KJakker Posted September 14, 2015 Posted September 14, 2015 Listed below are the Role and SystemType for Aircraft and GroundObjects from the DLL files. The ones numbered are ones I do not remember seeing used. Anyone have any information on them? "AircraftRole=" HELO<----------------------1 FIGHTER ATTACK BOMBER TRANSPORT Aircraft "SystemType=" CONTROL_SURFACE PROP_ENGINE JET_ENGINE ROCKET_ENGINE<----------------------2 REACTION_CONTROL_SYSTEM FIXED_GUN FLEXIBLE_GUN WEAPON_STATION HIGHLIFT_DEVICE AIRBRAKE LANDING_GEAR ARRESTER_HOOK LIGHT SPOT_LIGHT<----------------------3 PILOT_COCKPIT NAVIGATOR_COCKPIT GUNNER_STATION FUEL_TANK FLIGHT_CONTROL PNEUMATIC_SYSTEM<----------------------4 HYDRAULIC_SYSTEM<----------------------5 ELECTRICAL_SYSTEM<----------------------6 FUEL_SYSTEM<----------------------7 COOLING_SYSTEM<----------------------8 OIL_SYSTEM<----------------------9 ECM_JAMMER DECOY_DISPENSER LASER_DESIGNATOR EO_CAMERA "GroundObjectRole=" TANK TROOP<----------------------10 APC RECON ARTILLERY TRANSPORT LIGHT_AAA<----------------------11 MOBILE_AAA STATIC_AAA MOBILE_SAM STATIC_SAM EW_RADAR SAM_RADAR COMMAND CARGO_SHIP PATROL_BOAT WARSHIP BALLOON UNKNOWN<----------------------12 WarshipClass= AIRCRAFT_CARRIER BATTLESHIP CRUISER DESTROYER FRIGATE TRANSPORT GroundObject "SystemType=" ENGINE GUN MISSILE RADAR FUEL_TANK<----------------------13 AMMO<----------------------14 TRACK<----------------------15 WHEEL<----------------------16 SEARCH_LIGHT<----------------------17 LIGHT GUNNER CARGO<----------------------18 FLIGHT_DECK CATAPULT ARRESTER_CABLE Quote
Do335 Posted September 14, 2015 Posted September 14, 2015 re aircraft systems http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=7127&p=44314&hilit=PNEUMATIC_SYSTEM#p44314 Quote
KJakker Posted September 14, 2015 Author Posted September 14, 2015 (edited) re aircraft systems http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=7127&p=44314&hilit=PNEUMATIC_SYSTEM#p44314 I rarely go over to the Third Wire forum anymore so I did not think to look there. That is numbers 4-9 answered. Thanks Do335. Edited September 14, 2015 by KJakker Quote
Do335 Posted September 14, 2015 Posted September 14, 2015 (edited) I rarely go over to the Third Wire forum anymore so I did not think to look there. That is numbers 4-9 answered. Thanks Do335. ey it's a gold mine for ini editing, it's like.. the author of the source code is explaining it all in lay man terms. Anyway what I got from the thread is if it's not in the stock planes it ain't (properly) implemented. But.. just my own take. Edited September 14, 2015 by Do335 1 Quote
Fubar512 Posted September 14, 2015 Posted September 14, 2015 The majority of them are place holders, and do not have any actual actions/functions/object types associated with them. TK has done this since the beginning, and some of the original place holders from November of 2002 are still there, waiting for him to "activate" them. Quote
+Menrva Posted September 14, 2015 Posted September 14, 2015 (edited) The majority of them are place holders, and do not have any actual actions/functions/object types associated with them. TK has done this since the beginning, and some of the original place holders from November of 2002 are still there, waiting for him to "activate" them. Fubar, have you tried all of them? Indeed they are placeholders, but it's worth a try. KJakker, are there other unused statements in the other DLLs? Edited September 14, 2015 by blaze95 Quote
Fubar512 Posted September 14, 2015 Posted September 14, 2015 Fubar, have you tried all of them? Indeed they are placeholders, but it's worth a try. I have tried many, if not most of them. I did not try the aircraft systems entries, which appeared right after the release of FE2. The search_light entry I tried on several ship models that had that animation defined, but it did not work, and they had to be set as guns. The helo aircraft class entry is definitely a dud, as is the spot-light system type. One should see some of the place-holder entries in the various graphics and terrain engine files...those are real heart breakers. But by all means, knock yourselves out. That's how we all learned. Quote
+Menrva Posted September 14, 2015 Posted September 14, 2015 Damn, I don't even wanna imagine the place-holder entries in the graphics DLLs. Thanks for the clarification, Fubar512. Quote
+Stary Posted September 14, 2015 Posted September 14, 2015 and Blaze95 you think my weather data entries you asked about came from where if not environmentsystem.dll the helos I was pretty certain would be used in North Atlantic... oh well (cue the dramatic music) "...in other news around the globe we here at TWFU would like to remind the Combat Ace community that Strike Fighters 2 haven't been updated since July 4th 2013" Quote
CJLivesey Posted April 17, 2020 Posted April 17, 2020 Hi, Sorry for digging up an old topic. Can anyone tell me whether any of the aircraft "systemtypes" highlighted were implemented in game? If so, does anyone have any examples how they are specified within the data.ini - i.e do they need parameters similar to "FuelTankID=1" or "MaxFuelAmount=775" as would be given for a fuel tank. The ones from this list above are: PNEUMATIC_SYSTEM HYDRAULIC_SYSTEM ELECTRICAL_SYSTEM FUEL_SYSTEM COOLING_SYSTEM OIL_SYSTEM Unfortunately I can't seem to get to the thirdwire forum linked which might have explained it. Many thanks! Quote
Wrench Posted April 17, 2020 Posted April 17, 2020 that's because the 3W forums no longer exist. my guess would be for implementing damage. We've seen fuel and oil leaks, and on the Spits/Mustangs/S-99-109G I think I might have seen coolant leaks. I 'way back in 1stGen, I remember a hydralic failure - controls locked up and plane was still flying (skyhawk) hopefully, someone else might know more Quote
mue Posted April 19, 2020 Posted April 19, 2020 On 17.4.2020 at 1:48 PM, CJLivesey said: Hi, Sorry for digging up an old topic. Can anyone tell me whether any of the aircraft "systemtypes" highlighted were implemented in game? If so, does anyone have any examples how they are specified within the data.ini - i.e do they need parameters similar to "FuelTankID=1" or "MaxFuelAmount=775" as would be given for a fuel tank. The ones from this list above are: PNEUMATIC_SYSTEM HYDRAULIC_SYSTEM ELECTRICAL_SYSTEM FUEL_SYSTEM COOLING_SYSTEM OIL_SYSTEM Unfortunately I can't seem to get to the thirdwire forum linked which might have explained it. Many thanks! Thirdwire forum threads with post form TK were thankfully archived by the combatace user Do335. You can find the TW forum archive here: https://combatace.com/forums/topic/92272-third-wire-forums-no-longer-linked-on-website/?do=findComment&comment=745634 Regarding the question, if that aircraft systems are implemented, TK posted on 10 Dec 2009 the following: Well, I think the answer is No, please check the stock plane's data to see whats implemented. TK Maybe some of those systems were implemented after 2009. I don't know. 1 Quote
CJLivesey Posted April 22, 2020 Posted April 22, 2020 Thanks for the response - not the answer I was hoping for on the systemtype, but the link to the thirdwire forum file is a brilliant resource and more than makes up for it. Thanks! Quote
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