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Few things.

What is  the name of this nodes (guns) on TW Shahak ? I need (want) to remove it.

post-85812-0-43492400-1483780650_thumb.jpg

 

also what is the name of skin for stock APU-60-II ? I think im confused here.

 

 

 

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Download Mue's .lod viewer it's an AMAZING lod viewer that can tell your the name of any node just by clicking on it in 3D view

Edited by dtmdragon

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I know i know. Its just..

Lod viewer is not working on my pc. Don't ask why. It will not work because of my pc setup.

And I will not change this..

It works on my laptop...but curently my laptop is....."not present"

Thats why Im asking.

Thanks in adavance.

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Hello, :bye:

 

I've found this name:

 

gun_diffusers

 

Best regards,

 

Komrad

Edited by Coupi
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the apu60 rail name  in sf2na changes by type; for mig21 - it is MIG-21_TWIN_RAIL.BMP , for mig23 the same skin called MIG-23_TWIN_RAIL.BMP, in other SF2 games I think it is called APU-60-II.BMP very old SF1 variant I think was called APU-62.BMP unless this later was a mod variant.

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another question and...asking for favor

Since i have  asymetrical loadout  FuelTank / HARM...

 

anyone can check names of 3 nodes....ALQ pods..

 

post-85812-0-25508700-1485803138_thumb.jpg

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I've found this names... :bye:

 

post-21538-0-94369600-1485806294_thumb.jpg

Edited by Coupi
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 Works fine.

 

Even center tank is present..but don't know skin name,,,

Needs corections on attachment points...

 

post-85812-0-63936400-1485809135_thumb.jpg

 

post-85812-0-20999500-1485809137_thumb.jpg

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another favor...

im messing still with TW.

this time meteor..i want make it convertible...

so i need t remove this nodes...canopy glass  and its frame...

post-85812-0-44339200-1501626906_thumb.jpg

 

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If yakarov79 thinks on creating the Meteor's full buble canopy don't forget to map the inside canopy structure with the cockpit color, wich was black. Very nice move!

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although it could be faster to build new Meteor....

this is fake pilot so one color for aircraf.

post-85812-0-53155300-1501684228_thumb.jpg

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New planes are always best because you not limited to one skin color that of your fake pilot!

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New planes are always best because you not limited to one skin color that of your fake pilot!

yes...just time is limited.

But seriously Meteor is one of those aircrafts that I would like to have whole family...

maybe one day...

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I still have the twoseater from V2K on my harddisk so maybe, you can help me yak to finish it  :biggrin: pm me if you are interested

 

Btw, cool idea with the full bubble canopy  :big_boss:

Edited by 76.IAP-Blackbird
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I still have the twoseater from V2K on my harddisk so maybe, you can help me yak to finish it  :biggrin: pm me if you are interested

 

Btw, cool idea with the full bubble canopy  :big_boss:

 

Check your PMs Martin! :-P

 

Jarek, we build a new F.8 for the KAW mod. Maybe the source is available. FastCargo build it! ;-)

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am open to cooperate.... ;-)

 

meanwhile.. canopy looks ok...

FR.9 nose .. if I will take off my glasses...look jsut ok...

needs skin adjustment..

post-85812-0-89235300-1501838035_thumb.jpg

 

thinking about something ...different...

and dreamin about NF.13

... and teasin ....I have decent model of derwent from other project..for eyecandymarshmallowthing

 

post-85812-0-22456100-1501838780.jpg

Edited by yakarov79
  • Like 4

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hmm...
I wonder if FastCargo still has his max files for the F.8 he did for the KAW project?

 

Might be worth contacting him and seeing if he's willing to share it. 

 

I'm sure with some "work" the NF series could be built from that base model.

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On ‎1‎/‎7‎/‎2017 at 7:56 PM, logan4 said:

the apu60 rail name  in sf2na changes by type; for mig21 - it is MIG-21_TWIN_RAIL.BMP , for mig23 the same skin called MIG-23_TWIN_RAIL.BMP, in other SF2 games I think it is called APU-60-II.BMP very old SF1 variant I think was called APU-62.BMP unless this later was a mod variant.

Thanks Logan for the information.  I will try this out on some MiG-23's.   I have been using the APU-60-II on my MIG23's.  Cheers thank you:)

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Have another question !

and now for something completely different

 

I have SJU-4 as part of main lod... and in data.ini file:

[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=MODUSMC_1
Position=0.0,3.70,0.64
SeatModelName=SJU-4A
SeatPosition=0.00,3.732,0.0
MinExtentPosition=-0.5, 3.80,-0.30
MaxExtentPosition= 0.5, 5.12, 1.00
CanopyNodeName=..................

..................

and specific  folder in Pilots only with SJU-4A ini file...(as model is already on airframe).

All is well, seat is where should be with all blisters....but after aircraft is hit...it is not "ejected" - it is going down with aircraft...

How to separate it from airframe after hit ? Is there any trick ? or have to go back to basic..and have it old way ?

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only as a sepreate seat, like for the pilot, will it eject. So, yes; the "old ways"

  • Thanks 1

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