Wrench Posted May 11, 2023 Posted May 11, 2023 other than the terrain for Vietnam48* (which is a NIGHTMARE!!!) I tend to release everything I do. Unless it's pure shit. *btw, all the birds and most of the ground units are done. I could release those, but without the terrain .... pity too, the aircraft came out GREAT (if i say so myself!!! ) 4 Quote
+daddyairplanes Posted May 17, 2023 Posted May 17, 2023 you say to yourself, "its fine, i've got everything that was there" then you read some other article looking for something completely different more Desert Storm tail arts 10 Quote
+Soulfreak Posted May 17, 2023 Posted May 17, 2023 Couldn´t resist and started something new. Defender of the alps 15 Quote
toot Posted May 17, 2023 Posted May 17, 2023 IAI Arava windows are done, Now i need to actually figure out what to do with the model and how to make the windows transperent 3 Quote
EricJ Posted May 17, 2023 Posted May 17, 2023 Yeah, you give it a transparent texture on the mesh to make it transparent. That's the only way I know how. Quote
+daddyairplanes Posted May 17, 2023 Posted May 17, 2023 in Adobe (maya or max) its a transparent material. a blinn in maya. not sure if its texture in Blender (what im guessing toot is using) and yes you have to actively add it. you could just select the faces that are the windows, although it would be better for them to be seperate objects. if htey arent, consider detaching them from the nose somehow also, i suggest taking a look at a few completed aircraft in Mue's lodviewer to see how things are laid out in general. looking at the main objects and their child objects. it should help as you are setting up your own models Quote
madvad Posted May 17, 2023 Posted May 17, 2023 12 hours ago, Soulfreak said: Couldn´t resist and started something new. Defender of the alps Amazing! For wich model/.LOD are these skins? Because I know that one of the models available have the wings positioned higher than the actual position on the fuselage. Quote
+daddyairplanes Posted May 18, 2023 Posted May 18, 2023 again, findin things while lookin for other things. this was the best pic i could get of this tail it dont look too bad given the p*** poor ref pics i had to work with. just a little tweaking maybe, but not bad for mostly scratch made ignore the numbers, i just plugged into an empty ODS slot to do the artwork 9 1 Quote
+Soulfreak Posted May 18, 2023 Posted May 18, 2023 12 hours ago, madvad said: Amazing! For wich model/.LOD are these skins? Because I know that one of the models available have the wings positioned higher than the actual position on the fuselage. It´s for Bobrock´s model, wich i bought from turbosquid. Uses still a temporary lod. the model still needs a bit of work. 3 Quote
+daddyairplanes Posted May 19, 2023 Posted May 19, 2023 USAFCAMO3, already in progress coming to a stock model near you 11 1 Quote
Foug84 Posted May 19, 2023 Posted May 19, 2023 So, tried my hand at a F1 EQ-6 skin in fictional french colours (defending the Falklands in an alternate history scenario) , with help provided by Ludo.54. Not entirely satisfied with the drop tanks and the decals, but i guess it already works well enough. 6 Quote
+daddyairplanes Posted May 19, 2023 Posted May 19, 2023 well if TK wont make a ANG SLUF DLC, i'll make my own. with blackjack and hookers..... 6 Quote
EricJ Posted May 19, 2023 Posted May 19, 2023 Nice work though I'll take the hookers instead of blackjack, never was good at cards. 1 4 Quote
+daddyairplanes Posted May 19, 2023 Posted May 19, 2023 yeah well, remember the bit yesterday about well mapped models? im becoming convinced TK learned to map on these here. and i know its not the worst one out there. so many little panels out in left field or seams just slightly askew...... Quote
EricJ Posted May 19, 2023 Posted May 19, 2023 Yeah, I agree. The mapping on the Tomcat tails is surely WTF. One tail mapped good, the other WTF and made a good skin not that good looking. Quote
+daddyairplanes Posted May 20, 2023 Posted May 20, 2023 stock SLUF down low gotta change out those stock tga tho. ya'll know anyone that can do that? 3 Quote
+daddyairplanes Posted May 20, 2023 Posted May 20, 2023 (edited) on a series note, what am i missing on the Tank skins? texture named A-7_TANK, in each skin folder, saved as jpg like the aircraft ones.. hell, id think it would at least default to the stock skin with some green ontop.... disregard, got it to show in game, but as a bmp. evidently the tanks dont like jpg...... Edited May 20, 2023 by daddyairplanes Quote
EricJ Posted May 20, 2023 Posted May 20, 2023 Tanks do like .jpg, it's just probably mapped for .bmp 1 Quote
+daddyairplanes Posted May 21, 2023 Posted May 21, 2023 10 hours ago, EricJ said: Tanks do like .jpg, it's just probably mapped for .bmp weird, cause the aircraft was bmp, but doing just fine with a bigger jpg. no big deal to me, just weird Quote
+daddyairplanes Posted May 22, 2023 Posted May 22, 2023 this particular sumbitch took me way longer than expected. but the big parts are now done.... 4 1 Quote
+daddyairplanes Posted May 26, 2023 Posted May 26, 2023 now i've gone and done it...... so many covered units that its actually more practical to have bmp's in the main folder, and create two "new" stock airframes beyond that. i swear (to those that have worked with me), the decal folders will be smaller than the aircraft folders for a change. especially since two of the aircraf twill be able to share and i will bite the bullet and do some marks on skin meanwhile, a little more progress... 4 Quote
EricJ Posted May 26, 2023 Posted May 26, 2023 The A-7 is a nice plane to fly sometimes. It's just easy to fly and while not fast, does get you around 1 Quote
+daddyairplanes Posted May 27, 2023 Posted May 27, 2023 ini cleanups, or why did TK comment that out so the pylons stayed on no matter what..... 2 Quote
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