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Posted

About the flak - I tried to increase the warhead weight (weight of the explosives carried by the projectile)

and they shot off my tail without actually hitting me :-)

ndicki you can try it, I started with correct weight x 10

Monty CZ

Posted

About the flak - I tried to increase the warhead weight (weight of the explosives carried by the projectile)

and they shot off my tail without actually hitting me :-)

ndicki you can try it, I started with correct weight x 10

Monty CZ

 

Can you pm me the data.ini? That way I have some idea where you started...

Posted

I have question for this:

post-255-0-37588000-1315082260.jpg

 

How to make the underbelly gunner station which is visible here:

post-255-0-95093800-1315082302.jpg

 

I want it retracted only when enemy planes are somewhere close.

 

Monty CZ

Posted

I set that gunnerposition as automatic_speed until I´ll find better solution

post-255-0-61347700-1315252578.jpg

 

then I spilled beer over my laptop and need change my keyboard :-(

 

Monty CZ

Posted (edited)

This is test of damage modelling on Heinkel

post-255-0-88040000-1315687090.jpg

post-255-0-40852700-1315687102.jpg

 

still to solve - gunners aiming bad when I am a pilot, if it is AI only gunners are ok - ok I tried to shot it down in B.35 - gunners are deadly (like snipers). Do I have to set gunners position somewhere in cockpit ini to make them aim as well in piloted plane?

engines have no exhaust emiters where I set them and I can see smoke emiters all over the skies

when I shot nose off, there was small point (circle like mesh) that I cannot see in 3DS my bad it was one dummy mesh :-)

any ideas about this?

Monty CZ

Edited by Monty CZ
Posted

I was hoping that He-111 would be a plane I manage to make in so often mentioned two weeks, but I am 3 days late

and still have problem :-(

The plane flies, but on the ground it is nose heavy and it is impossible to take off

I tried to move CG possition back for 0,5m but no luck. Engine thrust vector is properly set

but increasing throttle causes nose down possition and explosion.

Any ideas (and yes I can set the thrust vector just above the tarmac but then I have problem in flight - tail heavy)

Monty CZ

Posted (edited)

Hello all,

I solved all problems - most of them were caused by this "," instead of this "." :-(

if anybod wants to try it I can send the beta.

Still tunning LODs setting - this is LOD5

post-255-0-71710800-1316379069.jpg

 

this is LOD1

post-255-0-30902400-1316379080.jpg

 

and this is how it looks like in game

post-255-0-00236000-1316379090.jpg

numbers are polycounts

 

MontyCZ

Edited by Monty CZ
Posted

Great plane Monty, many thanks!

 

Is it easily converted to first gen games? I'd like to add it to my DAT Spanish Civil War install.

  • 2 weeks later...
Posted

Hello,

 

In my SF2 "Warbirds Times" (1933-1946 install), your Avia B.35 in Beta status works fine!!! :good:

 

I didn't know this plane...

 

Thank you very much Mr Monty!

 

Coupi. :bye:

  • 2 weeks later...
Posted

Hello all,

does anybody meet simillar problem with Bf-109s

"for some reason the plane is static, invisible in external view!!!! what can I do???"

I didnt patched the game lately so I dont know if there could be any problem.

Thanx Monty CZ

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