mue Posted January 5, 2018 Posted January 5, 2018 Since Stary kindly remembered me in the "tree planting" thread of my promised TOD Editor, I want to apologize for the (very) long delay. Shortly after I made the proof of concept of custom shaped tod objects another (Real Life) project took over: planning and building our house. Therefore in the last one and a half year I didn't have that much time and energy for modding/programming activities. Now we finally live in our new house and I recently resumed my modding/programming activities. This is my roadmap for 2018: 1) LOD Exporter for blender: Currently I'm working on a LOD Exporter for blender. It's in an early stage. Mesh export seems to work but only uses color information yet, no textures, no bump maps, no animation, ... . 2) Updating LOD Viewer and Target Area Editor Besides implementing new features I plan to switch to the OpenSceneGraph library for 3D visualizing instead of pure OpenGL. It will reduce the programming effort in the future and also brings other benefits. 3) TOD Editor Maybe I will implement it as an extension of the Target Area Editor, I'm not sure yet. The use of the OpenSceneGraph library should give me the capability to import several 3D file formats that OpenSceneGraph supports (instead of writing the file importer myself) and let me convert them to TODs. 10 10 Quote
Nyghtfall Posted January 5, 2018 Posted January 5, 2018 (edited) That sounds like a great year to come! Good to know, that you're still around. 😀👍 P.S. No apologies needed. We all know, that (real) life is a heartless bitch. 😋 Edited January 5, 2018 by Nyghtfall Quote
orsin Posted January 5, 2018 Posted January 5, 2018 absolutely wonderful news to see your input again. Quote
krfrge Posted January 5, 2018 Posted January 5, 2018 Mue, Thanks for the update and your continued efforts. Congrats on the house! Quote
+Erik Posted January 5, 2018 Posted January 5, 2018 Good to see you back and congratulations on the new house! Quote
+ace888 Posted January 5, 2018 Posted January 5, 2018 Mue, thank you for your update and congrats on the new house. If you can make your #1 to work... that would be a great asset! Quote
jeanba Posted January 6, 2018 Posted January 6, 2018 Happy new year and thnak you Mue It looks wonderfull !!! Quote
+swambast Posted January 6, 2018 Posted January 6, 2018 Great to hear your plans Mue, and of course even better will be active updates. For what it's worth, my vote is #2: On 1/5/2018 at 5:55 AM, mue said: 2) Updating LOD Viewer and Target Area Editor Besides implementing new features I plan to switch to the OpenSceneGraph library for 3D visualizing instead of pure OpenGL. It will reduce the programming effort in the future and also brings other benefits. I believe this will be beneficial for a greater majority - plus there is a tremendous opportunity and need to enhance basic functionality in these tools (e.g., copy/paste in TAE, etc). And also selfishly, I'd love to see the requirements/wish list I drafted up a while ago come to reality some day! Thanks for your update and consideration... 1 Quote
Stratos Posted March 29, 2018 Posted March 29, 2018 Looking forward to see this plan come to fruition. Specially the last part, will love to be able to add trees and buildings to my tiles. Quote
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