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17 hours ago, Menrva said:

You can't, it's not a naval campaign like SF2 North Atlantic. By turning it into a naval campaign, night missions are always disabled (blame TK for this design decision).

The only reasonable workaround would be to add static ships to the terrain around the area of the carriers. It's something I might do one day.

Thank You

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48 minutes ago, JumperKamper said:

Question:

Sometimes i can't use Paveway bombs on F-16C. This bug or what?

can you be a little more specific? are you having trouble using them against any but the main target? or the  AI isnt using them well. there are some game generic problems with LGBs, but it would help if you were a little more specific on your problem

 

 

 

also, the Vipers didnt do any LGB work during ODS. there were barely enough AAQ-14 targeting pods for the Strike Eagles at the time, let alone the Block 40s. (that said, an interview with crews reveals that the Weasel Vipers were about to be fragged to carry LGBs when the Clark AB F-4Es showed up with their Pave Tacks, buddy lasing for other aircraft. the war ended before this came to pass). they could carry them from the get go (provided another aircraft or someone on the ground lased the target), they just werent used in Desert Storm

 

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10 hours ago, daddyairplanes said:

can you be a little more specific? are you having trouble using them against any but the main target? or the  AI isnt using them well. there are some game generic problems with LGBs, but it would help if you were a little more specific on your problem

 

 

 

also, the Vipers didnt do any LGB work during ODS. there were barely enough AAQ-14 targeting pods for the Strike Eagles at the time, let alone the Block 40s. (that said, an interview with crews reveals that the Weasel Vipers were about to be fragged to carry LGBs when the Clark AB F-4Es showed up with their Pave Tacks, buddy lasing for other aircraft. the war ended before this came to pass). they could carry them from the get go (provided another aircraft or someone on the ground lased the target), they just werent used in Desert Storm

 

Sorry i will explain more (I have not tested all the possibilities)

If i remember correctly LGBs works on static Primary targets like bunkers, oil tankers, etc. but yesterday were i had mission to destroy primary targets like anti-air vehicles (some SAM launchers, AAA like ZSU) none of LGBs (Paveway II and III) doesn't work. I had installed Navigation pod aswell. But, if i remember correctly in some mission Paveway III works but Paveway II doesn't. i so strange
 

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11 minutes ago, JumperKamper said:

If i remember correctly LGBs works on static Primary targets like bunkers, oil tankers, etc. but yesterday were i had mission to destroy primary targets like anti-air vehicles (some SAM launchers, AAA like ZSU) none of LGBs (Paveway II and III) doesn't work. I had installed Navigation pod aswell. But, if i remember correctly in some mission Paveway III works but Paveway II doesn't. i so strange

It's not strange, that's a bug/limitation of stock Strike Fighters 2. LGBs only work in Strike missions against terrain objects, they do not work against mission generated ground objects such as AA vehicles. There's a reason the default loadouts use CBUs and other unguided bombs for SEAD missions. Also, as explained before, the F-16s did not use any LGBs during Desert Storm. Moreover, pods in Strike Fighters 2 have no functionality other than eye-candy.

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58 minutes ago, Menrva said:

It's not strange, that's a bug/limitation of stock Strike Fighters 2. LGBs only work in Strike missions against terrain objects, they do not work against mission generated ground objects such as AA vehicles. There's a reason the default loadouts use CBUs and other unguided bombs for SEAD missions. Also, as explained before, the F-16s did not use any LGBs during Desert Storm. Moreover, pods in Strike Fighters 2 have no functionality other than eye-candy.

Oh, ok that's explain everything, thanks.

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Due to tweaks I've done, and because of typos, I broke how the VDI works in TMF's F-14 cockpit that is used in the ODS 30AE mod. This is a hot-fix for anyone flying with the F-14 in the ODS 30AE mod: Tomcat_Cockpit_HotFix.zip

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Is anyone else not getting the SA-6 to show up in the game? SA-2s and SA-3s are in abundance, just no SA-6s on my end.

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On 10/08/2024 at 9:04 AM, Menrva said:

It's not strange, that's a bug/limitation of stock Strike Fighters 2. LGBs only work in Strike missions against terrain objects, they do not work against mission generated ground objects such as AA vehicles. 

What do you mean? I've always used LGBs to attack any ground target, be it tanks, AAA, etc. and "hard" targets like hangars, buildings, etc.

But it is only possible to aim at these targets if you have the designator pod.
Without the pod, the bombs will only hit the primary target, because as the game manual says, it is as if "some FAC or soldier on the ground was illuminating the target with a laser".

Therefore, the pods are not just "eye-candy"...without them the bombs do not really "lock" on the targets, with the main exception for the reasons stated above.

Edited by madvad

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