Sokol 444 Posted March 24, 2012 Hi, is there a comprehensive description of how to add parking and active aircraft, vehicles, people etc. to an aircraft carrier ? carrier decks are some of the most densely populated places on earth: yet in SF they are mostly very empty. the emptiness of the SF-world has always been one of the biggest defects of the series. how to populate them ? it obviously can be done, according to screenshots, but how ? i scanned through different threads and did some tests my self but did not figure it out. what i did find out is that the line CreateStaticAircraft=TRUE in missions trigger aircraft parking on deck, but this does not seem to work on every map. so ... thx for some hints sokol Share this post Link to post Share on other sites
MigBuster 2,884 Posted March 24, 2012 If you have SF2NA - in a carriers data.ini look at this section: [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=19.46 FlightDeckLenght=320.0 FlightDeckWidth=82.0 LandDeckAngle=-11.2 LandingAimPoint=-2.8118,-123.3041,19.46 CollisionMesh=Forrestal-R6_COL.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=237 Parking[01].Offset=26.37,13.97 Parking[02].Heading=270 Parking[02].Offset=35.62,1.17 Parking[03].Heading=270 Parking[03].Offset=35.62,-10.11 Parking[04].Heading=270 Parking[04].Offset=16.37,-21.96 Parking[05].Heading=270 Parking[05].Offset=16.37,-33.24 Parking[06].Heading=270 Parking[06].Offset=16.37,-44.52 Parking[07].Heading=90 Parking[07].Offset=9.30,-16.27 Parking[08].Heading=90 Parking[08].Offset=9.30,-27.55 Parking[09].Heading=90 Parking[09].Offset=9.30,-38.65 Parking[10].Heading=270 Parking[10].Offset=35.30,-62.55 Parking[11].Heading=270 Parking[11].Offset=35.30,-74.55 Parking[11].ParkingMaxSpan=9.0 Parking[12].Heading=270 Parking[12].Offset=35.30,-84.83 Parking[12].ParkingMaxSpan=9.0 Parking[13].Heading=270 Parking[13].Offset=35.30,-96.83 Parking[14].Heading=270 Parking[14].Offset=35.30,-108.11 Parking[15].Heading=270 Parking[15].Offset=35.30,-119.11 Parking[16].Heading=270 Parking[16].Offset=35.30,-130.39 Previous to Mar 2012 the only way was to have the static jets as part of the carrier 3D model - as done in YAP Share this post Link to post Share on other sites
Stick 773 Posted March 24, 2012 You got the entries for the Kitty Hawk too??? Share this post Link to post Share on other sites
Sokol 444 Posted March 24, 2012 thx MigBuster the parking lots are right in my data-files. anyhow, aircraft do show up sometimes, sometimes they do not. weird. Share this post Link to post Share on other sites
+Piecemeal 450 Posted March 24, 2012 the parking lots are right in my data-files. anyhow, aircraft do show up sometimes, sometimes they do not. weird. [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD ParkingChance=100 <- - - - - - - - - - - - - - - - - - - - - raise this to 100 - it'll increase the odds of deck population ParkingMaxSpan=12.0 Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06 Share this post Link to post Share on other sites
leftwing47 0 Posted March 18, 2013 [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-57.95 CollisionMesh=CV-63_deck.LOD ParkingChance=100 <- - - - - - - - - - - - - - - - - - - - - raise this to 100 - it'll increase the odds of deck population ParkingMaxSpan=12.0 <<<<<<<<<<<<<<<<<<<<<<<does this refer to the spacing on the carrier, or to the aircraft itself? say I want only F/A-18's and E-2's. Is it possible to dictate that and if so where? Parking[01].Heading=270 Parking[01].Offset=27.77,79.19 Parking[02].Heading=270 Parking[02].Offset=27.77,67.58 Parking[03].Heading=270 Parking[03].Offset=27.77,50.94 Parking[04].Heading=270 Parking[04].Offset=27.77,33.68 Parking[05].Heading=270 Parking[05].Offset=27.77,22.07 Parking[06].Heading=329 Parking[06].Offset=7.82,62.03 Parking[07].Heading=350 Parking[07].Offset=15.73,6.12 Parking[08].Heading=270 Parking[08].Offset=29.62,-47.45 Parking[09].Heading=270 Parking[09].Offset=29.62,-59.06 Thanks. Share this post Link to post Share on other sites
Sheriff001 397 Posted March 19, 2013 Good question, I was wondering about multiple types. On an Australian Essex class carrier, I was able to get all A-4G, all RAN F-8E, or all RAN F-4K. Apart from these RAN aircraft, I also have the Sea King. Share this post Link to post Share on other sites
Fubar512 1,350 Posted March 19, 2013 ParkingMaxSpan=12.0 <<<<<<<<<<<<<<<<<<<<<<<does this refer to the spacing on the carrier, or to the aircraft itself? say I want only F/A-18's and E-2's. Is it possible to dictate that and if so where? "ParkingMaxSpan=12.0" Refers to the largest aircraft types that fit within that particular winspan parameter (with wings folded) that will be placed in that parking spot, by the system. If you tweak the folded span values on both the E-2s and F-18s, and adjust the parking span values accordingly on the carrier, yes, you can "limit" to some extent, which aircraft are placed in what area. Share this post Link to post Share on other sites
+allenjb42 4,234 Posted March 19, 2013 (edited) Might this be a reason why the Superhornets' wings don't fold when parked on deck but do so when parked on land bases? Edited March 19, 2013 by allenjb42 Share this post Link to post Share on other sites
+EricJ 4,244 Posted March 19, 2013 Unfortunately no, even when doing exact span they still don't fold Share this post Link to post Share on other sites
+whiteknight06604 934 Posted March 20, 2013 stupid question but does the canopy and wing fold have some link in the superhornet pictured? in the land pic the wings are folded and the canopy is open but on the carrier while hard to tell the wings are not folded and the canopy looks closed. I don't know anything about how this stuff works but that seemed odd to me for some reason. Share this post Link to post Share on other sites
+EricJ 4,244 Posted March 20, 2013 Nope, the D or B Hornets that sometimes populate the deck have their canopies open and wings folded. Maybe when FC is able to attack the problem we can see but for now its just something people will have to deal with. Share this post Link to post Share on other sites
leftwing47 0 Posted March 20, 2013 "ParkingMaxSpan=12.0" Refers to the largest aircraft types that fit within that particular winspan parameter (with wings folded) that will be placed in that parking spot, by the system. If you tweak the folded span values on both the E-2s and F-18s, and adjust the parking span values accordingly on the carrier, yes, you can "limit" to some extent, which aircraft are placed in what area. Okay, Thanks. Would adding the value of ParkingChance= have any effect on the indiviual aircraft? Have not tried it. Ceiling=15240 MinBaseSize=SMALL CarrierBased=TRUE CarrierParkSpan=10.50 CarrierParkAnimationID=8 ParkingChance=100 <<<<<<<<<<<<<<<<<<<<<<<<<< Share this post Link to post Share on other sites
Wrench 9,846 Posted March 20, 2013 nope strictly a function of the airfield itself (both land and sea-based) Share this post Link to post Share on other sites
leftwing47 0 Posted March 20, 2013 nope strictly a function of the airfield itself (both land and sea-based) Nope,and your right. Thanks. Share this post Link to post Share on other sites
Sheriff001 397 Posted March 26, 2016 Is there a way to determine the nation whose aircraft are parked on a carrier? I modified Hinchinbrook's Audacious class Ark Royal into an Australian carrier. Every reference to nations in the ini files has been changed to "AustralianNavy", yet the aircraft on deck are all British. On the other Australian carriers, the aircraft are Australian. Share this post Link to post Share on other sites
Wrench 9,846 Posted March 26, 2016 apparently, none. What I've been able to discover, is it's an aircraft issue. Mainly, Exported=TRUE. And... the game seemingly ignores the userlist ini, making it well, useless. an example, below as to 'being British', I assume you're flying later than the date the RAN switched from British roundels to the 'roo roundel? Share this post Link to post Share on other sites
Sheriff001 397 Posted March 26, 2016 (edited) Yes, it is an Audacious class "HMAS Melbourne". Two RAN F-4Ks sitting on the catapults, with a gaggle of British F-4Ks or Sea Vixens and Buccaneers parked around the deck. My Essex class Australian carrier usually shows RAN F-4Bs or RAN F-4Ks with A-4Fs (not A-4Gs). All of those aircraft are set to Exported=FALSE. Edited March 26, 2016 by Sheriff001 Share this post Link to post Share on other sites
+Gunrunner 314 Posted March 26, 2016 (edited) @allenjb42, that's because the DATA.ini of the Superbugs are f*ed up when it comes to parking. Let me explain how it works: All your SystemType=LANDING_GEAR entries referencing an AnimationID will use it when the plane is parked, whether it is on land or on a carrier (on the Superbugs it's AnimationID=1). IF your SystemType=PILOT_COCKPIT entries reference a CanopyAnimationID, it will be used when the plane is parked on land, but for some reason it doesn't seem to work on carriers (on the Superbugs it's AnimationID=7, which combines canopy and wingfold). IF your [MissionData] has CarrierBased=TRUE and a CarrierParkAnimationID entry, this will be used when the plane is parked on a carrier but, logically, not on land. The Superbugs either miss CarrierParkAnimationID entirely or have it set to 1 (the landing gear, which is redundant) instead of 7, which is why they have their wings folded and canopy opened on land but not on carriers. A corollary of that method is that you might have multiple animations used when parked on land (say one for canopy, one for wingfold, one for a ladder) by using multiple SystemType=PILOT_COCKPIT entries, but you can only have one animation used when parked on a carrier, meaning modders need to plan their animations ahead for carrier-based planes (which EricJ and FC did, they just missed some of the idiosyncrasies of the INI). Edited March 26, 2016 by Gunrunner 1 Share this post Link to post Share on other sites
Wrench 9,846 Posted March 26, 2016 did you adjust the user lists for said aircraft, adding AustralianNavy to those you want as RAN? Personally, I think it's a screwup in the engine itself, and something we have to live with. Share this post Link to post Share on other sites
Sheriff001 397 Posted March 26, 2016 (edited) did you adjust the user lists for said aircraft, adding AustralianNavy to those you want as RAN? Personally, I think it's a screwup in the engine itself, and something we have to live with. Yes, those aircraft are exclusive to the RAN. The user lists reflect that. I think you're right. It is the only explanation left. There is nothing in the aircraft or the carrier inis that would cause this. Edited March 26, 2016 by Sheriff001 Share this post Link to post Share on other sites