+Gepard Posted May 1, 2020 Author Posted May 1, 2020 (edited) Sit rep: The color of the small river and the Themse in London area does not really fit. Thatswhy i'm reworking the small rivers to give them a dark, more natural looking color. Screenshot is showing a WIP old (light blue) and new color (dark) of small rivers. after repainting the small river tile looks more european than before. I decided to make the small river tile as JPG, instead TGA. A JPG tile has a size of around 300 kb, a TGA has 4.097 kb. The workload for the computer was to high, so that it could happen, that during dogfight with many planes the fps rate dropped significantly. With JPG it does not happen. Edited May 1, 2020 by Gepard 7 Quote
Wrench Posted May 2, 2020 Posted May 2, 2020 without the alpha channel, you'll loose the "moving water" effect. Be like going back to 2003, before TK gave us "moving" water. But I DO see the point of having too high a GPU workload. As long as the End User (tm) is aware of it beforehand, it shouldn't be an issue. The darker blue is MUCH nicer!! Quote
+Gepard Posted May 2, 2020 Author Posted May 2, 2020 I think i will release the terrain with the JPG files. The TGA files could come as goodies in a seperate folder, so that guys with good computers can install the files with water effect. 2 1 Quote
+Sundowner Posted May 2, 2020 Posted May 2, 2020 Rivers look better without the water effect to me as I've never seen real rivers with huge waves in them. Just the reflection is fine but the movement really puts me off. Quote
Wrench Posted May 3, 2020 Posted May 3, 2020 Quote as I've never seen real rivers with huge waves in them unless the Great Behemoth is swimming up the Thames!!! (then we'll need an X-craft to go after it!!) Quote
+Gepard Posted May 3, 2020 Author Posted May 3, 2020 (edited) Sit rep: The tiles of small rivers are dark now. This job has done and i'm satisfied with it. London tiling is also finished so far. Perhaps here and there some small things to do. Now i'm going down the river Themse and i have made 2 new tiles for Tilbury docks and the near Fort Tilbury. Making tiles from black and white ´photos is not as easy as thought. (As usually) The colors does not fit. Not yet. Give me 2 weeks or so. ;-) Edited May 3, 2020 by Gepard 5 Quote
+Gepard Posted May 3, 2020 Author Posted May 3, 2020 (edited) Repainted the water, made the coastline fit with stock tiles and so it looks now. Not perfect, but better than before. Edited May 3, 2020 by Gepard 4 Quote
Wrench Posted May 3, 2020 Posted May 3, 2020 it's always the transition edge (tile-to-tile) that's the nightmare!!! this is looking REALLY good!! Quote
+russouk2004 Posted May 3, 2020 Posted May 3, 2020 28 minutes ago, Wrench said: it's always the transition edge (tile-to-tile) that's the nightmare!!! this is looking REALLY good!! indeed...top notch Quote
+Gepard Posted May 3, 2020 Author Posted May 3, 2020 Last sit rep this weekend: First try to populate the target area Tilbury Docks: I used factory buildings (shed roof buildings) instead long warehouses. The orientation of the buildings does not fit perfectly to the tile, because the target editor spin buildings in 5° steps. This has to do by hand. But it is only a first try. Finish for today. Feierabend. 3 Quote
+Gepard Posted May 10, 2020 Author Posted May 10, 2020 I asked GKABS for new White Cliffs of Dover. Thats the result: 7 Quote
+baffmeister Posted May 10, 2020 Posted May 10, 2020 On 5/3/2020 at 5:25 PM, Gepard said: The orientation of the buildings does not fit perfectly to the tile, because the target editor spin buildings in 5° steps. There is a way to reduce it to 1 deg increments using TAE. Possibly with left click or right click on the mouse. Can't remember exactly. 1 Quote
Wrench Posted May 10, 2020 Posted May 10, 2020 I was able to get exact number degree headings, by just typing them in on the TAE. I take it the cliffs are lods??? Quote
mue Posted May 11, 2020 Posted May 11, 2020 On 3.5.2020 at 10:25 PM, Gepard said: ...because the target editor spin buildings in 5° steps. Holding the shift key gives you finer control. From the readme: The position and heading of selected objects can be changed with the mouse: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel 2 2 Quote
+Gepard Posted May 11, 2020 Author Posted May 11, 2020 23 hours ago, Wrench said: I take it the cliffs are lods??? Correct. The cliffs are made as LOD. GKABS made them for me. 8 hours ago, mue said: Holding the shift key gives you finer control. Thanks. It works fine now for me. 2 Quote
+Gepard Posted May 18, 2020 Author Posted May 18, 2020 Recon mission over Lympne Airbase. Its like holding your butt into a wasp nest. A squadron of Spitfires is lining up for fast take off And here they go: 6 Quote
+Gepard Posted May 19, 2020 Author Posted May 19, 2020 Hawkinge Airfield of the Fighter Command 9 Quote
+Gepard Posted May 20, 2020 Author Posted May 20, 2020 RAF Manston Fighter Command (as it was in 1940. The big runway came in 1943 as emergency landing place for heavy bombers.) 10 Quote
+Gepard Posted May 22, 2020 Author Posted May 22, 2020 RAF Detling Coastal Command At the moment i make one airbase per day. 38 bases of the RAF are on the map. So you can calculate when the terrain can be finished. I think X-mas this year is realistic. Or in two weeks. 7 4 Quote
+Gepard Posted May 25, 2020 Author Posted May 25, 2020 RAF Croydon Fighter Command, an airfield mid in London. I think i should make a new airfield tile for this airbase, so that it fit better into London. 3 1 Quote
+Sundowner Posted May 25, 2020 Posted May 25, 2020 http://www.airportofcroydon.com/RAF.html........... 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.