JosefK Posted February 24, 2019 Posted February 24, 2019 Happy to be a tester for this project... rather loving what I'm seeing so far. Below is a CAS mission over @Piecemeal's v4 desert terrain: With that, here's some RAF shots, mainly using the cockpit: 3 Quote
+guuruu Posted February 26, 2019 Author Posted February 26, 2019 Last screens then at least 1 month break from Tonka ;-) 3 2 Quote
fallenphoenix1986 Posted February 26, 2019 Posted February 26, 2019 12 hours ago, guuruu said: Last screens then at least 1 month break from Tonka ;-) You've definitely earned a break. When you feel refreshed you should do something completely different... like the F.3 2 Quote
+guuruu Posted February 26, 2019 Author Posted February 26, 2019 I think GR.4 is enought different ;-) 1 Quote
RustyKurnass Posted March 19, 2019 Posted March 19, 2019 (edited) Any ETA for the Locusta skin? Also a ODS skin and decals for the GR.1A will be welcome;I modified the ODS skin from the first GR1 release ( obviously isn't at any level of your's guys but did the trick...) A more serious one ( and decals) is nin need... Edited March 19, 2019 by RustyKurnass 1 Quote
+guuruu Posted March 19, 2019 Author Posted March 19, 2019 (edited) 'Locusta' camo is in updated Italian IDS ;-) Just download IDS again and you will have desert camo ;-) Nah, not only camo.. it's separate version for 'Locusta'. Just different loadouts. Edited March 19, 2019 by guuruu Quote
+guuruu Posted March 19, 2019 Author Posted March 19, 2019 1 hour ago, RustyKurnass said: Also a ODS skin and decals for the GR.1A will be welcome Yeah, I know. Wil do .. soon ;-) Quote
RustyKurnass Posted March 19, 2019 Posted March 19, 2019 6 hours ago, guuruu said: 'Locusta' camo is in updated Italian IDS ;-) Just download IDS again and you will have desert camo ;-) Nah, not only camo.. it's separate version for 'Locusta'. Just different loadouts. Really or is a joke? Quote
+gerwin Posted March 21, 2019 Posted March 21, 2019 (edited) Guuruu, thanks for making this beautiful aircraft. Especially appreciate the effort to include distance lods in an effort to retain some acceptable framerate, possibly even when a dozen or so are visible on the airfield. However, there is a bug that prevents most of the distance lods from working. I suspect this is caused by the 2,07 MB lod containing nodes that the preceeding 3,17 MB lod does not have. Comparing things with the lod viewer: I count 15 such nodes to be exact. The game only accepts distance lods with equal or less nodes then the parenting lod. Currently the game ignores the last three distance lods entirely. Edit: Removing the 2,07 MB lod does not fix the situation. If you need help with distance lods I am willing to assist with that job, though I am merely an amateur in 3DS max. Edited March 21, 2019 by gerwin 2 Quote
+gerwin Posted March 23, 2019 Posted March 23, 2019 I received the files and fixed the synching issues with the GR.1 distance lods. They all work fine now. :) Though I started to put in a few more low-poly parts for wings, droptanks and ordnance, as to make this plane a tad more framerate friendly around busy airfields. 2 2 Quote
+guuruu Posted March 24, 2019 Author Posted March 24, 2019 (edited) Thank you very much. I'm a bit busy last time, but will back to the project soon . Edited March 24, 2019 by guuruu Quote
+guuruu Posted April 3, 2019 Author Posted April 3, 2019 On 26.02.2019 at 8:46 PM, fallenphoenix1986 said: When you feel refreshed you should do something completely different... like the F.3 So .... It will be new F3 ;-) But, you must be patient .. cockpit will take some time ... 2 3 Quote
fallenphoenix1986 Posted April 3, 2019 Posted April 3, 2019 (edited) 14 hours ago, guuruu said: So .... It will be new F3 ;-) But, you must be patient .. cockpit will take some time ... I only said it as a joke due to the volume and frequency of new Tonkas... certainly wont be trying to talk you out of it BTW, you might find this interesting: Edited April 3, 2019 by fallenphoenix1986 1 Quote
+guuruu Posted April 6, 2019 Author Posted April 6, 2019 My plan for GR.4 weapon stations. Any suggestions and advices are welcome ;-) 2 1 Quote
+guuruu Posted April 6, 2019 Author Posted April 6, 2019 Will check tommorow, today only theory ;-) Quote
JosefK Posted April 7, 2019 Posted April 7, 2019 7 hours ago, guuruu said: My plan for GR.4 weapon stations. Any suggestions and advices are welcome ;-) Looks close to perfect - especially if the AA missile is an ASRAAM. Just hope the gun's always loaded too... But I sure wish you could enable downloading the AAs for counter-insurgency strike missions, but the game engine! Quote
+guuruu Posted April 7, 2019 Author Posted April 7, 2019 1 hour ago, JosefK said: Just hope the gun's always loaded too... LOL, yes but only 1 ;-) It's GR.4. 1 Quote
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