+Stary Posted June 25, 2011 Posted June 25, 2011 View File HR GermanyCE trees buildings TODs update This is small update to my HR GermanyCE 4-seasons terrain released in 2009. Purpose of this update is to replace trees and buildings graphics with new ones, hopefully for the better feel and looks. Also included are reworked .TOD files (files determinating population of tiles with objects) that make the trees more real-life size (as for Central Europe) and correct several tiles layout. As of some patches back, alpha-channel for buildings seems not supported, I removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc). Includes GermanyCE.ini and GermanyCE_data.ini files, updated to newest standards. Submitter Stary Submitted 06/25/2011 Category Tilesets for Terrains 2 Quote
+russouk2004 Posted June 25, 2011 Posted June 25, 2011 Good stuff man...these trees are the biz. Quote
+FLOGGER23 Posted June 26, 2011 Posted June 26, 2011 Love them, i really did, u know, i was flying and got shotdown because i was staring at them, heheheheheehehehehe.......... Quote
+PureBlue Posted June 26, 2011 Posted June 26, 2011 (edited) I really like the scaled down trees. Gives a feeling of largeness to the terrain. :good: Edited June 26, 2011 by PureBlue Quote
+Stary Posted June 26, 2011 Author Posted June 26, 2011 and sense of speed to but remember stock view (F1) has narowed down field of vision, zooming out slightly gives the more real life vision Quote
+Stary Posted June 26, 2011 Author Posted June 26, 2011 heavily updated tileset(s) almost ready with grey roads, modified fields, new seasons and more in fact it will be stand alone mod Dave, have you tried the trees fix? I posted in the general discussion forum Quote
AGOSTINO Posted June 27, 2011 Posted June 27, 2011 Sorry Stary, you maybe thought this update for: 1) Green Hell 3 2) Enhanced SF2: Israel Terrain by CA_Stary 3) Formosa tileset update -new seasons 4) Gepard's Formosa Strait visual update Would be great!!! Quote
+Stary Posted June 27, 2011 Author Posted June 27, 2011 why would I? Those terrain look fine, no need to upgrade them at the moment Quote
AGOSTINO Posted June 27, 2011 Posted June 27, 2011 why would I? Those terrain look fine, no need to upgrade them at the moment ....removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc). Quote
+Stary Posted June 27, 2011 Author Posted June 27, 2011 none of the above listed have them placed Quote
AGOSTINO Posted June 28, 2011 Posted June 28, 2011 none of the above listed have them placed mmmhh.......in any case, thank you!!! Quote
+Stary Posted June 28, 2011 Author Posted June 28, 2011 please remember this update is for 2009 1024x1024 HR GermanyCE (that with white roads, man that was my stupidest design decision back then!) mod, NOT for the new one. Quote
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