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Gepard

Is there a way to make the pilot sitting side- or backward?

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Has someone of you an idea how to place a pilot and his seat so, that he is looking sidewards or backwards?

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If you don't mind it not being animated, yes, as weapons (but that consumes two weapons slot and you need to put them on group 7 and force load them in your loadout file), otherwise it's the model orientation, there is no angle option for pilots and seats to my knowledge.

You'll need to create them as ECM pods or fuel tanks (in which case make sure the station are set to NoJettisionTank=TRUE, unless you want to be able to "eject" them).

Edited by Gunrunner
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took a look at the Ju-87B data ini, given it was the first one i could think of that SHOULD have an actual person in the position (not a set of windows like most tail gun positions seem to be)

[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=WW2LuftBmrPilot
SetCockpitPosition=TRUE
Position=0.0,-0.55,0.85
SeatModelName=seat_single
SeatPosition=-0.0,-0.583,0.452
MinExtentPosition=-0.32,-0.05,0.15
MaxExtentPosition= 0.32,-1.05,1.65
CanopyNodeName=FrontCanopyFrame
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=75
Armor[REAR].Thickness=5


[RearGunner]
SystemType=GUNNER_STATION
SeatID=2
GunnerID=1
SetCockpitPosition=FALSE
MinExtentPosition=-0.32,-1.0,0.15
MaxExtentPosition= 0.32,-2.0,1.65
PitchModelNodeName=MG15
YawModelNodeName=MG15Yaw
GunRange=1500
PitchAngleRate=45
MaxPitch=70
MinPitch=-10
DefaultPitchAngle=25
YawLimited=TRUE
YawAngleRate=45
MaxYaw=210    
MinYaw=150
DefaultYawAngle=180

[GunCrew]
SystemType=PILOT_COCKPIT
PilotModelName=WW2GunnerCB
SeatID=3
SetCockpitPosition=FALSE
Position=0.0,-1.55,0.86
MinExtentPosition=-0.32,-1.0,0.15
MaxExtentPosition= 0.32,-2.0,1.65
CanopyNodeName=RearCanopyFrame
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=75

 

hope it helps

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Won't help, the WW2GunnerCB model is facing backward at the LOD level.

We have a handful of these and even fewer facing right or left, but that means not a huge choice of pilots and you're stuck with the orientations set in the LOD, on the plus side, they have animated heads, provided they use the right node names.

The rear gunner entry is to animate the gun (or whatever, but a node of the plane LOD) and the limits of its animation, this has no influence on the pilot model.

Some modders get away with it by making seats and pilots part of the plane LOD (but if you are working at that level, using a custom properly orientated pilot LOD is a better choice with greater flexibility and reusability, but less flexible skinning options).

Edited by Gunrunner
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Quote

Has someone of you an idea how to place a pilot and his seat so, that he is looking sidewards or backwards?

Which type of pilot which eras ?...I can mod my Gerpilots for you if you like....my ww2 Gerpilot 2 does face backwards these are forwards one with mask etc one without as you see

or angel pilot lol...she does look like an inflatable doll in the viewer lolz

222.jpg

123.jpgImage2.thumb.jpg.768567d76644f19fd0f28db39a283aab.jpg

Edited by russouk2004
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I have a backwards facing pilot, has been used on several things, and he was going to be the EWO for the A3D (should also be in the newest B-66 mods as well)

With a little hex editing and renaming, can easily be re-skinned for what's needed. (may actually NOT be to necessary, as all pilot figure are folderized)

can't remember who did the original work -- kjakker??

A3D_Nav.7z

pilots3.JPG

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2 hours ago, Wrench said:

I have a backwards facing pilot, has been used on several things, and he was going to be the EWO for the A3D (should also be in the newest B-66 mods as well)

With a little hex editing and renaming, can easily be re-skinned for what's needed. (may actually NOT be to necessary, as all pilot figure are folderized)

can't remember who did the original work -- kjakker??

Yes, I hex edited a pilot to face backward. 

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59 minutes ago, KJakker said:

Yes, I hex edited a pilot to face backward. 

Hex or 3d edited .. doesn't matter ;-)

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