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Posted

I decided to make a post so I can put all my work in one place I hope you okay with that.

Okay here is the update of the M978/M977 HEMTT more detail will be added but this is how it looks so far.

 

 

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  • Like 13
  • Thanks 1
Posted

I don't think anybody will mind you consolidating your work into one topic, makes it so much easier to maintain one topic than so many others.

Nice work on the HEMTTs but was wondering which version is the cargo version, never seen one of those in that configuration before.

  • Like 1
Posted
8 hours ago, EricJ said:

which version is the cargo version, never seen one of those in that configuration before.

This is the 1988 Oshkosh M977 HEMTT 8x8 Truck W/Rear Mounted Crane.

 

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  • Like 1
Posted (edited)

Finally, UAZ-469, It not a high poly but It will do, big thanks to compufat for making the textures for the UAZ and the driver. I need to add a gunner for the 106mm gun

The driver model is free to use from the net

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Edited by GKABS
  • Like 3
  • Thanks 1
Posted
2 hours ago, GKABS said:

Finally, UAZ-469, It not a high poly but It will do, big thanks to compufat for making the textures for the UAZ and the driver. I need to add a gunner for the 106mm gun

The driver model is free to use from the net

Excellent! But I think the windshield would need to be down for a more realistic look with the recoiless rifle.

  • Like 1
Posted
7 minutes ago, Piecemeal said:

Excellent! But I think the windshield would need to be down for a more realistic look with the recoiless rifle.

You are apparently correct I will but it down:drinks:

Posted
10 hours ago, GKABS said:

This is the 1988 Oshkosh M977 HEMTT 8x8 Truck W/Rear Mounted Crane.

 

 

 

 

 

 

Ahh I see, the cargo in the bed messed me up, thanks

  • 2 weeks later...
Posted

Thanks to Coupi  (data files and testing) and  compufat (making the texture for the UAZ and the driver/Gunner) for helping to complete this UAZ-469:

Videos by Coupi  

 

  • Like 1
Posted
On 12/6/2020 at 11:47 PM, Stratos said:

That's pretty cool, glad to see you feel better

Duel of Titans one day!

Your UAZ-469 vs the Land Cruiser...

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I never forgat your request, my friend,  and I will deliver.  it's in the pipeline. :wink:

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  • Like 6
Posted (edited)

Okay started working on the Bayraktar TB2 it will be a while but this is the start.

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This model is addiction lol can't stop.  

 

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Decided to make it in more than one piece.

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Edited by GKABS
  • Like 7
Posted (edited)

I think I am getting closer to the correct shape. but there is a lot of work needed.  I will take a break and do another project and I will get back to it later.

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Edited by GKABS
  • Like 5
Posted (edited)

The Bayraktar TB2 about 90 % completed,  not having a good blueprint is really making it hard to get it correct I have used more than 100 photos to work with but I think it will do. next UVW work, then animating the landing gear as well as  other things. 

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Edited by GKABS
  • Like 8
Posted (edited)

another update.  If someone can tell me how to make rivets that will be great. 

PS. The correct name for the drone is TB2 not BT2 I have made a mistake typing it. :lol:

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Edited by GKABS
  • Like 4
Posted
13 minutes ago, JosefK said:

@GKABS, looks ready for precision weapons to me.  We're going to be flying too fast to count rivets on a squadron of cute attack drones making a swarm attack.

 

 

I am making the missiles my friend I have all the information ready :wink:

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I think I worked out the rivets problem.

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  • Like 1
  • Thanks 1
Posted

Rivets I use 1 pixel black and for highlight overlap a white pixel.....or 4 etc  and overlap white with the black rivet layer...like on the wing pic...and alter transparency to suit..

photoshop you can get lines of dots for rivets and theres brushes out there peopl e have made of panel lines...you click start then finish line and up they pop..

or like fuselage if high res you can do better rivets..(round raised or sunken etc)

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  • Like 2
Posted (edited)

I have been having this problem animation the landing gear and the great door in 3d max it's okay but then in the game and in the tools, t is not correct. and some time in 3d max after I complete the animation and I go back to 0 it starts from 1.  I really don't know what is the problem I did everything xform and export and import and restarting max.

Edited by GKABS

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