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Genie missile not exploding

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Just installed the F101 Voodoo megapack available from the Downloads section. It has the Genie A2A missiles, but when I try to use in combat and it reach the target, the missile simply dissapear without exploding or shooting anything down. Any idea?

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Are you sure the missile hit the target? The missile duration is 11 seconds and after that, if nothing is hit, the Genie explode but only very (very = few meters) close targets get damages.

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Are you sure the missile hit the target? The missile duration is 11 seconds and after that, if nothing is hit, the Genie explode but only very (very = few meters) close targets get damages.

 

In the last trial I got two Beagles with one missile. But no missile explosion (effects) Being a Nuclear missile, the Genie should't produce a huge ball of fire or something similar?

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Only if you have a nuke aerial explosion effect installed ... nuclear effects are not included into the pack.

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Only if you have a nuke aerial explosion effect installed ... nuclear effects are not included into the pack.

 

Sounds logical. Where can I get such effect?

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iirc, Gunny's Weapons Pak has them

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iirc, Gunny's Weapons Pak has them

 

Sorry mate but can't found it, is for SF2 and is available here?

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I can't get the aerial nuke effect to work despite installing MGunny's Ordnance Shop II for SF2. What do I have to do besides drag-n-drop the files from the Ordnance Shop?

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are the shaders updated?

 

here's the airel nuc effect ini i've been using:

 

[EffectType001]

Name=AerialNukeEffect

 

Element[01].ElementType=PLACE_EMITTER

Element[01].ElementName=NukeFlashEmitter

Element[01].StartTime=0.0

Element[01].StartTimeDeviation=0.0

Element[01].EjectTime=-1.0

Element[02].ElementType=PLACE_EMITTER

Element[02].ElementName=NukeFlashEmitter2

Element[02].StartTime=0.0

Element[02].StartTimeDeviation=0.0

Element[02].EjectTime=-1.0

 

Element[03].ElementType=SCATTER_EMITTERS

Element[03].ElementName=NukeScatteredUpperSmoke

Element[03].StartTime=0.6

Element[03].StartTimeDeviation=0.000000

Element[03].EjectTime=-1.000000

Element[03].EjectTimeDeviation=0.000000

Element[03].ScatterCount=24 //36 at 450

Element[03].ScatterVolume=250.000000,250.000000,0.000000 //450-450-0

Element[03].ScatterVelocity=359.000000,359.000000,359.000000

Element[03].ScatterVelocityBias=200.000000,200.000000,0.0000000

 

Element[04].ElementType=SCATTER_EMITTERS

Element[04].ElementName=NukeScatteredGlowingSmoke

Element[04].StartTime=0.6

Element[04].StartTimeDeviation=0.000000

Element[04].EjectTime=-1.000000

Element[04].EjectTimeDeviation=0.000000

Element[04].ScatterCount=12

Element[04].ScatterVolume=150.000000,150.000000,0.000000 //250-250-0

Element[04].ScatterVelocity=359.000000,359.000000,359.000000

Element[04].ScatterVelocityBias=100.000000,100.000000,0.0000000

 

Element[05].ElementType=SCATTER_EMITTERS

Element[05].ElementName=NukeScatteredSmoke

Element[05].StartTime=0.8 //0.6

Element[05].StartTimeDeviation=0.000000

Element[05].EjectTime=-1.000000

Element[05].EjectTimeDeviation=0.000000

Element[05].ScatterCount=24

Element[05].ScatterVolume=400.000000,400.000000,0.000000 //500-500-0

Element[05].ScatterVelocity=0.000000,0.000000,0.000000

Element[05].ScatterVelocityBias=100.000000,100.000000,0.0000000

 

Element[06].ElementType=SCATTER_EMITTERS

Element[06].ElementName=NukeScatteredGlowingSmoke2

Element[06].StartTime=0.8

Element[06].StartTimeDeviation=0.000000

Element[06].EjectTime=-1.000000

Element[06].EjectTimeDeviation=0.000000

Element[06].ScatterCount=12

Element[06].ScatterVolume=250.000000,250.000000,0.000000

Element[06].ScatterVelocity=359.000000,359.000000,359.000000

Element[06].ScatterVelocityBias=0.000000,0.000000,0.0000000

 

Element[07].ElementType=PLACE_EMITTER

Element[07].ElementName=NukeBlastEmitter

Element[07].StartTime=0.0

Element[07].StartTimeDeviation=0.0

Element[07].EjectTime=-1.0

 

Element[08].ElementType=PLACE_EMITTER

Element[08].ElementName=NukeBlast2Emitter

Element[08].StartTime=0.6

Element[08].StartTimeDeviation=0.0

Element[08].EjectTime=-1.0

 

[EmitterType001]

Name=NukeFlashEmitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

HasLightSource=TRUE

LightColor=0.750,0.70875,0.6675

LightRange=2500.0

LightSrcOffset=0.0,0.0,25.0

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=2 //0.100000

ParticleColorTableType=LINEAR

ParticleColorStart=1.00000,1.00000,1.00000,0.200000

ParticleColorEnd=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=5000.00000

ParticleSizeEnd=50.00000

BaseSizeDeviation=0.0

TextureMaterial=NukeFlashMaterial

 

[EmitterType002]

Name=NukeFlashEmitter2

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0 //2.5 kilo

LightSrcOffset=0.0,0.0,0.0

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1.00000,1.00000,1.00000,0.0100000

ParticleColorEnd=1.000000,1.000000,1.000000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.00000

ParticleSizeEnd=10000.00000

BaseSizeDeviation=0.0

TextureMaterial=NukeFlashMaterial

 

[EmitterType003]

Name=NukeScatteredUpperSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.3

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=55 //12.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-30 //0.0000

ParticleRandomness=0.0000 //0.0

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.200000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=300.00000

ParticleSizeEnd=200.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeSmokeMaterial

 

[EmitterType004]

Name=NukeScatteredGlowingSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0

LightSrcOffset=0.0,0.0,0.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=60 //13.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-30 //-15.0000

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.300000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=200.00000

ParticleSizeEnd=300.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeGlowingSmokeMaterial

 

[EmitterType005]

Name=NukeScatteredSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.05

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=55 //14.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-30.0000 //0

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.700000,0.500000,0.100000

ParticleColorEnd=0.900000,0.90000,0.900000,0.0100000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=200.00000

ParticleSize[02].Time=5.00000

ParticleSize[02].Value=600.0000

ParticleSize[03].Time=10.0000

ParticleSize[03].Value=200.000000

BaseSizeDeviation=0.0

 

//ParticleSizeTableType=LINEAR

//ParticleSizeStart=300.00000

//ParticleSizeEnd=600.0000

//BaseSizeDeviation=0.25

 

TextureMaterial=NukeWhiteSmokeMaterial

 

[EmitterType006]

Name=NukeScatteredGlowingSmoke2

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0

LightSrcOffset=0.0,0.0,0.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=58.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-35 //15.0000

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.300000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=200.00000

ParticleSizeEnd=300.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeGlowingSmokeMaterial

 

[EmitterType007]

Name=NukeBlastEmitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=0.80000,0.80000,0.90000,0.700000

ParticleColorEnd=0.9000000,0.90000,1.00000,0.01000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.000000

ParticleSizeEnd=20000.000000

BaseSizeDeviation=0.3

PositionHeightOffset=5000.0

TextureMaterial=NukeShockMaterial

 

[EmitterType008]

Name=NukeBlast2Emitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=80000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=5 //10.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1.0000,1.0000,1.0000,1.00000

ParticleColorEnd=1.000000,1.00000,1.00000,0.05000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=50.000000

ParticleSizeEnd=2000 //1000.000000

BaseSizeDeviation=0.3

PositionHeightOffset=0.0

TextureMaterial=NukeShock2Material

 

/// EE3 version materials, updated with shaders

 

[NukeFlashMaterial]

EffectShaderName=twColor1.fx

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

IgnoreRenderOrder=TRUE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=1.000000

PriorityLevel=2

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nukeflash.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeWhiteSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_NUKESMOKE2.TGA

//EE3_Nukesmokewhite.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeGlowingSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

//BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nukeglowingsmoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_NUKESMOKE2.TGA

//EE3_Nukesmokewhite.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeShockMaterial]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

ASBWHientColor=1.000000,1.000000,1.000000,0.000000

DiffuseColor=1.000000,1.000000,1.000000,0.000000

ZBufferOffset=2.000000

PriorityLevel=2

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nshock.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeShock2Material]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

ASBWHientColor=1.000000,1.000000,1.000000,0.000000

DiffuseColor=1.000000,1.000000,1.000000,0.000000

ZBufferOffset=2.000000

PriorityLevel=2

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nshock3.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

 

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That is exactly the same file I am using. AFAIK, I just have to have that file in the effects folder along with the specified tga files... which having tried both CAStary's effects pack and Killerbee's pack, I don't know what can be wrong?

 

I am thoroughly puzzled. I have been trying to get this to work in the SF2I folder of a fully merged install. I tried again in the untouched SF2E folder: drag n drop CAStary's Unified Effects package, drag n drop Voodoo Megapak V2. Lob some AIR-2 Genies at Badgers. Badgers die, but the only effects are the explosions/fires of the Badgers, which I see whether I hit with AIM-4s or Genies.

Edited by streakeagle

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It appears that I was wrong, there is and effect, I just don't know that it is working the way it is supposed to:

 

View from F-101B(67) cockpit, targets (12 Badgers) just prior to launch of AIR-2:

air2a1.th.jpgair2a2.th.jpg

 

View from F-101B(67) cockpit, AIR-2, and Badgers just prior to detonation of AIR-2:

air2b1.th.jpgair2b2.th.jpgair2b3.th.jpg

 

View from AIR-2 (Cube of triangular particles), F-101B(67) cockpit, and Badgers (2 of 12 are undamaged and continue flying) just after detonation:

air2c1.th.jpgair2c2.th.jpgair2c3.th.jpgair2c4.th.jpg

 

View of AIR-2 a few moments later after detonation. Expanded cube of triangular particles:

air2d1.th.jpgair2d2.th.jpgair2d3.th.jpg

 

Final image of Badgers (10 destroyed, 2 flying):

air2e1.th.jpg

Edited by streakeagle

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it's not working right ... don't know why. Should be an expanding spherical shell, like any other airburst

 

I'll have to check mine, and see. I know groud bursts are working...

 

screenie below is very old ... from a WoE (jpg is dated 12/2007) YOu can see the burst on the left

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just took at look at AIR-2 (oddly, I seem to have 2 of things!! Air-2 and AIR-2_GENIE in my /weapons folders)

 

In both data ini, at the bottome I found this:

 

[EffectType001]

Name=AerialNukeEffect

Element[01].ElementType=PLACE_EMITTER

Element[01].ElementName=VeryLargeNukeFlashEmitter

Element[01].StartTime=0.200000

Element[01].StartTimeDeviation=0.000000

Element[01].EjectTime=1.000000

Element[01].EjectTimeDeviation=0.000000

Element[02].ElementType=HOLD_EMITTER

Element[02].ElementName=NukeExplosionEmitter2

Element[02].StartTime=0.000000

Element[02].StartTimeDeviation=0.000000

Element[02].EjectTime=5.000000

Element[02].EjectTimeDeviation=0.000000

Element[03].ElementType=PLACE_EMITTER

Element[03].ElementName=LargeGreySmokeEmitter2

Element[03].StartTime=0.000000

Element[03].StartTimeDeviation=0.000000

Element[03].EjectTime=18.000000

Element[03].EjectTimeDeviation=0.000000

 

which rings a dim bell ... I vaguely remember somebody (331KB?) saying you can have the effect statements IN the weapons' data ini.

 

I'll try mine later (True Blood's starting..), try and let us know!

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ok...we're apparently gonna catch TB on ON Demand later this week.....

 

i can safely say, mine isn't working either!!!!

 

however, when switched to the standard or garden variety Nuke Explosion, it do (see bleow) Genie fired from my wingmans Scorpion. I'm not sure I like the look of mushroom cloud when the burst is at >5000 feet, but there MUST be something wrong with the effect itself. Unfortunately, that's not an area I'm familair with

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I don't have any clue what the airburst should look like frame by frame, but there is a photo of the aftermath of the only Genie detonation:

Plumbbob_John_Nuclear_Test.jpg

So, I think a flash followed by a big ball of white smoke would due for me.

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http://zvis.com/nuclear/nukimgs.shtml

 

it seem that with "regular" bomb/reentry vehicles, there may be a mushroom cloud that develops, depending on deotnation altitude.

 

the high altitude (ie: in space, seem more spherical)

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img00509.jpg">

 

 

it was problematic in my WOE installs sometimes it worked and sometimes the effect just did not show up but the entire enemy flight was downed. here is what the effect looks like ...pretty cool.

Edited by Icarus999

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here is my working data for the AIR-2A_GENIE

 

[WeaponData001]

TypeName=AIR-2A_GENIE

FullName=AIR-2A Genie

ModelName=AIR-2A_GENIE

Mass=373.000000

Diameter=0.440000

Length=2.950000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=NATO,USAF

SpecificStationCode=

NationName=USAF

StartYear=1957

EndYear=1992

Availability=1

BaseQuantity=100

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=AerialNukeEffect

ReleaseDelay=0.000000

WarheadType=14

Explosives=6000000.000000

FusingDistance=150.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=13

Accuracy=99

MaxTurnRate=2.000000

MaxLaunchG=4.000000

LockonChance=100

LaunchReliability=100

ArmingTime=1.000000

SeekerFOV=4.000000

SeekerGimbleLimit=180.000000

SeekerTrackRate=40.000000

SeekerRange=12000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=5000.000000

MaxLaunchRange=11000.000000

Duration=11.000000

CounterCountermeasure=100.000000

NoiseRejection=100.000000

CapabilityFlags=0x10000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.200000

BoosterDuration=3.000000

BoosterAccel=30.000000

BoosterEffectName=R3

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.500000,0.000000

SustainerDuration=9.000000

SustainerAccel=1.000000

SustainerEffectName=RocketInFlightEffect

SustainerSoundName=

SustainerPosition=0.000000,-1.400000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.200000

ReleaseAnimationDelay=0.100000

EODisplayFlags=0

CEP=0.000000

 

[AerialNukeEffect]

GroundHitEffectName=AerialNukeEffect

GroundHitSoundName=Nuclear.wav

WaterHitEffectName=AerialNukeEffect

WaterHitSoundName=Nuclear.wav

ObjectHitEffectName=AerialNukeEffect

ObjectHitSoundName=Nuclear.wav

ArmorHitEffectName=AerialNukeEffect

ArmorHitSoundName=Nuclear.wav

AirBurstEffectName=AerialNukeEffect

AirBurstSoundName=Nuclear.wav

CraterModelName=

CraterType=5

 

 

 

 

 

Here is the AerialNukeEffect Data:

 

 

 

 

[EffectType001]

Name=AerialNukeEffect

 

Element[01].ElementType=PLACE_EMITTER

Element[01].ElementName=NukeFlashEmitter

Element[01].StartTime=0.0

Element[01].StartTimeDeviation=0.0

Element[01].EjectTime=-1.0

Element[02].ElementType=PLACE_EMITTER

Element[02].ElementName=NukeFlashEmitter2

Element[02].StartTime=0.0

Element[02].StartTimeDeviation=0.0

Element[02].EjectTime=-1.0

 

Element[03].ElementType=SCATTER_EMITTERS

Element[03].ElementName=NukeScatteredUpperSmoke

Element[03].StartTime=0.6

Element[03].StartTimeDeviation=0.000000

Element[03].EjectTime=-1.000000

Element[03].EjectTimeDeviation=0.000000

Element[03].ScatterCount=24 //36 at 450

Element[03].ScatterVolume=250.000000,250.000000,0.000000 //450-450-0

Element[03].ScatterVelocity=359.000000,359.000000,359.000000

Element[03].ScatterVelocityBias=200.000000,200.000000,0.0000000

 

Element[04].ElementType=SCATTER_EMITTERS

Element[04].ElementName=NukeScatteredGlowingSmoke

Element[04].StartTime=0.6

Element[04].StartTimeDeviation=0.000000

Element[04].EjectTime=-1.000000

Element[04].EjectTimeDeviation=0.000000

Element[04].ScatterCount=12

Element[04].ScatterVolume=150.000000,150.000000,0.000000 //250-250-0

Element[04].ScatterVelocity=359.000000,359.000000,359.000000

Element[04].ScatterVelocityBias=100.000000,100.000000,0.0000000

 

Element[05].ElementType=SCATTER_EMITTERS

Element[05].ElementName=NukeScatteredSmoke

Element[05].StartTime=0.8 //0.6

Element[05].StartTimeDeviation=0.000000

Element[05].EjectTime=-1.000000

Element[05].EjectTimeDeviation=0.000000

Element[05].ScatterCount=24

Element[05].ScatterVolume=400.000000,400.000000,0.000000 //500-500-0

Element[05].ScatterVelocity=0.000000,0.000000,0.000000

Element[05].ScatterVelocityBias=100.000000,100.000000,0.0000000

 

Element[06].ElementType=SCATTER_EMITTERS

Element[06].ElementName=NukeScatteredGlowingSmoke2

Element[06].StartTime=0.8

Element[06].StartTimeDeviation=0.000000

Element[06].EjectTime=-1.000000

Element[06].EjectTimeDeviation=0.000000

Element[06].ScatterCount=12

Element[06].ScatterVolume=250.000000,250.000000,0.000000

Element[06].ScatterVelocity=359.000000,359.000000,359.000000

Element[06].ScatterVelocityBias=0.000000,0.000000,0.0000000

 

Element[07].ElementType=PLACE_EMITTER

Element[07].ElementName=NukeBlastEmitter

Element[07].StartTime=0.0

Element[07].StartTimeDeviation=0.0

Element[07].EjectTime=-1.0

 

Element[08].ElementType=PLACE_EMITTER

Element[08].ElementName=NukeBlast2Emitter

Element[08].StartTime=0.6

Element[08].StartTimeDeviation=0.0

Element[08].EjectTime=-1.0

 

[EmitterType001]

Name=NukeFlashEmitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

HasLightSource=TRUE

LightColor=0.750,0.70875,0.6675

LightRange=2500.0

LightSrcOffset=0.0,0.0,25.0

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=2 //0.100000

ParticleColorTableType=LINEAR

ParticleColorStart=1.00000,1.00000,1.00000,0.200000

ParticleColorEnd=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=5000.00000

ParticleSizeEnd=50.00000

BaseSizeDeviation=0.0

TextureMaterial=NukeFlashMaterial

 

[EmitterType002]

Name=NukeFlashEmitter2

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0 //2.5 kilo

LightSrcOffset=0.0,0.0,0.0

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1.00000,1.00000,1.00000,0.0100000

ParticleColorEnd=1.000000,1.000000,1.000000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.00000

ParticleSizeEnd=10000.00000

BaseSizeDeviation=0.0

TextureMaterial=NukeFlashMaterial

 

[EmitterType003]

Name=NukeScatteredUpperSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.3

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=55 //12.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-30 //0.0000

ParticleRandomness=0.0000 //0.0

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=1 //0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.200000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=300.00000

ParticleSizeEnd=200.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeSmokeMaterial

 

[EmitterType004]

Name=NukeScatteredGlowingSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0

LightSrcOffset=0.0,0.0,0.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=60 //13.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-30 //-15.0000

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=1 //0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.300000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=200.00000

ParticleSizeEnd=300.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeGlowingSmokeMaterial

 

[EmitterType005]

Name=NukeScatteredSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.05

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=55 //14.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-30.0000 //0

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=1 //0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.700000,0.500000,0.100000

ParticleColorEnd=0.900000,0.90000,0.900000,0.0100000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=200.00000

ParticleSize[02].Time=5.00000

ParticleSize[02].Value=600.0000

ParticleSize[03].Time=10.0000

ParticleSize[03].Value=200.000000

BaseSizeDeviation=0.0

 

//ParticleSizeTableType=LINEAR

//ParticleSizeStart=300.00000

//ParticleSizeEnd=600.0000

//BaseSizeDeviation=0.25

 

TextureMaterial=NukeWhiteSmokeMaterial

 

[EmitterType006]

Name=NukeScatteredGlowingSmoke2

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0

LightSrcOffset=0.0,0.0,0.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=58.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-35 //15.0000

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=1 //0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.300000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=200.00000

ParticleSizeEnd=300.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeGlowingSmokeMaterial

 

[EmitterType007]

Name=NukeBlastEmitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=0.80000,0.80000,0.90000,0.700000

ParticleColorEnd=0.9000000,0.90000,1.00000,0.01000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.000000

ParticleSizeEnd=20000.000000

BaseSizeDeviation=0.3

PositionHeightOffset=5000.0

TextureMaterial=NukeShockMaterial

 

[EmitterType008]

Name=NukeBlast2Emitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=80000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=5 //10.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1.0000,1.0000,1.0000,1.00000

ParticleColorEnd=1.000000,1.00000,1.00000,0.05000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=50.000000

ParticleSizeEnd=2000 //1000.000000

BaseSizeDeviation=0.3

PositionHeightOffset=0.0

TextureMaterial=NukeShock2Material

 

/// EE4 version materials, updated with shaders

 

[NukeFlashMaterial]

EffectShaderName=effectFire.fx

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

IgnoreRenderOrder=TRUE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=1.000000

PriorityLevel=2

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=EE4_Nukeflash.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeWhiteSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE4_NUKESMOKE2.TGA

//EE4_Nukesmokewhite.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeGlowingSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

//BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=EE4_Nukeglowingsmoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE4_NUKESMOKE2.TGA

//EE4_Nukesmokewhite.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeShockMaterial]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

ASBWHientColor=1.000000,1.000000,1.000000,0.000000

DiffuseColor=1.000000,1.000000,1.000000,0.000000

ZBufferOffset=2.000000

PriorityLevel=2

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE4_Nshock.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeShock2Material]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

ASBWHientColor=1.000000,1.000000,1.000000,0.000000

DiffuseColor=1.000000,1.000000,1.000000,0.000000

ZBufferOffset=2.000000

PriorityLevel=2

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE4_Nshock3.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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that's my aerial burst from Enhanced Explosions 3 pack (2008) and it should work ike in above pics Icarus posted

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could keep a copy of the non working Genie for the range. the one that was practiced with that did not have a big nuclear boom was refered to as a "ting a ling." little pop, range grader scores it and really, its easier to just blow stuff up on the range than to actually simulate ACMI. just no big nuclear boom for historical properness.

Edited by daddyairplanes

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