+daddyairplanes Posted February 9, 2014 Posted February 9, 2014 Rends, any plans for Army Airfields in the west? Have alist and can get locations again if interested in adding them Quote
Rends Posted February 9, 2014 Author Posted February 9, 2014 Rends, any plans for Army Airfields in the west? Have alist and can get locations again if interested in adding them Thx for your offer. There are no plans to add more yet. We have enough todo with the current ones. Quote
Rends Posted February 13, 2014 Author Posted February 13, 2014 Drewitz Airbase almost complete 7 Quote
Rends Posted February 14, 2014 Author Posted February 14, 2014 Started today. Working on GDR Marxwalde Airbase 10 Quote
Rends Posted February 16, 2014 Author Posted February 16, 2014 This should have been a working day on the airfield like the other days of the last weeks. Standing up at 5.40am picked up by the bus at 6.30am and grabbed the shovel at 7.00am But what to hell was that? They didn't leave me in anymore! 8 Quote
Stratos Posted February 16, 2014 Posted February 16, 2014 Cool mate, really cool. Looking forward to this mod. Quote
Wil Posted February 16, 2014 Posted February 16, 2014 What a piece of work!!! Remind me those happy days of 80's with all that cold war enviroment! Quote
Rends Posted February 16, 2014 Author Posted February 16, 2014 Current Project Status. Done:Adelsheim Highway Strip - addedAmberg Barracks - addedAutobahn grey/concret painting/all seasons - doneBorder - correctedBremerhaven harbour - addedBrekendorf Radome - addedBrocken Mountain ELND Facility - addedBückeburg Autobahn tile - correctedDuisburg new harbour - addedFrankfurt aM -Skyscrapers - addedGöttingen Bridge - relocatedHamburg - Bridge, harbourCranes/Ships - addedHavelberg Barracks - addedHeidelberg - Bridge - addedHelmstedt Border crossing - addedHohn airbase - addedHusum airbase - addedKöln-Wahn Trees on runway - removedLeuna Werke - addedLeipzig - spelling correction - doneMagdeburg Bridge - addedMarxwalde Airbase Terrain texture - correctedMinden Bridge - relocatedMost vehicles now GroundObjects - changedNorthern Germany Coastline - reworkedNordholz airbase - addedPlön Barracks - addedRadardome now Terrainobject - changedRheine Bridge - addedRostock Bridge - addedRudolphstein Border crossing - addedRuhr Area Coal mines - added (WIP)terobject_Trees2.tga new roadsign - doneSuhl Radardomes am Schneekopf - addedSykscrapers in Cities - removedWismar new harbour terrain/texture - addedStock Warsaw Pact Airbases - New Buldings - switched (temporarly)West Germany Airbases - New Buildings - switched (temporarly)RAF Airbase for (Brüggen,Gatow, Gütersloh,Laarbruch,Wildenrath) - New Buildings - switched (temporarly)Renamed RAF Airbases to "Townname" RAF Airbase - doneUSAF Airbases - new Buildings -switched (temporarly)Tree streets crossing graphic bug - solved Cooling Towers added at Cottbus,Dessau,Duisburg,Hürth,Magdeburg,Mainz,Wesel Highway Bridges at Hannover,Berlin, Ladbergen, Unna, Leipzig, Gera, Bad Hersfeld, Frankfurt am Main, Heilbronn, Nürnberg Overhead power lines added at (Bremen,Dresden,Duisburg/Düsseldorf,East Berlin,Erlangen, Frankfurt a.M.,Hamburg, Hannover,Kassel,Ludwigsburg,Magdeburg,München,Rüsselsheim) Radio Towers added at(HH, F.a.M.,Nürnberg,München, Köln, Koblenz, Dresden, Kiel, Berlin-Schäferberg, Stuttgart,Kassel,Leer, Dortmund,Braunschweig, Essen) Stock East Germany Target Areas enhanced for (Altenburg,Brandenburg,Dessau,Eisenach) Reworked Airbases: West Germany:Pferdsfeld AirfieldRamstein USAFE Airfield East Germany:Drewitz AirfieldBlankenhain Field AirfieldSchlotheim Field AirfieldHaina Field AirfieldMarxwaldeSchönefeld International Airport Quote
Wrench Posted February 16, 2014 Posted February 16, 2014 any plans for the Rendsburg High Bridge, over the canal? Quote
Rends Posted February 16, 2014 Author Posted February 16, 2014 Well not yet but it would be a cool target Quote
Wrench Posted February 16, 2014 Posted February 16, 2014 LOL! I'd debated putting "some kind of bridge" over the Canal on my WW2 maps; but didn't want to have it bombed (as I'd never found any references to that ever happening!!) then, the problem is, would you have it raised or lowered??? !!!! pity we can't get shipping lanes to work properly down rivers/canals (yes, I've experimentated with it ... damn formations is what messes it up!) Don't want "the ships that sail over land and sea" (ala Elric) Quote
Rends Posted February 17, 2014 Author Posted February 17, 2014 Well,if i remember correctly the allied tried to bomb it . It was never a primary target but when heading back from Kiel or other targets in the east allied bombers dropped bombs that they had left from in bombing bays for different reasons. The Rendsburg high bridge was protected by ballons and flak units on the southside. Nice idea to let some ships shipping through the canal.sad that it doesn't work. Quote
Stratos Posted February 17, 2014 Posted February 17, 2014 Maybe is possible to have static ships as targets? Not the best solution but those ships are not that fast and they will made so cool targets! Quote
Wrench Posted February 17, 2014 Posted February 17, 2014 sure, put some small ships in the canal, or tied up to the city's river banks in town (that's easy! I do it all the time!) width (or beam) of the ships would determine which ship model could be used. Would be dependent on which tiles are used for the canal. If city-river, you can still fit the stock 3W cargo ship (as there are "pull outs" all along the canal for shipping to pass in both directions). If city-2-sea type, still not a problem, as the distance across (say, using a SC50A or B) is apporx 3-400 meters ( as measured by stock 3w bridge sections, which by an odd happenstance, are 100m spans, with 50m end sections) or repaint one of Stephan1918's ships, as I've been doing, and just have it parked there. Quote
Rends Posted February 18, 2014 Author Posted February 18, 2014 (edited) Every campaign has target types defined for different air offensives in the *campaign_name*_data.ini file: This is from one of the SF2 desert campaigns: I'm not an expert at terrain design, but from what I've seen, when you add an object to a terrain via the *terrain_name*_targets.ini, you also add that object to the *terrain_name*_types.ini file. In the _types.ini file, you assign a "type" to each object. From the VietnamSEA_targets.ini file in the SF2V AGXP: and then from the VietnamSEA_types.ini So, you could assign the ships, cranes, etc... that are used in the ports as "warehouse" or "fuel_storage" types, and then the campaign would select those as targets for strike missions whenever those air offensives come up. You could do it with any object you are adding that you think could be a target during wartime. This is something that I think could make a HUGE difference in breaking up the repetitive nature of strike missions in the SF2E campaigns. It's made a huge difference in the SF2V AGXP... If (pretty please), you were to go back to some of the objects you've added and place a few AAA entries around them as well... the results could be interesting... Maybe someone (I will if I get a chance) can extract the SF2E campaign_data.ini files so you know what types are called out in the stock campaigns. Is theres something to take care of?I just tested it with the GeneratorBuilding you find on the end of each powerline. Switched the target type to Radar but then the building dissappeared from an airfield where i have placed it. Edited February 18, 2014 by Rends Quote
Wrench Posted February 18, 2014 Posted February 18, 2014 generator buildings are classed as "POWER_PLANT" in the types ini, as is that giant sized one on the GCE map the other to use, for quays/docks/piers/cranes/etc is "NAVAL_BASE" (converslyl, barracks and such can be classed as "ARMY_BASE" I use WAREHOUSE for static (docked) ships. Except naval vessels in-port, they stay WARSHIP to REALLY vary the types to attack, (this trick goes way back to SF1, early 2000s) extract the SingleMission.ini, place in the /Flight folder, and edit as follows: [TargetValues]MinStrikeTargetValue=10HeavyStrikeValue=1000NormalStrikeValue=100 now, you can take you multi-million dollar aircraft, with weapons costing 10s (or 100s) of thousand to dollars, and blow up the 500 dollar truck Quote
Peugeot205 Posted February 18, 2014 Posted February 18, 2014 (edited) Heidelberg - Bridge - added? And the Hockenheimring ? It was perfect for landing an taking off in the forest Edited February 18, 2014 by cangas 2 Quote
malibu43 Posted February 18, 2014 Posted February 18, 2014 Is theres something to take care of? I just tested it with the GeneratorBuilding you find on the end of each powerline. Switched the target type to Radar but then the building dissappeared from an airfield where i have placed it. As Wrench mentioned, try changing the type to "POWER_PLANT." Let's start from there. Quote
Rends Posted February 18, 2014 Author Posted February 18, 2014 As Wrench mentioned, try changing the type to "POWER_PLANT." Let's start from there. Well it's a Powerplant by Default. Here are the 79 WOE campaign entries . I don't have the SF2 yet [Force001] Alignment=FRIENDLY Nation=USAF BaseArea=Bonn AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY If the SF2 isn't different the target list is limited to a few types. In a campaign the building would never be a target if it's a powerplant. Quote
malibu43 Posted February 19, 2014 Posted February 19, 2014 (edited) Well it's a Powerplant by Default. Here are the 79 WOE campaign entries . I don't have the SF2 yet [Force001] Alignment=FRIENDLY Nation=USAF BaseArea=Bonn AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[001].Secondary=WAREHOUSE AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY If the SF2 isn't different the target list is limited to a few types. In a campaign the building would never be a target if it's a powerplant. Ah. I see. There's two options: 1) Change the building to to "WAREHOUSE" or something that comes up a lot. or 2) Just edit the campaign files to add in "POWER_PLANT" as a target during different offensives. Ultimately, since you're adding so much great stuff, that might make sense to go ahead and edit the offensives of the campaigns. That way you can utilize other types as well (as Wrench mentioned, NAVAL_BASE, ARMY_BASE, BRIDGE, etc...) and make sure all this stuff gets targeted in campaigns. You can always just include the Offensive[001]...Offensive[xxx] sections in the readme of your terrain mod and let users copy that section into any GermanyCE based campaign they want to take advantage of the new targets. Also, FWIW, I don't think I've ever seen the EW_RADAR type work as a campaign offensive target for strike missions. I'm not sure if it does. Someone correct me if I'm wrong. Edited February 19, 2014 by malibu43 Quote
Rends Posted February 19, 2014 Author Posted February 19, 2014 Ok, but to edit the SF2 campaign entries i need a copy of the SF2 campaign file. Quote
malibu43 Posted February 19, 2014 Posted February 19, 2014 Ok, but to edit the SF2 campaign entries i need a copy of the SF2 campaign file. Ah. I see. I missed that in your previous post. I will try to remember to extract them and send them to you next few days... if someone else doesn't beat me to it. Quote
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