Jump to content

Recommended Posts

Posted (edited)

Also;

Don't know what it effects but many weapons have their CLmax value increased decreased:

 

Example:

AIM-9L May2011: CLmax=27.427999

AIM-9L Jun2011: CLmax=23.624201

 

 

Edit: Stary that's weird.. somebody else needs to confirm here. I did an online AutoInstall on top of May patch. :dntknw:

Edited by PureBlue
Posted (edited)

Just noticed myself a short while ago that post June 2011 targets are once again visible when you press the F8 key. Things are indeed starting to look up :cool:

Edited by Piecemeal
Posted

was there since SF2 Europe (june 2009)

 

Testing the new beautiful ships I noticed water is porked, doesn't hide the ships underwater hull

Posted

was there since SF2 Europe (june 2009)

 

Testing the new beautiful ships I noticed water is porked, doesn't hide the ships underwater hull

 

Which terrain? SF2 now uses 3 water shader files under DX10...so the water material entries are somewhat different.

Posted

oh, my bad -older Germany HR, with it's own data file, must extract one from stock terrain and adjust.

 

Thanks Fubar :salute:

Posted

Anybody knows if there are issuses in campaigns now? I remember Piecemeal talking about rewritting entire campaigns with May patch...

Posted

Anybody knows if there are issuses in campaigns now? I remember Piecemeal talking about rewritting entire campaigns with May patch...

 

:blink:

 

Sorry if I got your wires crossed there bud. What I was talking about was having to do a bit of work to the stock SF2 campaigns that I'd already heavily modified to suit my own SF2 install.

Posted (edited)

I have the drop tanks disappear immediately after jettisoning them, anyone else noticed this too?

 

 

 

edit:

 

seems it's only on the planes that have the tanks build into model, tested right now on Mirage Factory Mirage 2000, work ok, new Hunter F.6 (60) and the tanks disappear instantly

Edited by Stary
Posted (edited)

Yes, I am.

http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8355&start=8

 

'It has to do with having an entry for DecalLevel=0,1&2 in the Decals.ini.

 

Dels '

 

dels pointed it out to me in the May patch thread. if its a skin specifically for USN VF-84, dont bother it wont change it anyhow. if the skin in question however is say a Belgian Starfighter then adjust so you have 0,1 or 2 in the decal.ini. dunno the why or the exact order yet but its how it works.

Edited by daddyairplanes
Posted
Unless the skin uses decal that shows squadron (or nation or numbers), it won't enable the dropdown to select different squadron. I assume these skins have squadron markings all painted on the skin, and not use the set of decals to switch to other squadrons?

 

If the squadron markings, for example "VF-111", are painted on, then having squadron drop down doesn't make any sense, player can select say VF-84 and would have no effect and still get the VF-111 which is painted on the skin.

 

TK

--

 

It makes sense...

Posted

Okay... I decided to bow down to the inevitable (since I got the new DLC Skyhawk) and I tried to update but it said that I need to update the EXP2... Am I missing something? Or do I have to uninstall, reinstall then May 2011 then EXP2?

Posted

Exp2 came before May11 patch so my bet is no. Exp2->Jan11->May11->Jun11->DLC planes would be the good reasonable order. I bet the patching still must follow incrementally, last patches were NOT cumulative as far as I know

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..