+Sundowner Posted July 31, 2011 Posted July 31, 2011 Hmmm, I was thinking of doing the Bitburg tower... maybe.. Just about finished this tonight... Quote
+daddyairplanes Posted July 31, 2011 Posted July 31, 2011 heres a question with all this goodness going on(pls let it be two weeks already ) is it in any way possible to assign aircraft to a certain base? this looks awesome. howmuch more awesome would it be to take off from Hahn and see Phantoms or Vipers with a sprinkling of -130s or Luftwaffe birds? i believe i've heard somewhere it cant be done but if it could............ Quote
Wrench Posted July 31, 2011 Posted July 31, 2011 iirc, in a campaign in can be. squadrons are assigned to airbase. in single missions, any/everything just 'pops in for a vist', based upon parking space size Quote
+PureBlue Posted August 1, 2011 Author Posted August 1, 2011 (edited) Ant Then I may take on the Zulu Alert. I've copied this Bitburg into my NF4 installation, for some reason not all the available Small/Large parking spots get populated. Although there are a few F-15 and two F-111 squadrons based here in the 86 campaign.. Like Wrench says campaign mode will place proper squadrons on base, (plus they can be destroyed and removed from the campaign!) In single missions though, the 16 slots for each "parking place", get populated correctly. I wonder if we could use both small and large for fighters like F-15s by using the same parking space size. 16 for one type is just not enough here. The book says there is a total of 72 TAB_VEE bunkers! Edited August 1, 2011 by PureBlue Quote
Stratos Posted August 1, 2011 Posted August 1, 2011 Is something similar to this available for SF2:V? Will be great for those missions using USMC A4 or USAF F105, B57... Quote
+Piecemeal Posted August 1, 2011 Posted August 1, 2011 Fantastic work on the airfields lads!!! PureBlue; Bitburg is now what I'd call a 'target rich environment' for any Warsaw Pact pilot carrying RBK-250s ;) Sundowner; That tower was already modelled. You'll be able to find it in any of my airfield mods. Quote
+Sundowner Posted August 1, 2011 Posted August 1, 2011 Fantastic work on the airfields lads!!! PureBlue; Bitburg is now what I'd call a 'target rich environment' for any Warsaw Pact pilot carrying RBK-250s ;) Sundowner; That tower was already modelled. You'll be able to find it in any of my airfield mods. Really? must of missed it, excellent thanks. Quote
+PureBlue Posted August 1, 2011 Author Posted August 1, 2011 (edited) I thought that looked familiar. This is it (I guess the auther is unknown?) The only problem with it is the View from Tower places you inside the Mesh. Probably the Pivot point needs to be higher, but it's no biggy.. The callout in peacemeal's terrains: Name=tower4 FullName=Control Tower ModelName=Airport_Tower.lod Edited August 1, 2011 by PureBlue Quote
+Sundowner Posted August 1, 2011 Posted August 1, 2011 I'll get this other stuff over to you later tonight m8... Quote
hurc Posted August 1, 2011 Posted August 1, 2011 (edited) Ant Then I may take on the Zulu Alert. I've copied this Bitburg into my NF4 installation, for some reason not all the available Small/Large parking spots get populated. Although there are a few F-15 and two F-111 squadrons based here in the 86 campaign.. Like Wrench says campaign mode will place proper squadrons on base, (plus they can be destroyed and removed from the campaign!) In single missions though, the 16 slots for each "parking place", get populated correctly. I wonder if we could use both small and large for fighters like F-15s by using the same parking space size. 16 for one type is just not enough here. The book says there is a total of 72 TAB_VEE bunkers! For 2 types of fighters at a base there is a way. After looking at the YAP2 DaNang airbase, I modded my SF2V DaNang Airbase with the DaNang Annex, a second airbase at that map location. It has a place holder runway (no textures) and several ramps/buildings on the other side of the stock runway. Then you make a annex.ini with its parking spots. Viola! 2 different fighter types! Oh, and 2 different Large A/C types if you want too! BTW, I am working SF2V bases and will release if enought people want em, but I can find very little in the way of Pics of the VPAF (North Vietmanese AF) Bases ? Just a few BDA pics from 30K feet which are of little help. Anyone have a source ? While Im talking about SF2V stuff, I would like to request (wish I could do the modeling myself, dont know how you can afford that app :-( ) 2 vehicles if possible for Base Security - XM706 APC and a M60 Machine gun armed jeep: Edited August 1, 2011 by hurc Quote
+PureBlue Posted August 1, 2011 Author Posted August 1, 2011 Now that is a cracking idea. Gotta think out of the box, thanks Hurc Quote
Wrench Posted August 1, 2011 Posted August 1, 2011 look in the iran-iraq terrain map, you'll find a V-100 (albeit a repurposed BRDM) Quote
hurc Posted August 1, 2011 Posted August 1, 2011 look in the iran-iraq terrain map, you'll find a V-100 (albeit a repurposed BRDM) Of course, the one terrain I haven't downloaded to play with yet, Doh! Thanks Wrench Quote
+russouk2004 Posted August 1, 2011 Posted August 1, 2011 he only problem with it is the View from Tower places you inside the Mesh. Probably the Pivot point needs to be higher, but it's no biggy..The callout in peacemeal's terrains: Name=tower4 FullName=Control Tower ModelName=Airport_Tower.lod as the tower has windows,u shud be able to see thru em...ive done it with a ship deck Quote
Wrench Posted August 1, 2011 Posted August 1, 2011 did this a long time ago, never did anything with it: [MissionData] NationName=USMC ServiceStartYear=1950 ServiceEndYear=1990 GroundObjectRole=RECON Availability=VERY_COMMON Exported=TRUE ExportStartYear=1953 ExportAvailability=VERY_COMMON [GroundObjectData] DamagedModel= DestroyedModel=Jeep_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=4000.00 Component[001]=Body [sound] EngineSoundName=TruckLoop MovementSoundName= [DetectSystem] MaxVisibleDistance=5000.0 RadarCrossSection=3 [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=1200.0 PitchAngleRate=60 MaxPitch=80.0 MinPitch=-5.0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=60 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=50 GunStabilization=FALSE GunRadarTracking=FALSE RangeFinder=0 BallisticComputer=0 ;YawModelNodeName=Swivel ;PitchModelNodeName=gun barrel [MovementSystem] MaxRoadSpeed=22.22 MaxOffRoadSpeed=8.33 PowerAvailable=44742.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=14.0 MovementEmitterName=WheeledVehicleDustEmitter MovementEmitterPosition=0.0,-3.13,0.50 [body] ModelNodeName=body EffectSize=1.0 MaxExtentPosition= 0.78, 1.67, 1.60 MinExtentPosition=-0.78,-1.67, 0.00 HasArmor=FALSE SystemName[001]=Engine SystemName[002]=GunBarrel1 [Engine] SystemType=ENGINE MaxExtentPosition= 0.56, 1.42, 1.12 MinExtentPosition=-0.56, 0.49, 0.46 [Gunner1] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND GunRange=1200 PitchAngleRate=12 MaxPitch=80.0 MinPitch=-5.0 DefaultPitchAngle=0 YawLimited=False YawAngleRate=30 MinYaw= MaxYaw= DefaultYawAngle=0 GunMinAltitude=0.0 GunMaxAltitude=1200.0 YawModelNodeName=MGtorretta PitchModelNodeName=MG VisualSearchTime=10.0 ViewportPosition=-4.6,2.8.0,1.6 IndependentSearchChance=500 LookAroundChance=10 [GunBarrel1] SystemType=GUN GunTypeName=7.62mm_M60 MuzzlePosition=0.085,2.242,2.33 MaxAmmo=1000 TracerLoading=6 BurstAmount=12 EjectShells=TRUE =============== to really f*** with people, change the groundobjectrole= to TRANSPORT. It'll show up on Armed_Recon missions, and shoot you full of holes Quote
+PureBlue Posted August 1, 2011 Author Posted August 1, 2011 (edited) as the tower has windows,u shud be able to see thru em...ive done it with a ship deck True but with this object (which I don't have the max file), you are placed further down from the control tower. (The F11? key view) Should be an easy fix, if anybody can lead me to the author/source file. Edited August 1, 2011 by PureBlue Quote
Stratos Posted August 2, 2011 Posted August 2, 2011 Hope you can finish the SF:V airfield mod and release it, sure it will add something special to SEA War. Quote
hurc Posted August 3, 2011 Posted August 3, 2011 (edited) look in the iran-iraq terrain map, you'll find a V-100 (albeit a repurposed BRDM) Ok, I found the V-100 in the IR terrain and spruced it up for Nam a bit, But...Not really happy with the results. Look at the size difference! That BRDM is tiny compared to a V-100/XM706. Next to the M35 truck it looks like a Mini Cooper! Ugh! My request for a new model still stands to any takers: Edited August 3, 2011 by hurc Quote
hurc Posted August 8, 2011 Posted August 8, 2011 (edited) WIP on my SF2V bases, here are some of the new airfield objects in game: BombDump, MissileShop and Flightline Edited August 8, 2011 by hurc 1 Quote
+PureBlue Posted August 8, 2011 Author Posted August 8, 2011 Good job Hurc, I really like the first shot. The colors and the simplicity fit very well Quote
hurc Posted August 8, 2011 Posted August 8, 2011 Nice Sundowner ! For some pics of airbase equipment, the LOMAC forum has tons: http://forums.eagle.ru/showthread.php?t=36034 Quote
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