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Posted

Happy to be a tester for this project... rather loving what I'm seeing so far.  Below is a CAS mission over @Piecemeal's v4 desert terrain:

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With that, here's some RAF shots, mainly using the cockpit:

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  • Like 3
Posted
12 hours ago, guuruu said:

Last screens then at least 1 month break from Tonka ;-)

You've definitely earned a break.  :drinks:

When you feel refreshed you should do something completely different... like the F.3 :rofl:

  • Haha 2
  • 3 weeks later...
Posted (edited)

Any ETA for the Locusta skin?

Also a ODS skin and decals for the GR.1A will be welcome;I modified the ODS skin from the first GR1 release ( obviously isn't at any level of your's guys but did the trick...)

A more serious one  ( and decals) is nin need...

img00008.JPG

Edited by RustyKurnass
  • Like 1
Posted (edited)

'Locusta' camo is in updated Italian IDS ;-) Just download IDS again and you will have desert camo ;-)

Nah, not only camo.. it's separate version for 'Locusta'. Just different loadouts.

Edited by guuruu
Posted
1 hour ago, RustyKurnass said:

Also a ODS skin and decals for the GR.1A will be welcome

Yeah, I know. Wil do .. soon ;-)

Posted
6 hours ago, guuruu said:

'Locusta' camo is in updated Italian IDS ;-) Just download IDS again and you will have desert camo ;-)

Nah, not only camo.. it's separate version for 'Locusta'. Just different loadouts.

Really or is a joke?

Posted (edited)

Guuruu, thanks for making this beautiful aircraft. Especially appreciate the effort to include distance lods in an effort to retain some acceptable framerate, possibly even when a dozen or so are visible on the airfield.

However, there is a bug that prevents most of the distance lods from working. I suspect this is caused by the 2,07 MB lod containing nodes that the preceeding 3,17 MB lod does not have.  Comparing things with the lod viewer: I count 15 such nodes to be exact. The game only accepts distance lods with equal or less nodes then the parenting lod.  Currently the game ignores the last three distance lods entirely. Edit: Removing the 2,07 MB lod does not fix the situation.

If you need help with distance lods I am willing to assist with that job, though I am merely an amateur in 3DS max.

Edited by gerwin
  • Like 2
Posted

I received the files and fixed the synching issues with the GR.1 distance lods. They all work fine now. :)

Though I started to put in a few more low-poly parts for wings, droptanks and ordnance, as to make this plane a tad more framerate friendly around busy airfields.

  • Like 2
  • Thanks 2
Posted (edited)

Thank you very much. I'm a bit busy last time, but will back to the project soon .

Edited by guuruu
  • 2 weeks later...
Posted
On 26.02.2019 at 8:46 PM, fallenphoenix1986 said:

When you feel refreshed you should do something completely different... like the F.3 :rofl:

So .... It will be new F3 ;-) But, you must be patient .. cockpit will take some time ...

  • Like 2
  • Thanks 3
Posted (edited)
14 hours ago, guuruu said:

So .... It will be new F3 ;-) But, you must be patient .. cockpit will take some time ...

happy.jpg

I only said it as a joke due to the volume and frequency of new Tonkas...  certainly wont be trying to talk you out of it :biggrin::biggrin::biggrin::biggrin::biggrin::biggrin:

BTW, you might find this interesting:

 

Edited by fallenphoenix1986
  • Like 1
Posted
7 hours ago, guuruu said:

My plan for GR.4 weapon stations.

Any suggestions and advices are welcome ;-)

2SX3c.jpg

Looks close to perfect - especially if the AA missile is an ASRAAM.  Just hope the gun's always loaded too...

But I sure wish you could enable downloading the AAs for counter-insurgency strike missions, but the game engine!

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