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F-5A Freedom Fighter – Nine years in the making

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So......what was happening back in 2011 I wonder?

Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. 

The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling.

Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts.

 

Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project.

 

The F-5A thread starts around 2012 - what year did you start the F-5 model exactly?

I started the model in December of 2011.  I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9.

What 3D programs do you use to create 3D models?

3dsMax..

It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project?

Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!!  As you can imagine, the last thing on my mind was the F-5A model!!!

I tried over the years at times to re-invest in the project, but real life just kept getting in the way...  Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017).  I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible.

After this do you think you will continue to do other 3D models on this level?

Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!!

 

With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:

 

 

 

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Congratulations on finishing this project!

I am sorry that Sophocles had to go through so much upheaval at home, both personally and economically. But despite the heartbreak, stress, and resulting long delays, this F-5A has turned out to be a top-notch add-on. Certainly among the top 5 aircraft you can get, and arguably the best available at this time. I would have enjoyed a lot more back in 2012 when SF2 was still my primary sim of interest. At this point, I primarily play DCS World, but I still download and try out SF2 mods that interest me. This one most certainly interested me.

Are there going to be follow on F-5A addons based on this release to cover other users/variants, which aside from texturing and minor FM/model edits shouldn't be too hard or time consuming compared to the previous effort)?

I would love to see an SF2 F-5E completed to this level, but that is substantially different and would pretty much be the same as building a new aircraft from scratch apart from being able to reuse a lot of the cockpit and most of the flight model.

Edited by streakeagle
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2 hours ago, streakeagle said:

Are there going to be follow on F-5A addons based on this release to cover other users/variants, which aside from texturing and minor FM/model edits shouldn't be too hard or time consuming compared to the previous effort)?

Hello Streakeagle, many of your questions are answered in this thead..

https://combatace.com/forums/topic/72287-f-5a/?page=21

Though your comment regarding "the texturing and minor FM/model edits" not being hard or time-consuming as the previous effort are definitely true for some versions  of the F-5A, the NF-5A, for example, has enough differences to the standard "A" variant to almost warrant a different designation!  Besides, the real challenge is to include the differing cockpit configurations for these versions - which is no easy task!

2 hours ago, streakeagle said:

I would love to see an SF2 F-5E completed to this level, but that is substantially different and would pretty much be the same as building a new aircraft from scratch apart from being able to reuse a lot of the cockpit and most of the flight model.

The "E" is a different animal entirely.  Though I'm not excluding the possibility of modelling one, the planned variants to follow are the NF-5a, the F-5C "skoshi Tiger" ,the Norwegian F-5a and ofcourse the 2-seater F-5B.

Edited by sophocles
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I would think the F-5B would be almost as much work as an F-5E, but I will gladly take any variants you can produce to the same standard as this one. The NF-5A and F-5C are the principal variants I would want, so your intentions are very good news to me. It is great to see such amazing progress in a sim that should otherwise be completely dead by now. I don't know what motivates people to work so hard for free, but I am more than happy to take advantage of your generosity and determination. Great stuff, keep it coming!

 

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Outstanding effort! One of the best thus far. The F5C will be the steed I most desire. Thank you for bringing this to the community. 

Edited by NIELS
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9 hours ago, osmanfirat said:

I would love to see a Turkish one in future.

As would I, and I would love the Turkish Strike Fighters 2 enthusiasts to flood me with offers to do them!!  I'll offer all the help that is needed; I just don't have the time to do all the F-5A user nations, schemes, decals etc.

Sophocles

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10 hours ago, streakeagle said:

I would think the F-5B would be almost as much work as an F-5E,

This is also very, very true but someone's already taken great pains to model one (that's all I'm saying for now:wink:)

10 hours ago, streakeagle said:

It is great to see such amazing progress in a sim that should otherwise be completely dead by now. I don't know what motivates people to work so hard for free, but I am more than happy to take advantage of your generosity and determination.

The entire SF2 community and its generosity over the years provided me (and I'm sure everyone else involved) with the motivation to "give" something back.  This obviously cannot be sustained indefinitely, but until TK provides us with a more modern platform that exploits current hardware and software, and consequently sees an overwhelming increase in the player base,  I see little point in considering any type of payware offerings.  Should TK surprise us with some real improvements, then anything is possible!  Who knows? myself (and obviously others) may find ourselves in a position to take advantage of your patronage!:smile:

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Glad to see this interview, Sophocles and team sure deserve it. Good work guys, and thanks, thanks a lot!!!

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Interesting interview. i am glad that i have read it Nice work, i like this model. Thanks a lot

Edited by bazillius

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On 20.07.2020 at 2:30 AM, osmanfirat said:

I would love to see a Turkish one in future.

What's stopping you from using Turkish markings instead of Greek ones?

It is easiest to use this silver skin for modification -

35886456-2.thumb.jpg.70ee4fcd5c9fa45a42520735df5d06ea.jpg

Use any graphic editor convenient for you (I use Photoshop, for example). Something like that -

F-5a_2.thumb.jpg.550f4245f31c8983e92dc3511e688aff.jpg

Then, of course, you will need to slightly modify the main file -

[AircraftData]
AircraftFullName=Canadair NF-5A TuAF  //Turkish Air Force or Türk Hava Kuvvetleri//
AircraftShortName=NF-5A

... and the _DATA.INI file. Like that -

[MissionData]
NationName = TURKEY


 

Edited by Crawford
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13 hours ago, Crawford said:

What's stopping you from using Turkish markings instead of Greek ones?

It is easiest to use this silver skin for modification -

35886456-2.thumb.jpg.70ee4fcd5c9fa45a42520735df5d06ea.jpg

Use any graphic editor convenient for you (I use Photoshop, for example). Something like that -

F-5a_2.thumb.jpg.550f4245f31c8983e92dc3511e688aff.jpg

Then, of course, you will need to slightly modify the main file -

[AircraftData]
AircraftFullName=Canadair NF-5A TuAF  //Turkish Air Force or Türk Hava Kuvvetleri//
AircraftShortName=NF-5A

... and the _DATA.INI file. Like that -

[MissionData]
NationName = TURKEY


 

i have no modding experince but im going to try, thanks.

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19 minutes ago, osmanfirat said:

i have no modding experince but im going to try,

most of the guys here had no experience when started tinkering with SF.

Remember - if you are not modding you are not playing at all. :wink:

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On 30.07.2020 at 1:54 PM, osmanfirat said:

i have no modding experince but im going to try, thanks.

Do you have any experience with Photoshop? Then you will succeed. I could provide you with all possible help, but, unfortunately, I do not have this "clean" skin. I still haven't downloaded the whole package of "Freedom Fighter", but only a smaller part, since downloading 443 MB at once is too heavy for me now.
I forgot to say that you will probably need to rename your airplane folder to distinguish it from the RF-5a_HAF folder. Let's call it, for example, F-5A_TuAF. It is important that the name of the main Ini-file must match the name of the folder. Therefore, we rename it to F-5A_TuAF too. Next, open the folder with your Turkish skin (let's say it's called "TuAF_ Grey"), open the TextureSet and change some lines in this way:
 
[TextureSet]
Name = Grey
Nation = Turkey
Squadron =
Specular = 1.000000
Glossiness = 0.500000
Reflection = 0.850000

The same data must be entered into the main file F-5A_TuAF. ini. You end up with something like this:

 
[AircraftData]
AircraftFullName = Canadair NF-5A
Turkish Air Force
AircraftShortName = NF-5A
AircraftDataFile = RF-5A_STANDARD_DATA.ini
CockpitDataFile = F-5A_STANDARD_cockpit.ini
HangarScreen = RF-5A_HAF_hangar.jpg
LoadoutImage = F-5A_HAF_loadout.bmp
LoadingScreen = RF-5A_HAF_Loading.jpg
LoadoutFile = RF-5A_HAF_loadout.ini

[LOD001]
Filename = RF-5A_STANDARD.LOD
Distance = 50

[LOD002]
Filename = RF-5A_STANDARD_002.LOD
Distance = 100

[LOD003]
Filename = RF-5A_STANDARD_003.LOD
Distance = 250

[LOD004]
Filename = RF-5A_STANDARD_004.LOD
Distance = 500

[LOD005]
Filename = RF-5A_STANDARD_005.LOD
Distance = 1000

[LOD006]
Filename = F-5A_STANDARD_006.LOD
Distance = 2000

[LOD007]
Filename = F-5A_STANDARD_007.LOD
Distance = 8000

[Shadow]
CastShadow = TRUE
ShadowCastDist = 10000
MaxVisibleDistance = 800

[DamageTexture]
DamagedPostFix = _damage.DDS

[TextureSet001]
Directory = TuAF_ Grey
Name = Grey
Nation = Turkey
Squadron =
Specular = 1.000000
Glossiness = 0.500000
Reflection = 0.850000
 
106_1.jpg.a41180980efe00e590df8c157d957992.jpg
 
F-5A-20-NO from the first batch. Camouflage - doped aluminum. National marks - sample before 1972.
F-5A-20-NO.jpg.016c71f08dc9885670a967c489197ac5.jpg
 
Good luck! :smile:
Edited by Crawford
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Perhaps this conversation could be carried on in a better place? NOT in this interview thread??? Perhaps it can be taken to the "Mods & Skinning" Forum, a much better place for it to happen, and not detract from the purpose of THIS thread.

 

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9 hours ago, Wrench said:

Perhaps this conversation could be carried on in a better place? NOT in this interview thread??? Perhaps it can be taken to the "Mods & Skinning" Forum, a much better place for it to happen, and not detract from the purpose of THIS thread.

 

Sorry, I could not even think that this conversation would interfere with this thread. People started talking about it here, I answered here too. But as a polite person, I will not argue. And I am ready to continue the conversation (if the need arises) anywhere else on this portal.

Edited by Crawford
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Thank you Crawford. I know you're one of the Good Guys (tm)

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  • Similar Content

    • By sophocles


      View File Hellenic Air Force F-5A Volume I
      July 2020
      ===============
      Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0
      ------------------------------------------------------------
      F-5A variants included in the Package:
      HAF F-5A standard version (1965 - 1974)
      HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999)
      HAF Rf-5A reconnaissance variant with 4 K-92a cameras
      We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the F-5A_STANDARD_COCKPIT.ini

      [CockpitData]
      //Directory=cockpit      
      Directory=cockpit_Lo-Fi    <---This is the default

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      Directory=cockpit          <---This is now Hi-Res
      //Directory=cockpit_Lo-Fi    

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=F-5A_STANDARD.LOD
      to this..
      [LOD001]
      Filename=F-5A_STANDARD_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
       
      CREDITS:
      sophocles          - 3D Model, Cockpit, textures
      ravenclaw_007  - 3D Modeling, Animations, Weapons,textures
      baffmeister        - Flight model, testing
      crusader             - Avionics and data tweaks, Beta testing
      Guuruu                - Sounds and Afterburner effects, Beta testing
      Guest contributors:
      Alfa2                  - Loadouts and a wealth of info on the HAF variants.
      gkabs                 - pilot figure

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32             - Modeling advice, initial cockpit.cfg + more
      NeverEnough    - Initial work on the Flight model
      Russouk2004    - Always answering questions when I needed help..Cheers!!
      Dag                      - RoNAF textures and research (to be included in a dedicated  future RoNAF F-5a module)
      Derk                     - Many, many references!!!
      Blade                   - Excellent mini-tutorial on damage textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * Three model set including the HAF F-5A standard version (1965 - 1974), the  HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999), and the  HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts.
      * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007.
      * Specular color and Normal (bump) maps on all models
      * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants.
      * Fine-tuned flight parameters in three distinct aircraft data configuration files  for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches.
      *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader)
      * A full complement of highly (or should I say "insanely" detailed  HAF weapons carried by the HAF F-5A, all by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.

      ******************************************************
      PILOT NOTES
      -----------

      F-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS: 300kts for both leading and trailing edge.
             NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      -------------------------------------------------------------------------------------------------------------------------------
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2020
       
      Submitter sophocles Submitted 07/16/2020 Category F-5  
    • By sophocles
      July 2020
      ===============
      Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0
      ------------------------------------------------------------
      F-5A variants included in the Package:
      HAF F-5A standard version (1965 - 1974)
      HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999)
      HAF Rf-5A reconnaissance variant with 4 K-92a cameras
      We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the F-5A_STANDARD_COCKPIT.ini

      [CockpitData]
      //Directory=cockpit      
      Directory=cockpit_Lo-Fi    <---This is the default

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      Directory=cockpit          <---This is now Hi-Res
      //Directory=cockpit_Lo-Fi    

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=F-5A_STANDARD.LOD
      to this..
      [LOD001]
      Filename=F-5A_STANDARD_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
       
      CREDITS:
      sophocles          - 3D Model, Cockpit, textures
      ravenclaw_007  - 3D Modeling, Animations, Weapons,textures
      baffmeister        - Flight model, testing
      crusader             - Avionics and data tweaks, Beta testing
      Guuruu                - Sounds and Afterburner effects, Beta testing
      Guest contributors:
      Alfa2                  - Loadouts and a wealth of info on the HAF variants.
      gkabs                 - pilot figure

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32             - Modeling advice, initial cockpit.cfg + more
      NeverEnough    - Initial work on the Flight model
      Russouk2004    - Always answering questions when I needed help..Cheers!!
      Dag                      - RoNAF textures and research (to be included in a dedicated  future RoNAF F-5a module)
      Derk                     - Many, many references!!!
      Blade                   - Excellent mini-tutorial on damage textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * Three model set including the HAF F-5A standard version (1965 - 1974), the  HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999), and the  HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts.
      * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007.
      * Specular color and Normal (bump) maps on all models
      * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants.
      * Fine-tuned flight parameters in three distinct aircraft data configuration files  for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches.
      *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader)
      * A full complement of highly (or should I say "insanely" detailed  HAF weapons carried by the HAF F-5A, all by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.

      ******************************************************
      PILOT NOTES
      -----------

      F-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS: 300kts for both leading and trailing edge.
             NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      -------------------------------------------------------------------------------------------------------------------------------
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2020
       
    • By Soulfreak


      View File NF-5B Freedom Fighter
      NF-5B Freedom Fighter for SF2
      This is the Canadair NF-5B

      WHAT´S IN:
      1 aircraft with 20 brand new skins (only KLU)

      CREDITS:
      - FastCargo - 3D modeler of the original F-5B
      - yakarov79 - heavy 3D work on the specific NF-5B (Thank you so much mate!)
      - 331killerbee - sea camo template
      - Soulfreak - paintwork, decals, ini dance, screens etc.
      - Pilot is a reworked one from Volker´s German Pilot
      Special thanks to: Luuk Boerman from www.dutchdecal.nl who provided me great references.
      TO INSTALL:
      - extract NF-5B.7z into your mod folder
      if asked, let overwrite old files.
       
      Schapen, March 7th 2020
      Carlo "Soulfreak" Vecchi
      Submitter Soulfreak Submitted 03/07/2020 Category F-5  
    • By Soulfreak
      NF-5B Freedom Fighter for SF2
      This is the Canadair NF-5B

      WHAT´S IN:
      1 aircraft with 20 brand new skins (only KLU)

      CREDITS:
      - FastCargo - 3D modeler of the original F-5B
      - yakarov79 - heavy 3D work on the specific NF-5B (Thank you so much mate!)
      - 331killerbee - sea camo template
      - Soulfreak - paintwork, decals, ini dance, screens etc.
      - Pilot is a reworked one from Volker´s German Pilot
      Special thanks to: Luuk Boerman from www.dutchdecal.nl who provided me great references.
      TO INSTALL:
      - extract NF-5B.7z into your mod folder
      if asked, let overwrite old files.
       
      Schapen, March 7th 2020
      Carlo "Soulfreak" Vecchi
    • By sophocles
      Hello all, I was wondering If you can have more than 5 (five) LOD models for aircraft.  It sure would be convenient as I want to separate the initial LODs quite close together (1 at 50m, 2 at 125m, 3 at 250m .. and then 4,5,6,7 at much greater distances out to 10000m)
      Thanks for your help.
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