Stratos Posted July 28, 2011 Posted July 28, 2011 Just installed the F101 Voodoo megapack available from the Downloads section. It has the Genie A2A missiles, but when I try to use in combat and it reach the target, the missile simply dissapear without exploding or shooting anything down. Any idea? Quote
+ErikGen Posted July 28, 2011 Posted July 28, 2011 Are you sure the missile hit the target? The missile duration is 11 seconds and after that, if nothing is hit, the Genie explode but only very (very = few meters) close targets get damages. Quote
Stratos Posted July 28, 2011 Author Posted July 28, 2011 Are you sure the missile hit the target? The missile duration is 11 seconds and after that, if nothing is hit, the Genie explode but only very (very = few meters) close targets get damages. In the last trial I got two Beagles with one missile. But no missile explosion (effects) Being a Nuclear missile, the Genie should't produce a huge ball of fire or something similar? Quote
+ErikGen Posted July 28, 2011 Posted July 28, 2011 Only if you have a nuke aerial explosion effect installed ... nuclear effects are not included into the pack. Quote
Stratos Posted July 28, 2011 Author Posted July 28, 2011 Only if you have a nuke aerial explosion effect installed ... nuclear effects are not included into the pack. Sounds logical. Where can I get such effect? Quote
Stratos Posted July 28, 2011 Author Posted July 28, 2011 iirc, Gunny's Weapons Pak has them Sorry mate but can't found it, is for SF2 and is available here? Quote
Wrench Posted July 28, 2011 Posted July 28, 2011 yeah, it's for SF2 .... in the downloads section, under SF2 WEapons Mods: Linky: http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ Quote
Stratos Posted July 29, 2011 Author Posted July 29, 2011 Thanks a lot!! It explodes nicely now. Quote
+streakeagle Posted August 6, 2011 Posted August 6, 2011 I can't get the aerial nuke effect to work despite installing MGunny's Ordnance Shop II for SF2. What do I have to do besides drag-n-drop the files from the Ordnance Shop? Quote
Wrench Posted August 6, 2011 Posted August 6, 2011 are the shaders updated? here's the airel nuc effect ini i've been using: [EffectType001] Name=AerialNukeEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=NukeFlashEmitter Element[01].StartTime=0.0 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.0 Element[02].ElementType=PLACE_EMITTER Element[02].ElementName=NukeFlashEmitter2 Element[02].StartTime=0.0 Element[02].StartTimeDeviation=0.0 Element[02].EjectTime=-1.0 Element[03].ElementType=SCATTER_EMITTERS Element[03].ElementName=NukeScatteredUpperSmoke Element[03].StartTime=0.6 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[03].ScatterCount=24 //36 at 450 Element[03].ScatterVolume=250.000000,250.000000,0.000000 //450-450-0 Element[03].ScatterVelocity=359.000000,359.000000,359.000000 Element[03].ScatterVelocityBias=200.000000,200.000000,0.0000000 Element[04].ElementType=SCATTER_EMITTERS Element[04].ElementName=NukeScatteredGlowingSmoke Element[04].StartTime=0.6 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[04].ScatterCount=12 Element[04].ScatterVolume=150.000000,150.000000,0.000000 //250-250-0 Element[04].ScatterVelocity=359.000000,359.000000,359.000000 Element[04].ScatterVelocityBias=100.000000,100.000000,0.0000000 Element[05].ElementType=SCATTER_EMITTERS Element[05].ElementName=NukeScatteredSmoke Element[05].StartTime=0.8 //0.6 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[05].ScatterCount=24 Element[05].ScatterVolume=400.000000,400.000000,0.000000 //500-500-0 Element[05].ScatterVelocity=0.000000,0.000000,0.000000 Element[05].ScatterVelocityBias=100.000000,100.000000,0.0000000 Element[06].ElementType=SCATTER_EMITTERS Element[06].ElementName=NukeScatteredGlowingSmoke2 Element[06].StartTime=0.8 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[06].ScatterCount=12 Element[06].ScatterVolume=250.000000,250.000000,0.000000 Element[06].ScatterVelocity=359.000000,359.000000,359.000000 Element[06].ScatterVelocityBias=0.000000,0.000000,0.0000000 Element[07].ElementType=PLACE_EMITTER Element[07].ElementName=NukeBlastEmitter Element[07].StartTime=0.0 Element[07].StartTimeDeviation=0.0 Element[07].EjectTime=-1.0 Element[08].ElementType=PLACE_EMITTER Element[08].ElementName=NukeBlast2Emitter Element[08].StartTime=0.6 Element[08].StartTimeDeviation=0.0 Element[08].EjectTime=-1.0 [EmitterType001] Name=NukeFlashEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 HasLightSource=TRUE LightColor=0.750,0.70875,0.6675 LightRange=2500.0 LightSrcOffset=0.0,0.0,25.0 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=2 //0.100000 ParticleColorTableType=LINEAR ParticleColorStart=1.00000,1.00000,1.00000,0.200000 ParticleColorEnd=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=5000.00000 ParticleSizeEnd=50.00000 BaseSizeDeviation=0.0 TextureMaterial=NukeFlashMaterial [EmitterType002] Name=NukeFlashEmitter2 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 //2.5 kilo LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=1.00000,1.00000,1.00000,0.0100000 ParticleColorEnd=1.000000,1.000000,1.000000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.00000 ParticleSizeEnd=10000.00000 BaseSizeDeviation=0.0 TextureMaterial=NukeFlashMaterial [EmitterType003] Name=NukeScatteredUpperSmoke EmissionType=POINT_EMITTER EmissionRate=0.3 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=55 //12.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-30 //0.0000 ParticleRandomness=0.0000 //0.0 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.200000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=300.00000 ParticleSizeEnd=200.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeSmokeMaterial [EmitterType004] Name=NukeScatteredGlowingSmoke EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=60 //13.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-30 //-15.0000 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.300000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=200.00000 ParticleSizeEnd=300.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeGlowingSmokeMaterial [EmitterType005] Name=NukeScatteredSmoke EmissionType=POINT_EMITTER EmissionRate=0.05 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=55 //14.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-30.0000 //0 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.700000,0.500000,0.100000 ParticleColorEnd=0.900000,0.90000,0.900000,0.0100000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=200.00000 ParticleSize[02].Time=5.00000 ParticleSize[02].Value=600.0000 ParticleSize[03].Time=10.0000 ParticleSize[03].Value=200.000000 BaseSizeDeviation=0.0 //ParticleSizeTableType=LINEAR //ParticleSizeStart=300.00000 //ParticleSizeEnd=600.0000 //BaseSizeDeviation=0.25 TextureMaterial=NukeWhiteSmokeMaterial [EmitterType006] Name=NukeScatteredGlowingSmoke2 EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=58.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-35 //15.0000 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.300000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=200.00000 ParticleSizeEnd=300.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeGlowingSmokeMaterial [EmitterType007] Name=NukeBlastEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=0.80000,0.80000,0.90000,0.700000 ParticleColorEnd=0.9000000,0.90000,1.00000,0.01000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.000000 ParticleSizeEnd=20000.000000 BaseSizeDeviation=0.3 PositionHeightOffset=5000.0 TextureMaterial=NukeShockMaterial [EmitterType008] Name=NukeBlast2Emitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=80000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=5 //10.00000 ParticleColorTableType=LINEAR ParticleColorStart=1.0000,1.0000,1.0000,1.00000 ParticleColorEnd=1.000000,1.00000,1.00000,0.05000000 ParticleSizeTableType=LINEAR ParticleSizeStart=50.000000 ParticleSizeEnd=2000 //1000.000000 BaseSizeDeviation=0.3 PositionHeightOffset=0.0 TextureMaterial=NukeShock2Material /// EE3 version materials, updated with shaders [NukeFlashMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE IgnoreRenderOrder=TRUE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 PriorityLevel=2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=EE3_Nukeflash.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeWhiteSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_NUKESMOKE2.TGA //EE3_Nukesmokewhite.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeGlowingSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=EE3_Nukeglowingsmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_NUKESMOKE2.TGA //EE3_Nukesmokewhite.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeShockMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE ASBWHientColor=1.000000,1.000000,1.000000,0.000000 DiffuseColor=1.000000,1.000000,1.000000,0.000000 ZBufferOffset=2.000000 PriorityLevel=2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_Nshock.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeShock2Material] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE ASBWHientColor=1.000000,1.000000,1.000000,0.000000 DiffuseColor=1.000000,1.000000,1.000000,0.000000 ZBufferOffset=2.000000 PriorityLevel=2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_Nshock3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Quote
+streakeagle Posted August 6, 2011 Posted August 6, 2011 (edited) That is exactly the same file I am using. AFAIK, I just have to have that file in the effects folder along with the specified tga files... which having tried both CAStary's effects pack and Killerbee's pack, I don't know what can be wrong? I am thoroughly puzzled. I have been trying to get this to work in the SF2I folder of a fully merged install. I tried again in the untouched SF2E folder: drag n drop CAStary's Unified Effects package, drag n drop Voodoo Megapak V2. Lob some AIR-2 Genies at Badgers. Badgers die, but the only effects are the explosions/fires of the Badgers, which I see whether I hit with AIM-4s or Genies. Edited August 6, 2011 by streakeagle Quote
+streakeagle Posted August 8, 2011 Posted August 8, 2011 (edited) It appears that I was wrong, there is and effect, I just don't know that it is working the way it is supposed to: View from F-101B(67) cockpit, targets (12 Badgers) just prior to launch of AIR-2: View from F-101B(67) cockpit, AIR-2, and Badgers just prior to detonation of AIR-2: View from AIR-2 (Cube of triangular particles), F-101B(67) cockpit, and Badgers (2 of 12 are undamaged and continue flying) just after detonation: View of AIR-2 a few moments later after detonation. Expanded cube of triangular particles: Final image of Badgers (10 destroyed, 2 flying): Edited August 8, 2011 by streakeagle Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 it's not working right ... don't know why. Should be an expanding spherical shell, like any other airburst I'll have to check mine, and see. I know groud bursts are working... screenie below is very old ... from a WoE (jpg is dated 12/2007) YOu can see the burst on the left Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 just took at look at AIR-2 (oddly, I seem to have 2 of things!! Air-2 and AIR-2_GENIE in my /weapons folders) In both data ini, at the bottome I found this: [EffectType001] Name=AerialNukeEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=VeryLargeNukeFlashEmitter Element[01].StartTime=0.200000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=NukeExplosionEmitter2 Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=5.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=PLACE_EMITTER Element[03].ElementName=LargeGreySmokeEmitter2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=18.000000 Element[03].EjectTimeDeviation=0.000000 which rings a dim bell ... I vaguely remember somebody (331KB?) saying you can have the effect statements IN the weapons' data ini. I'll try mine later (True Blood's starting..), try and let us know! Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 ok...we're apparently gonna catch TB on ON Demand later this week..... i can safely say, mine isn't working either!!!! however, when switched to the standard or garden variety Nuke Explosion, it do (see bleow) Genie fired from my wingmans Scorpion. I'm not sure I like the look of mushroom cloud when the burst is at >5000 feet, but there MUST be something wrong with the effect itself. Unfortunately, that's not an area I'm familair with Quote
+streakeagle Posted August 8, 2011 Posted August 8, 2011 I don't have any clue what the airburst should look like frame by frame, but there is a photo of the aftermath of the only Genie detonation: So, I think a flash followed by a big ball of white smoke would due for me. Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 http://zvis.com/nuclear/nukimgs.shtml it seem that with "regular" bomb/reentry vehicles, there may be a mushroom cloud that develops, depending on deotnation altitude. the high altitude (ie: in space, seem more spherical) Quote
Icarus999 Posted August 13, 2011 Posted August 13, 2011 (edited) "> it was problematic in my WOE installs sometimes it worked and sometimes the effect just did not show up but the entire enemy flight was downed. here is what the effect looks like ...pretty cool. Edited August 13, 2011 by Icarus999 Quote
Icarus999 Posted August 23, 2011 Posted August 23, 2011 Ive got it working in SF2 now I will my post my data for ya. Quote
Icarus999 Posted August 24, 2011 Posted August 24, 2011 here is my working data for the AIR-2A_GENIE [WeaponData001] TypeName=AIR-2A_GENIE FullName=AIR-2A Genie ModelName=AIR-2A_GENIE Mass=373.000000 Diameter=0.440000 Length=2.950000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=NATO,USAF SpecificStationCode= NationName=USAF StartYear=1957 EndYear=1992 Availability=1 BaseQuantity=100 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=AerialNukeEffect ReleaseDelay=0.000000 WarheadType=14 Explosives=6000000.000000 FusingDistance=150.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=99 MaxTurnRate=2.000000 MaxLaunchG=4.000000 LockonChance=100 LaunchReliability=100 ArmingTime=1.000000 SeekerFOV=4.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=40.000000 SeekerRange=12000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=5000.000000 MaxLaunchRange=11000.000000 Duration=11.000000 CounterCountermeasure=100.000000 NoiseRejection=100.000000 CapabilityFlags=0x10000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.200000 BoosterDuration=3.000000 BoosterAccel=30.000000 BoosterEffectName=R3 BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.500000,0.000000 SustainerDuration=9.000000 SustainerAccel=1.000000 SustainerEffectName=RocketInFlightEffect SustainerSoundName= SustainerPosition=0.000000,-1.400000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.200000 ReleaseAnimationDelay=0.100000 EODisplayFlags=0 CEP=0.000000 [AerialNukeEffect] GroundHitEffectName=AerialNukeEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName=AerialNukeEffect WaterHitSoundName=Nuclear.wav ObjectHitEffectName=AerialNukeEffect ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=AerialNukeEffect ArmorHitSoundName=Nuclear.wav AirBurstEffectName=AerialNukeEffect AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 Here is the AerialNukeEffect Data: [EffectType001] Name=AerialNukeEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=NukeFlashEmitter Element[01].StartTime=0.0 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.0 Element[02].ElementType=PLACE_EMITTER Element[02].ElementName=NukeFlashEmitter2 Element[02].StartTime=0.0 Element[02].StartTimeDeviation=0.0 Element[02].EjectTime=-1.0 Element[03].ElementType=SCATTER_EMITTERS Element[03].ElementName=NukeScatteredUpperSmoke Element[03].StartTime=0.6 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[03].ScatterCount=24 //36 at 450 Element[03].ScatterVolume=250.000000,250.000000,0.000000 //450-450-0 Element[03].ScatterVelocity=359.000000,359.000000,359.000000 Element[03].ScatterVelocityBias=200.000000,200.000000,0.0000000 Element[04].ElementType=SCATTER_EMITTERS Element[04].ElementName=NukeScatteredGlowingSmoke Element[04].StartTime=0.6 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[04].ScatterCount=12 Element[04].ScatterVolume=150.000000,150.000000,0.000000 //250-250-0 Element[04].ScatterVelocity=359.000000,359.000000,359.000000 Element[04].ScatterVelocityBias=100.000000,100.000000,0.0000000 Element[05].ElementType=SCATTER_EMITTERS Element[05].ElementName=NukeScatteredSmoke Element[05].StartTime=0.8 //0.6 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[05].ScatterCount=24 Element[05].ScatterVolume=400.000000,400.000000,0.000000 //500-500-0 Element[05].ScatterVelocity=0.000000,0.000000,0.000000 Element[05].ScatterVelocityBias=100.000000,100.000000,0.0000000 Element[06].ElementType=SCATTER_EMITTERS Element[06].ElementName=NukeScatteredGlowingSmoke2 Element[06].StartTime=0.8 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[06].ScatterCount=12 Element[06].ScatterVolume=250.000000,250.000000,0.000000 Element[06].ScatterVelocity=359.000000,359.000000,359.000000 Element[06].ScatterVelocityBias=0.000000,0.000000,0.0000000 Element[07].ElementType=PLACE_EMITTER Element[07].ElementName=NukeBlastEmitter Element[07].StartTime=0.0 Element[07].StartTimeDeviation=0.0 Element[07].EjectTime=-1.0 Element[08].ElementType=PLACE_EMITTER Element[08].ElementName=NukeBlast2Emitter Element[08].StartTime=0.6 Element[08].StartTimeDeviation=0.0 Element[08].EjectTime=-1.0 [EmitterType001] Name=NukeFlashEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 HasLightSource=TRUE LightColor=0.750,0.70875,0.6675 LightRange=2500.0 LightSrcOffset=0.0,0.0,25.0 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=2 //0.100000 ParticleColorTableType=LINEAR ParticleColorStart=1.00000,1.00000,1.00000,0.200000 ParticleColorEnd=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=5000.00000 ParticleSizeEnd=50.00000 BaseSizeDeviation=0.0 TextureMaterial=NukeFlashMaterial [EmitterType002] Name=NukeFlashEmitter2 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 //2.5 kilo LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=1.00000,1.00000,1.00000,0.0100000 ParticleColorEnd=1.000000,1.000000,1.000000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.00000 ParticleSizeEnd=10000.00000 BaseSizeDeviation=0.0 TextureMaterial=NukeFlashMaterial [EmitterType003] Name=NukeScatteredUpperSmoke EmissionType=POINT_EMITTER EmissionRate=0.3 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=55 //12.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-30 //0.0000 ParticleRandomness=0.0000 //0.0 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=1 //0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.200000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=300.00000 ParticleSizeEnd=200.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeSmokeMaterial [EmitterType004] Name=NukeScatteredGlowingSmoke EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=60 //13.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-30 //-15.0000 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=1 //0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.300000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=200.00000 ParticleSizeEnd=300.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeGlowingSmokeMaterial [EmitterType005] Name=NukeScatteredSmoke EmissionType=POINT_EMITTER EmissionRate=0.05 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=55 //14.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-30.0000 //0 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=1 //0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.700000,0.500000,0.100000 ParticleColorEnd=0.900000,0.90000,0.900000,0.0100000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=200.00000 ParticleSize[02].Time=5.00000 ParticleSize[02].Value=600.0000 ParticleSize[03].Time=10.0000 ParticleSize[03].Value=200.000000 BaseSizeDeviation=0.0 //ParticleSizeTableType=LINEAR //ParticleSizeStart=300.00000 //ParticleSizeEnd=600.0000 //BaseSizeDeviation=0.25 TextureMaterial=NukeWhiteSmokeMaterial [EmitterType006] Name=NukeScatteredGlowingSmoke2 EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=58.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-35 //15.0000 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=1 //0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.300000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=200.00000 ParticleSizeEnd=300.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeGlowingSmokeMaterial [EmitterType007] Name=NukeBlastEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=0.80000,0.80000,0.90000,0.700000 ParticleColorEnd=0.9000000,0.90000,1.00000,0.01000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.000000 ParticleSizeEnd=20000.000000 BaseSizeDeviation=0.3 PositionHeightOffset=5000.0 TextureMaterial=NukeShockMaterial [EmitterType008] Name=NukeBlast2Emitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=80000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=5 //10.00000 ParticleColorTableType=LINEAR ParticleColorStart=1.0000,1.0000,1.0000,1.00000 ParticleColorEnd=1.000000,1.00000,1.00000,0.05000000 ParticleSizeTableType=LINEAR ParticleSizeStart=50.000000 ParticleSizeEnd=2000 //1000.000000 BaseSizeDeviation=0.3 PositionHeightOffset=0.0 TextureMaterial=NukeShock2Material /// EE4 version materials, updated with shaders [NukeFlashMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE IgnoreRenderOrder=TRUE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 PriorityLevel=2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=EE4_Nukeflash.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeWhiteSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE4_NUKESMOKE2.TGA //EE4_Nukesmokewhite.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeGlowingSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=EE4_Nukeglowingsmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE4_NUKESMOKE2.TGA //EE4_Nukesmokewhite.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeShockMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE ASBWHientColor=1.000000,1.000000,1.000000,0.000000 DiffuseColor=1.000000,1.000000,1.000000,0.000000 ZBufferOffset=2.000000 PriorityLevel=2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE4_Nshock.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeShock2Material] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE ASBWHientColor=1.000000,1.000000,1.000000,0.000000 DiffuseColor=1.000000,1.000000,1.000000,0.000000 ZBufferOffset=2.000000 PriorityLevel=2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE4_Nshock3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Quote
Sheriff001 Posted September 12, 2012 Posted September 12, 2012 While I know this is necroposting, I must thank Icarus999 for his information. Quote
+Stary Posted September 12, 2012 Posted September 12, 2012 that's my aerial burst from Enhanced Explosions 3 pack (2008) and it should work ike in above pics Icarus posted Quote
+daddyairplanes Posted September 12, 2012 Posted September 12, 2012 (edited) could keep a copy of the non working Genie for the range. the one that was practiced with that did not have a big nuclear boom was refered to as a "ting a ling." little pop, range grader scores it and really, its easier to just blow stuff up on the range than to actually simulate ACMI. just no big nuclear boom for historical properness. Edited September 12, 2012 by daddyairplanes Quote
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