+Stary Posted December 28, 2011 Posted December 28, 2011 Stary turned to stone at the mere sight of four cats? I wonder if that wings folded Growler behind the 4 Tomcats will follow them hahaha those Cats are ours that's what I call backfire lol Prowler? Would be interesting. Might be a flight member? Quote
Fubar512 Posted December 28, 2011 Posted December 28, 2011 I guess all catapults are working LOL...I must be missing something, because I never known them not be. AFAIK, I've always had working bow and waist cats. Quote
EricJ Posted December 28, 2011 Posted December 28, 2011 (edited) ...oh! Oh! OH! I spy a launch baaarrrrr SidDogg Yup, and a post by Silverbolt on Facebook hints at this feature, but meaning more 3D work probably for older third party mods in order for it to work, for the jet and the carrier (the last one just a speculation) Stary turned to stone at the mere sight of four cats? I wonder if that wings folded Growler behind the 4 Tomcats will follow them Ehh... Prowler... Edited December 28, 2011 by EricJ Quote
squid Posted December 28, 2011 Posted December 28, 2011 (edited) Porn !! *excited* (Btw, seems FC3 is soon to be out too) Edited December 28, 2011 by squid Quote
+Stary Posted December 28, 2011 Posted December 28, 2011 clearly it's only me who loves the rough 3D sea and beautiful terrain features? everyone else focusing on some stupid launch something j/k Quote
+PureBlue Posted December 28, 2011 Posted December 28, 2011 (edited) This just keeps getting better.!! The waves look pretty good, i would guess there is even a few different sea states. Parking spots on carrier too! Wouldn't that Prowler need to move for the recovery configuration? There is also a helo (maybe 2 ?) on the carrier, in the shot with the Tomcat fly over. The terrain looks absolutely gorgeous. (I love snow) Edited December 28, 2011 by PureBlue Quote
Gr.Viper Posted December 28, 2011 Posted December 28, 2011 There is also a helo (maybe 2 ?) on the carrier, in the shot with the Tomcat fly over. Oh, yeah. Hm, stormy waves are actually 3D. Wow Quote
+Stary Posted December 28, 2011 Posted December 28, 2011 Hm, stormy waves are actually 3D. Wow also in the Tomcat over carrier shot, I see some difference in waves pattern, those closer to camera are different than these further, interesting, Fubar512 WILL have something do play with Quote
+hgbn Posted December 28, 2011 Posted December 28, 2011 (edited) The water alone will be worth the admission fee Me likes very much Edited December 28, 2011 by hgbn Quote
Gr.Viper Posted December 28, 2011 Posted December 28, 2011 Looking at the mountains on the A-7 shot, how do you think the terrain is textured? The tiles seem absent, but what about the snow and the rock? Are they mapped? Quote
+Stary Posted December 28, 2011 Posted December 28, 2011 (edited) Looking at the mountains on the A-7 shot, how do you think the terrain is textured? The tiles seem absent, but what about the snow and the rock? Are they mapped? similar to IL2, format I'm bit familiar with -I guess global colormap defining types of overlaying textures (rock, snow, grass etc) transitioning one to other per that colormap (which of course could be grayscale) Also IIRC FarCry terrain editor used similar thing (did few maps for it back in the days) but of course used a lot of detail textures for close proximity to player, IIRC Chrome engine used similar way too (the first one at least) and some other titles. There are still tiling textures but not exactly the same these are now in example I don't think these would be rotating ones also transitions between types seem to be done in engine/map not on tile (good news!!!) but that doesn't explain some sharp nice transitions between glacier ice and rock/volcanic rock ones visible in few areas on A-7 shot edit: looking closely at new terrain shots -I have no idea in fact... looks like global hires texture Edited December 28, 2011 by Stary Quote
squid Posted December 28, 2011 Posted December 28, 2011 (edited) similar to IL2, format I'm bit familiar with -I guess %!@#+_)((*@#@":}{?><!@#%^&*()_@|}{P":?><~!@%!@#+_)((*@#@":}{?><!@#%^&*()_@|}{P":?><~!@ %!@#+_)((*@#@":}{?><!@#%^&*()_@|}{P":?><~!@ Edited December 28, 2011 by squid Quote
+Stary Posted December 28, 2011 Posted December 28, 2011 (Dexter) or maybe vertex color channel being used Quote
JediMaster Posted December 28, 2011 Posted December 28, 2011 Am I the only one who heard Harold Faltermeyer's stirring theme in their head when they saw that sunrise shot of the deck with birds lined up at the cats? Quote
+hi ho silver Posted December 28, 2011 Posted December 28, 2011 Time to down load topgun music :) Quote
+Julhelm Posted December 28, 2011 Posted December 28, 2011 You can make a terrain shader that takes into account the up vector for defining which surfaces get snow or other deposit and then use vertex colors for terrain blending. Quote
+SkateZilla Posted December 28, 2011 Posted December 28, 2011 JOYGASM what I wanna know, is if the AI Parked planes are added in 3DS max, or added in the INI, guess i got some INI Digging to do soon, and then finish the new CVN Model. Quote
Silverbolt Posted December 28, 2011 Posted December 28, 2011 (edited) Is maybe i'm mistaken, but in the hawkeye shot bottom-left of the screen those things flying seems to be two cruise missiles - i say that by the standart missile trail effect that seems to be the case. i also wonder how the game prices and specs are gonna get higher. i'll not get surprised if tk releases the next shots something like this Edited December 28, 2011 by Silverbolt Quote
+SkateZilla Posted December 28, 2011 Posted December 28, 2011 clearly it's only me who loves the rough 3D sea and beautiful terrain features? everyone else focusing on some stupid launch something j/k naw, i love the oceans.. .. its amazing how a new terrain engine brigns this game up like 10 levels. Wonder who's doing the SimHQ Review.... I guess all catapults are working didnt they all work before? Quote
Silverbolt Posted December 28, 2011 Posted December 28, 2011 (edited) Wonder who's doing the SimHQ Review.... Last one i've read was : the game has evolved pretty much, but the terrain still the same as 2002. bet they'll not be able to say that on this one the truth is that i've lost the will to play SF2 since my pc formated alone (not due to porn virus sites tho :p ) and i think i'll only play again when NA cames out ! Edited December 28, 2011 by Silverbolt Quote
+Brain32 Posted December 28, 2011 Posted December 28, 2011 but that doesn't explain some sharp nice transitions between glacier ice and rock/volcanic rock ones visible in few areas on A-7 shot It's too far, might be a contrast thing or transparancy, looking at the green vs rock it does not look so sharp...but it's hard to say as the shot is still from too far away... Quote
+SkateZilla Posted December 28, 2011 Posted December 28, 2011 It's too far, might be a contrast thing or transparancy, looking at the green vs rock it does not look so sharp...but it's hard to say as the shot is still from too far away... doesnt help that TK Games at 800x640... lol... Quote
+SkateZilla Posted December 28, 2011 Posted December 28, 2011 Last one i've read was : the game has evolved pretty much, but the terrain still the same as 2002. bet they'll not be able to say that on this one the truth is that i've lost the will to play SF2 since my pc formated alone (not due to porn virus sites tho :p ) and i think i'll only play again when NA cames out ! last one i read had "redneck voices" as the only con. Quote
Gr.Viper Posted December 28, 2011 Posted December 28, 2011 It's too far, might be a contrast thing or transparancy, looking at the green vs rock it does not look so sharp...but it's hard to say as the shot is still from too far away... There's a closer shot on the "Tomcat zapping some bombers" picture. Quote
+X RAY Posted December 28, 2011 Posted December 28, 2011 whoaaa a very nice addon! but again the same indecent pilots.... Quote
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