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  • 3 weeks later...
  • 1 month later...
Posted

All planes datas are checked and corrected to remove unbalance cause of pods weight.

Avionics update for all models. All soon ... end of September I think, common with MFG IDS .

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  • Like 18
Posted

Can you ask more precisely ? ;-) Where exactly is problem ?

Jump to WO (SHIFT 3), select laser guided weapon .... then

... wait ... too far

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.. locked, you can drop / fire  ;-)

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Well, in Tonka you have only LGB or Brimstones in GR.4.

 

  • Thanks 1
Posted
5 hours ago, JosefK said:

Maybe you answered this already but how does one steer a TV weapon from the WO cockpit?

I think JosefK is asking how do you manually guide the weapon; the answer to which query is you cannot atleast not in SF2. Till then enjoy the view from the WSO's office as provided by guuruu

  • Thanks 2
Posted
4 hours ago, guuruu said:

Yup, A-6 is one of favourite planes, maybe someday I'll do new cockpit for this bird.

That would be amazing! 

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  • Like 3
Posted (edited)
On 2019-08-29 at 7:51 AM, guuruu said:

Yup, A-6 is one of favourite planes, maybe someday I'll do new cockpit for this bird.

Oh yes, please do! The A-6E is  among my favorite mud movers in SF2.

Your work on the Tornado is amazing - I had no idea that a WO cockpit could even be modeled to that extent!

I'm looking to produce some AAR's based on SF2 NF5 missions that work in conjunction with missions for the Global Mobilization expansion for ArmA 3 - 1983 cold war ground conflict around the vicinity of Weferlingen in the GDR. My idea is to have SEAD and CAS missions in SF2 NF5 affect the amount of Shilkas and T--55s that are on the battlefield in my ArmA3 GM missions. The Weferlingen area is covered in SF2 Euros with airbases in the vicinity, so it definitely seems doable. Considering I'll be focusing on the Tornado and F-4F Phantom II in SF2 missions, this mod will be very beneficial to my project.
My biggest hangup so far is figuring out how to script missions with the ArmA3 Eden Editor, so that they allow for armor strength/numbers to be auto-adjusted based upon the the results of  SF2 missions. Like SF2 though, there's lot of quality fan-made tools for Eden editing, so it's just a matter of continuing to throw myself at the learning curve. ;) 

Edited by Arrow
  • Like 3
Posted (edited)

Yeah, MFG camo looks cool, but I really like much more this Italian tricolor ;-)

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Edited by guuruu
  • Like 5
Posted
36 minutes ago, phispooky said:

@guuruu these are really nice screenshots and great progress. Has the model already been released (and where can I find it) or are you still in testing phase?

 

 

 

 

 

 

  • Thanks 2

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