+Coupi Posted June 25, 2013 Posted June 25, 2013 (edited) ... can't wait guys!!! Your mod is so beautiful... Edited June 25, 2013 by Coupi 1 Quote
Centurion-1 Posted June 26, 2013 Posted June 26, 2013 Here is the RWR, now to figure out how to make the directional arrows work.. If you check out the Mig-21 cockpits avaliable they have the SPO-15 RWR, consisting of four lights, and I have tried to copy this approach but is is difficult when I cant see how it is mapped in 3ds max. No success so far but I'll keep trying. If anyone has a working example and are willing to share please do so! [RWR] Type=3_RING AirSearchTexture=Cockpit\newrwr\RWR1.tga AirTrackTexture=Cockpit\newrwr\RWR2.tga AirLockTexture=Cockpit\newrwr\RWR3.tga GroundSearchTexture=Cockpit\newrwr\RWR1.tga GroundTrackTexture=Cockpit\newrwr\RWR2.tga GroundLockTexture=Cockpit\newrwr\RWR3.tga SearchPosition=0.0 TrackPosition=0.4 LockPosition=01.3715 SearchSize=0.01 TrackSize=0.315 LockSize=1.0 SearchFlash=TRUE SearchFlashRate=0.4 TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav 1 Quote
jeanba Posted June 26, 2013 Posted June 26, 2013 (edited) It looks good Maybe you can use as a basis the TMF Mirage IIIE cockpit ? The BF rwr is working perfectly there ps : check pms Edited June 26, 2013 by jeanba Quote
+Brain32 Posted June 26, 2013 Posted June 26, 2013 Here is the RWR, now to figure out how to make the directional arrows work.. If you check out the Mig-21 cockpits avaliable they have the SPO-15 RWR, consisting of four lights, and I have tried to copy this approach but is is difficult when I cant see how it is mapped in 3ds max. No success so far but I'll keep trying. If anyone has a working example and are willing to share please do so! Actually the basic RWR is just a circled mesh as usual, it's just that the cover hides the rest of the map so you only see it flashing when the contacts are in the place of directional arrows. So you can either cut out the arrows on the RWR mesh or use TGA texture and set transparency in places of directional arrows via alpha layer... Quote
SFP1Ace Posted June 26, 2013 Posted June 26, 2013 Actually the basic RWR is just a circled mesh as usual, it's just that the cover hides the rest of the map so you only see it flashing when the contacts are in the place of directional arrows. So you can either cut out the arrows on the RWR mesh or use TGA texture and set transparency in places of directional arrows via alpha layer... So it will obscure detected contacts which aren't in line with the "cutouts", correct? If so, any way to remedy this or is it a tradeoff? Quote
+Brain32 Posted June 26, 2013 Posted June 26, 2013 So it will obscure detected contacts which aren't in line with the "cutouts", correct? If so, any way to remedy this or is it a tradeoff? Correct, that's the way SPO's work too, since flyable planes are all of western origin with very similar RWR's there's no other way... Quote
Centurion-1 Posted June 26, 2013 Posted June 26, 2013 Ok that is what I thought Brain, doesn't work (yet) but maybe I did some mistake. Thx! Quote
SFP1Ace Posted June 26, 2013 Posted June 26, 2013 Correct, that's the way SPO's work too, since flyable planes are all of western origin with very similar RWR's there's no other way... Hopefully EXP3 will bring small avionics updates making it possible. Thx for the answer Brain! Quote
+KnightWolf45 Posted June 27, 2013 Posted June 27, 2013 Love it! off topic how his work on the MIIIE i sent you? Quote
Centurion-1 Posted July 1, 2013 Posted July 1, 2013 Ok guys, now the cockpit is 99% done. The BF RWR works, the mapping is set up so that the arrows are mapped to the whole circle ie the radar contacts does not need to be exactly at 000, 090, 180 or 270 degrees to show up. The downside is that the arrows look a little strange when illuminated. I also added more detailed labels and stuff to the cockpit thanks to Coupis excellent shots, I could use a few more to show the radio panel behind the stick et cetera but I think it is fairly ok now. Also added reflection to the gauges, in the first shot I am dropping flares to show the detail better so the reflection is maybe clearer than normally. I almost laughed when I considered that originally I asked for the max files from Brain32 just to "adjust some UV coordinates on the frame", and that really was my intention. Talk about feature creep. But without his original work I am 100% I would not have gotten this far! So thank you! 9 Quote
Stratos Posted July 1, 2013 Posted July 1, 2013 Thanks a lot Centurion, looks like it will be a great cockpit to fly! Quote
ValAstur Posted July 1, 2013 Posted July 1, 2013 (edited) Outstanding work of all you guys!!! Edited July 1, 2013 by ValAstur Quote
tiopilotos Posted July 2, 2013 Posted July 2, 2013 It seems that SF2 users just can't wait for this one. 13,000 views for this topic!!! Quote
+Piecemeal Posted July 2, 2013 Posted July 2, 2013 13,000 eh? Looks like we're gonna have to design a lottery system in order to pick the first 1,000 downloaders. Otherwise - poor ol' Eric is gonna have to deal with a fried server Nice work, Centurion! Quote
Centurion-1 Posted July 2, 2013 Posted July 2, 2013 Thanks guys, I hope we can give you this bird to fly really soon. Also because of low res damage textured ruined one of my action shots I decided to make some new ones. Downsize: five 2048*2048 TGA files with full alpha weigh in at 80mb... Total destruction: Lighter destruction: 6 Quote
+Brain32 Posted July 2, 2013 Posted July 2, 2013 I almost laughed when I considered that originally I asked for the max files from Brain32 just to "adjust some UV coordinates on the frame", and that really was my intention. Talk about feature creep. But without his original work I am 100% I would not have gotten this far! So thank you! This is outstanding work buddy, what I sent you back then was nowhere near this level of 3D art... Quote
tiopilotos Posted July 2, 2013 Posted July 2, 2013 Centurion, the terrain shown in your pictures in your last two posts is from the upcoming Iraq-Iran campaign? Quote
Centurion-1 Posted July 4, 2013 Posted July 4, 2013 Small correction, it was JeanBa and not Coupi in this instance which provided the pix, merci! Can anyone find a detailed pic of the ATLIS or ATLIS II tgp? Preferably mounted on the F.1 but any old pic would do! Quote
+ludo.m54 Posted July 4, 2013 Author Posted July 4, 2013 here some pics I found, I also found specificities of the pod if you're interested Quote
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