+strahi Posted February 21, 2021 Posted February 21, 2021 14 minutes ago, Veltro2k said: Vickers VC10? 1 Quote
yakarov79 Posted February 23, 2021 Posted February 23, 2021 Pretty. Can you map it TW style...Fuselage/L-Wing/R-Wing/Tail section? Quote
Wrench Posted February 23, 2021 Posted February 23, 2021 i wonder if it's possible to link deployment of the refueling hoses to airspeed, as opposed to gear retraction??? Say, have them extend around 200 knots?? 1 Quote
+russouk2004 Posted February 23, 2021 Posted February 23, 2021 Maybe add animation key for non AI flight...AI will use anim anyway just gives you the extra option Quote
+Veltro2k Posted February 23, 2021 Posted February 23, 2021 2 hours ago, yakarov79 said: Pretty. Can you map it TW style...Fuselage/L-Wing/R-Wing/Tail section? want to volunteer again ? Quote
yakarov79 Posted February 24, 2021 Posted February 24, 2021 22 hours ago, Veltro2k said: want to volunteer again ? sure. with pleasure... 3 Quote
+daddyairplanes Posted February 25, 2021 Posted February 25, 2021 On 2/23/2021 at 5:52 PM, Wrench said: i wonder if it's possible to link deployment of the refueling hoses to airspeed, as opposed to gear retraction??? Say, have them extend around 200 knots?? possible yes, the KC-135As boom is set by airspeed [Refuel] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH CD0=-0.0010 Setting[1].Angle=0.0 Setting[1].DeployValue=0.00 Setting[1].RetractValue=0.32 Setting[2].Angle=90.0 Setting[2].DeployValue=0.240<<<<<<<<< Setting[2].RetractValue=0.235<<<<<<<<< MaxDeflection=90.0 MinDeflection=0.0 ControlRate=0.5 AnimationID=8 //ReverseModelOrientation=TRUE i set the particular arrowed values on mine because of the hose drogue attachment (a "gunpod set many feet below the tanker"), it gets the boom lined up with the hose and drogue quickly but if the hose and drogue animation are part of the model, no sweat and the speed can be bumped up some if a hose and drogue pod is used, then not so much. but responses are limited V2K, will the hose be a part of teh model, and set to airspeed? That, detective, is the right question 1 Quote
+Soulfreak Posted February 25, 2021 Posted February 25, 2021 just a shot out of Souli´s paintshop 16 1 Quote
+daddyairplanes Posted February 27, 2021 Posted February 27, 2021 was a pain gettin there, but this is the sharpest one yet imo. lotta scratch- ish detail work if this modding thing doesnt work out, might want to try making obscure airline decal sheets before getting the number to that truck driving school on tv 5 1 1 Quote
+Veltro2k Posted February 28, 2021 Posted February 28, 2021 (edited) Edited February 28, 2021 by Veltro2k 10 1 Quote
+Veltro2k Posted March 1, 2021 Posted March 1, 2021 rear turret is acting funny, i do have it backwards in the mesh [tailGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=1 SetCockpitPosition=FALSE Position=-0.100,-19.799,0.438 PitchModelNodeName=TTUrret YawModelNodeName=TTUrret GunRange=2500 PitchAngleRate=45 MaxPitch=50 MinPitch=-40 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=237 MinYaw=123 DefaultYawAngle=180 2 Quote
Wilches Posted March 2, 2021 Posted March 2, 2021 Please map the inner side of canopy frames in interior color so we can use it in a OpenCockpit=True way. Quote
+russouk2004 Posted March 2, 2021 Posted March 2, 2021 Quote rear turret is acting funny, i do have it backwards in the mesh not sure but iirc you have to swap pivot around like a helo rotor not 100% sure tho Quote
+Veltro2k Posted March 2, 2021 Posted March 2, 2021 (edited) 2 hours ago, russouk2004 said: not sure but iirc you have to swap pivot around like a helo rotor not 100% sure tho Thanx Russ,,,the answer was in front of my face all the time and didn't think of it " old age is a bitch " Edited March 2, 2021 by Veltro2k Quote
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