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Posted

HR GermanyCE trees buildings TODs update


This is small update to my HR GermanyCE 4-seasons terrain released in 2009.

 

Purpose of this update is to replace trees and buildings graphics with new ones, hopefully for the better feel and looks.

Also included are reworked .TOD files (files determinating population of tiles with objects) that make the trees more real-life size (as for Central Europe) and correct several tiles layout. As of some patches back, alpha-channel for buildings seems not supported, I removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc).

 

Includes GermanyCE.ini and GermanyCE_data.ini files, updated to newest standards.

 

 

 


 

  • Like 2
Posted (edited)

I really like the scaled down trees. Gives a feeling of largeness to the terrain.

:good: :good: :good:

Edited by PureBlue
Posted

and sense of speed to :ok:

 

but remember stock view (F1) has narowed down field of vision, zooming out slightly gives the more real life vision

Posted

heavily updated tileset(s) almost ready with grey roads, modified fields, new seasons and more :good: in fact it will be stand alone mod

 

Dave, have you tried the trees fix? I posted in the general discussion forum

Posted

Sorry Stary, you maybe thought this update for: :grin:

 

1) Green Hell 3

 

2) Enhanced SF2: Israel Terrain by CA_Stary

 

3) Formosa tileset update -new seasons

 

4) Gepard's Formosa Strait visual update

 

 

 

 

Would be great!!! :clapping:

Posted

why would I? Those terrain look fine, no need to upgrade them at the moment :dntknw:

 

 

 

....removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc). :this:

Posted

please remember this update is for 2009 1024x1024 HR GermanyCE (that with white roads, man that was my stupidest design decision back then!) mod, NOT for the new one.

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