+Wrench Posted December 13, 2019 Posted December 13, 2019 Menrva, I don't know what you did brother, but that water bmp works!!! Gotta be how my photoshop was not saving it correctly. proof below, Seafire departing Arromanches! (SBD, SB2C, F6F all tested and working!) This is a GOOD thing, as most people love to play the single missions, and with operating bird farms!!! Oh Yeah!!! 6 Quote
+Stratos Posted December 13, 2019 Posted December 13, 2019 Maybe this will be useful: https://we.tl/t-k9Grzmspos 2 Quote
+Menrva Posted December 13, 2019 Posted December 13, 2019 (edited) 1 hour ago, Wrench said: Menrva, I don't know what you did brother, but that water bmp works!!! Gotta be how my photoshop was not saving it correctly. Great! I'm glad to help, Kevin! When you feel like the terrain is ready for release, and if you wish, I can worry about fixing the tiling of the missing Mekong Delta area and make a few other of my usual adjustments. Edited December 13, 2019 by Menrva Quote
Wilches Posted December 13, 2019 Posted December 13, 2019 Great new!!! With Wrench and Menrva working together only the best is expected. 2 Quote
Wilches Posted December 13, 2019 Posted December 13, 2019 An important detail about the french Hellcats. https://www.tapatalk.com/groups/hyperscale/did-french-f6f-5-s-ever-have-standard-grumman-usn--t238404.html Quote
+Wrench Posted December 13, 2019 Posted December 13, 2019 I believe that book will be of great help!! Thanks!! :) as to the Hellcat drop tanks, I doubt very much we'll find anyone to make one without the support strut/pylon. Just stick with what we got. Can't use anything but what we have here at CA. Hell, I've got Zur's Hellcat MAX files, 90-ish percent DONE (needs unwrapping for skinning, ini work, etc -- it's a -5 without the rear window, but could be used for a -3 by cutting the meshes for the window. Even a -5N by creating the APS-6 pod in the wing. Gear, wings are all animated, canopy might not be, but that should be a fairly easy fix. Like all WW2 birds, nobody wants to do them anymore) 1 Quote
+russouk2004 Posted December 13, 2019 Posted December 13, 2019 That water bmp looks good as an Atlantic texture not so blue Quote
+Menrva Posted December 13, 2019 Posted December 13, 2019 1 hour ago, russouk2004 said: That water bmp looks good as an Atlantic texture not so blue What do you mean? We are not talking about the texture, that is a .tga file. The _water bitmap I gave to Wrench is an 8-bit map which the game engine uses to assign carrier station positions, and to distinguish land from water. Quote
+Stratos Posted December 14, 2019 Posted December 14, 2019 Wouldn't be cool to have mule packs? Both sides used them in the war, specially in mountain areas. One thing I do on my Vietnam install is protect unarmed convoys from enemy ambushes, just CAS missions with trucks advancing in line into an ambush, you need to be fast to destroy the enemy before your trucks are ambushed and destroyed. Wondering If Stephen1918 could adapt his cavalry to this role (would be useful for WWII mods as well). BTW, my Green Hell looks differente from your, you're using a older version, right? 2 Quote
+Menrva Posted December 14, 2019 Posted December 14, 2019 (edited) 10 hours ago, Stratos said: BTW, my Green Hell looks differente from your, you're using a older version, right? Yeah, Wrench is using the stock tileset and is expanding it with new tiles and TODs. I'd use Green Hell 2 and create the needed tiles for it. Let's wait for Wrench to finalize his work first. I'd really like to help with my expertise, you guys got me interested in the scenario. The Vietnam terrain needs an overhaul in general (higher resolution heightmap, more accurate target locations, and so on...). Edited December 14, 2019 by Menrva 1 Quote
+Stratos Posted December 14, 2019 Posted December 14, 2019 9 minutes ago, Menrva said: I'd gladly use Green Hell 2 and create the needed tiles for it. Let's wait for Wrench to finalize his work first. I'd really like to help with my expertise, you guys got me interested in the scenario. That would require a ton of job, I was simply confused and that's why I asked. Quote
+Wrench Posted December 15, 2019 Posted December 15, 2019 it would be beyond nightmarish to match the extra 100+ tiles to Stary's GH. I never liked the way "R" series, as well as most of the G and J tiles were handled. From friends and relatives that were actually there, it didn't quite match their eyewitness experience (so to speak). I've always said it virtually impossible to match the Real World with the tile system we've been given. We can get close(r), maybe 80-85%(?), but can't match it due to the inherent scaling issues in the Engine (tm). I'm not planning on doing the (required) fixing all across the terrain -- it is simply too small (63%) and has far too many flaws to really be worth it. So, I'm keeping it (a bit) closer to the original HFD, but as usual, try to fix smaller fuck ups. Although, it does appear I'll have to do the mangrove swamps.... watched the newest "Grand Tour" on Amazon last night, and Clarkson, Hammond and May were running the Mekong on various boats! (well worth it if you like the old Top Gear!!) 1 Quote
+Menrva Posted December 15, 2019 Posted December 15, 2019 (edited) @Wrench I didn't know you've made so many new tiles already. Still, in most of my releases I created many transition tiles, so I know how time consuming it is. But it's no nightmare for me; only time is really needed, as RL is a b*tch ATM. For a quicker release, your tweaks will do just as fine. I simply offered to help improve it even more. But if you guys don't want to wait, no problem at all. I have other projects to take care of. Edited December 15, 2019 by Menrva Quote
+Stratos Posted December 15, 2019 Posted December 15, 2019 11 hours ago, Wrench said: it would be beyond nightmarish to match the extra 100+ tiles to Stary's GH. I never liked the way "R" series, as well as most of the G and J tiles were handled. From friends and relatives that were actually there, it didn't quite match their eyewitness experience (so to speak). I've always said it virtually impossible to match the Real World with the tile system we've been given. We can get close(r), maybe 80-85%(?), but can't match it due to the inherent scaling issues in the Engine (tm). And I don't requested them, was simply confused by the tileset names. Quote
+Wrench Posted December 15, 2019 Posted December 15, 2019 Actually, last night I checked the tiles against GH 3, and that's where they're from. So, disregard my previous statement!!! I needed all the others for CBI, as the stock, and even GH sets were lacking quite a few necessary items for India, Burma and scattered points around the compass! <gr> Menrva, if you want to have a look-see, I'll shoot you my specially built TE that has all the tiles and junk. It also appears I'm going to have to re-do the entire length of the Mekong ... comparing it to the CBI map, and the recent World Tour show, I"d forgotten how frakking WIDE the river is!! Quote
+Menrva Posted December 15, 2019 Posted December 15, 2019 (edited) 47 minutes ago, Wrench said: Actually, last night I checked the tiles against GH 3, and that's where they're from. Yes, that version of Stary's GH3 was just an improved stock tileset, with added TODs and visual bump effects. The latest Green Hell 3.5 by Stary is instead totally new, made from scratch with hand-painted tiles. I still prefer Green Hell 2 (showed by Stratos) as it is based on satellite imagery. 47 minutes ago, Wrench said: Menrva, if you want to have a look-see, I'll shoot you my specially built TE that has all the tiles and junk. I will send you a PM in the near future. Right now RL is limiting my time and resources. I can have a look at the .inis as well for all sorts of tweaks. For instance, in the nations.ini I'd change South Vietnam and North Vietnam with French Indochina. It's nothing important, but when obtaining medals, you'd see a more correct name for the historical period being shown. Edited December 15, 2019 by Menrva Quote
+Stratos Posted December 19, 2019 Posted December 19, 2019 Wrench, there will be RED airfields in Communist China? Quote
Wilches Posted December 19, 2019 Posted December 19, 2019 41 minutes ago, Stratos said: Wrench, there will be RED airfields in Communist China? Good question, although it's useless. Quote
+Wrench Posted December 20, 2019 Posted December 20, 2019 Several ex-Japanese and French airfields are in Viet Minh territory. They are populated and active. Nothing in China, as they play no (real) part you all know how much I hate "fantasy" shit in a historical setting, but I had the make the aircraft below. The peeled paint in JAAF aircraft is a nightmare to replicate; i took an easier/cheater route. 3 Quote
+russouk2004 Posted December 20, 2019 Posted December 20, 2019 (edited) use an eraser tool with hard setting and reduce the brush density amount so it removes chunks...or areas...like so (use a metal colour beneath to show through oc with different settings you can do alsorts like so Edited December 20, 2019 by russouk2004 4 Quote
+Wrench Posted December 22, 2019 Posted December 22, 2019 Ok, I"m not sure how that works, Can you send me more details via PM (don't want to clog up the "in progress" thread. I'm using Photoshop 6 (or 7 if need be) thanks, brother! Quote
+Menrva Posted December 22, 2019 Posted December 22, 2019 (edited) Wrench, I have some time to look at the terrain in the next days. Feel free to send me a PM and I'll see what I can do to improve the terrain on various aspects. I can tile the missing Mekong Delta area if you have not started already. Edited December 22, 2019 by Menrva Quote
+Wrench Posted December 23, 2019 Posted December 23, 2019 I added a bunch a little "rivers" and such, now I"m getting started on filling in the stuff in the cities. I'd like to send you the whole mods folder; let me see how much I can zip it down, simply for all the aircraft and ground objects. Or I can just send the terrain itself. Quote
+Menrva Posted December 23, 2019 Posted December 23, 2019 19 hours ago, Wrench said: Or I can just send the terrain itself. The terrain itself will suffice. I can test it anyway, without proper objects and aircraft. 1 Quote
+Gepard Posted January 1, 2020 Posted January 1, 2020 (edited) On 14.12.2019 at 9:24 AM, Stratos said: Wouldn't be cool to have mule packs? Both sides used them in the war, specially in mountain areas. One thing I do on my Vietnam install is protect unarmed convoys from enemy ambushes, just CAS missions with trucks advancing in line into an ambush, you need to be fast to destroy the enemy before your trucks are ambushed and destroyed. For my old Afghanistan terrain i made a Muli with a Taliban. Its old and was made for WOE, but better then nothing. Here a screen frm LOD viewer. In game the muli is grey. TalibanEseltreiber.7z Unzip in your groundobjects folder. It will appeare in Armed_recon mission as target in columns, like the Trucks. edit: ingame screenshot from Afghanistan terrain. Edited January 1, 2020 by Gepard 8 Quote
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