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Wish List for WOFF BH&H II

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Hi folks

 

There is a lot of valuable information being shared here but if this is a "Wish List" for the devs to peruse, it would probably be a good idea to try and keep this thread lean, and take all the discussions into another thread dealing with the particular topic of discussion.

Best Regards

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1 hour ago, trotski00 said:

Sorry, didnt think

 

No Problem. I think we all learn great things from ongoing conversations. Don't stop that, just take it into another thread and we can follow it there.

 

Best Regards

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Caudron G4 as the training machine for French careers? Instead of the the BE2, as now. I think it would make Lt. Triggier very happy :)

B.

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This is not a biggie but I guess it should be documented in the wish list. It is of the pilot who casts no shadow .... :vampire:

Cockpit view .... no pilot shadow.

608531d8b753d_CombatFlightSimulator3Screenshot2021_04.24-23_41_18_67.thumb.jpg.b02340c0671189389c832a55f00d0e8c.jpg

Outside view .... pilot shadow.

60853266dca27_CombatFlightSimulator3Screenshot2021_04.24-23_44_11_12.thumb.jpg.9497737fc923fea249365c1ad7d23953.jpg

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Would also be nice if the Caudron throttle animation was reversed as I think, as with most if not all French aircraft of this period, the throttle was pulled back to open the throttle (not pushed forwards as was normal for British and German aircraft)

Also true for Italian aircraft, I think, if OBD extends WOFF to the Italian theatre at some point...

http://www.theaerodrome.com/forum/showthread.php?t=1343

https://aviation.stackexchange.com/questions/39441/has-there-ever-been-a-plane-with-reversed-flight-controls/39443

Might even do that for the actual throttle controls, though I suspect that might lead to confusion and complaints! Historically, I think it did cause a number of accidents.  :)

B.

Edited by Bletchley

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Suggestion: When B Flight is "in transit" back to base, please program an enroute descent so the formation arrives over our airfield at a nominal pattern altitude of 2000 feet (or 600 meters) rather than arriving at their patrol altitude.  My observer is a bit of whinger, and he's tired of freezing his bollocks. He tells me that the nominal lapse rate is about 2C per thousand feet (1.5C saturated lapse rate and 3C dry lapse rate) so we would be much warmer and save 10 to 15 minutes getting to the bar. Think of it as a win-win.

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I never wait for the flight to 'eventually' come down together and land... as soon as I see the home airfield I'm offski old chap!

First down and straight to the mess... I've already had two egg banjoes by the time the others turn up  :lol:

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4 hours ago, busdriver said:

Suggestion: When B Flight is "in transit" back to base, please program an enroute descent so the formation arrives over our airfield at a nominal pattern altitude of 2000 feet (or 600 meters) rather than arriving at their patrol altitude.  My observer is a bit of whinger, and he's tired of freezing his bollocks. He tells me that the nominal lapse rate is about 2C per thousand feet (1.5C saturated lapse rate and 3C dry lapse rate) so we would be much warmer and save 10 to 15 minutes getting to the bar. Think of it as a win-win.

That is a great suggestion driver. The form up time after take off has been reduced in the latest patch so this would be welcome in the next one! That should be in a day or two. :biggrin:

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9 hours ago, catch said:

 That should be in a day or two. :biggrin:

You never know... it could happen. (Winders and Pol are just machines. They are probably being programmed right now)  :dntknw:

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Interior photos from the chateaus, bottles of good mosels/champagne for German pilots post debrief.  Interior photos of tents/scruffy quarters for RFC, wet mess and piano etc.  For post mission hijinx and out of tune/whisky infused renditions of Its a Long Way to Tipperary.  Just a thought.  :D

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Okay, a few little things:

+ clock-gauge in the HUD (a: to simulate the fast view on your clock, b: because of the early aeroplanes without a clock in the cockpit, so the piots did wear it on the arm, c: the time about the digital Z-Buttom is not very historical), 

+ change of the flight-formation only if you are a squadron-leader, in any other case the system should decide between different formations randomly, as a decision from your chief,

+ Ability to restart the engine not only on the airfiled, but also near to a ground-unit and with a 2-seater everywhere (of course only when the second man is still living ...)

+ That there is a use to land and turn off and on the engine. F.e.: If you land at a ground-unit, they can give you a little bit fuel, max. 30%. If you land at an foreign airfield of your side, they can give you fuel, max. 30% and ammunition, max. 30%, and/or in both cases they can bring you to a hospital, if you are injured.

+ Rank and pilot-name If you get the according document to a medal,

+ an actual aces-ranking-list, national and international

 

Greetings!

 

Edited by Becker04
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Observation: Currently the "Mission Hour" feature only allows you to delay the mission start time by up to three hours. When squadron activity is low (one player sortie per day) this frequently means you cannot fly an afternoon mission. Advancing to the next day or week when flying activity is low does not change this limitation. When flying activity is high, you must still fly in the morning in order to fly in the afternoon (you might get a second morning sortie).  It appears to me that the player is required to fly in the morning.  At least this has been my experience with a handful of short British & French careers in 1916. My Observer/Gunners hate flying before lunch, mostly they're useful just prior to afternoon tea.

609848f760fb6_BHH2missionclockadvance.thumb.jpg.4858e57d1f91aef72154d557340cf356.jpg

Suggestion: Modify the "Mission Hour" to permit delaying the mission time well into the afternoon or evening. This would allow a player the flexibility to fly either in the morning or afternoon. Squiffy, Geoffery and Basil thank you in advance.

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On 9.5.2021 at 10:59 PM, busdriver said:

Observation: Currently the "Mission Hour" feature only allows you to delay the mission start time by up to three hours. When squadron activity is low (one player sortie per day) this frequently means you cannot fly an afternoon mission. Advancing to the next day or week when flying activity is low does not change this limitation. When flying activity is high, you must still fly in the morning in order to fly in the afternoon (you might get a second morning sortie).  It appears to me that the player is required to fly in the morning.  At least this has been my experience with a handful of short British & French careers in 1916. My Observer/Gunners hate flying before lunch, mostly they're useful just prior to afternoon tea.

609848f760fb6_BHH2missionclockadvance.thumb.jpg.4858e57d1f91aef72154d557340cf356.jpg

Suggestion: Modify the "Mission Hour" to permit delaying the mission time well into the afternoon or evening. This would allow a player the flexibility to fly either in the morning or afternoon. Squiffy, Geoffery and Basil thank you in advance.

 

 

You can always advance to the next mission as well, which is mostly a later daytime of the same day. Advancing hours goes up to 3 hours. What you can do is to advance 3 hours, leave the campaign and enter it again. Then you can again advance up to 3 hours from the daytime you left before etc.

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Escorts!

There appears to be a random chance of a Bomber/Reccy mission being assigned an escort of fighters. This works well for French/USA and British missions, where historically the fighters were routinely assigned escort duties to their larger friends.

For German missions it doesn't, in my opinion, work so well - from what I can gather the elite German fighter units were never assigned escort duties, and for the 'lesser' units it was a rare assignment from the end of 1916. Escorts were provided by the 2-seater Schutzstaffel units that were based with the Reccy units from early 1917 and formed part of the Reccy flight when in the air.

In tinkering with the mission files over the years I have noticed that there is what appears to be an ON/OFF switch included in each mission entry at line 13 (it is set to either '1' or '0'). Missions assigned to cross over to the enemy side of the lines are set to '1' and those that do not are set to '0'. Other than that, I don't know what this switch does - changing the '0' to a'1' or vice versa appears to have no effect on the mission, that I can determine. If it is redundant, it would be great to see this re-purposed to switch fighter escorts 'Randomly On' as now, or 'Off', so that an entry of '1' retained the random chance of a Bomber/Reccy mission being assigned a fighter escort whilst changing it to '0' switches this off. This would not effect the stock missions, as all Bomber/Reccy missions are over the enemy side of the lines and all have a  '1' at line 13, so would continue to get the random chance of an escort. And the fighter missions don't get fighter escorts anyway.

For the 3rd Part Mission sets, however, being able to set escorts to 'Randomly On' or 'Off' in the mission file would enable the mission creator/editor to switch all or some of the German fighter escorts 'Off' to give an historically more accurate German Bomber/Reccy mission. It would be easy then to assume that the 2nd or 3rd aircraft in a German Reccy or Art.Obs. flight is the Schutzstaffel escort, and German fighters would no longer routinely cross the lines in close support  of the Reccy and Bombing flights as they currently do.

B.

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I'm absolutely certain I'm not the first person to ask for this, but I would love the option to list different witnesses for each victory on the form, especially in BHaH II. This may be a coincidence or some kind of error in my perception, but I've found since picking up the new expansion that my AI flight leaders and flightmates are much more willing to continue a patrol after a scrap, rather than flying home every time. As a result, I've had a few flights with multiple encounters, and the best witness for one may not be the best witness for another.

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51 minutes ago, Mortuus said:

I'm absolutely certain I'm not the first person to ask for this, but I would love the option to list different witnesses for each victory on the form, especially in BHaH II. This may be a coincidence or some kind of error in my perception, but I've found since picking up the new expansion that my AI flight leaders and flightmates are much more willing to continue a patrol after a scrap, rather than flying home every time. As a result, I've had a few flights with multiple encounters, and the best witness for one may not be the best witness for another.

A fine idea.

As far as I know, while that exact option is not yet possible - it is (in the UE/PE vers. of WOFF) possible to list, manually, extra witness names in the witness box. Simply place a comma after the first witness you choose in the witness box, and then type out any other witnesses who are available from the pull-down witness list. In order to do this, manually click on the witness box after choosing your first witness from the pull-down list.

Also recommended is to use a comma to separate multiple witness names, rather than a semicolon (since a semicolon, it has been rumored, created oddities at times such as perpetual postponement of claims going through, etc.). Have not tried this in WOFF BH2 yet, but I am assuming that the witness box is "clickable" there too. I also leave a space after the comma, for good measure, and not to upset the claims system, in my backport 4.18 install.

While this isn't exactly what you are asking for - theoretically, including a multiple witness list will "hit home" every time, with at least one of those witnesses being relevant if you have multiple claims listed.

Cheers all and smooth claiming systems to you ("next time you must have witnesses"),

Von S :smile:

Edited by VonS
Added info.

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1 hour ago, VonS said:

A fine idea.

As far as I know, while that exact option is not yet possible - it is (in the UE/PE vers. of WOFF) possible to list, manually, extra witness names in the witness box. Simply place a comma after the first witness you choose in the witness box, and then type out any other witnesses who are available from the pull-down witness list. In order to do this, manually click on the witness box after choosing your first witness from the pull-down list.

Also recommended is to use a comma to separate multiple witness names, rather than a semicolon (since a semicolon, it has been rumored, created oddities at times such as perpetual postponement of claims going through, etc.). Have not tried this in WOFF BH2 yet, but I am assuming that the witness box is "clickable" there too. I also leave a space after the comma, for good measure, and not to upset the claims system, in my backport 4.18 install.

While this isn't exactly what you are asking for - theoretically, including a multiple witness list will "hit home" every time, with at least one of those witnesses being relevant if you have multiple claims listed.

Cheers all and smooth claiming systems to you ("next time you must have witnesses"),

Von S :smile:

Well, that's excellent to know! I've actually encountered the dreaded semicolon purgatory myself, and had been restraining my burned hands from touching the stove of mucking about any further. I'll have to give manually typing in extra names a try! My first BHaH II pilot met an unfortunate, tree-related demise* just after I posted my original reply, so I have a nice clean slate to test it on!

 

*what silly !@$^@#& put all those trees right  at the edge of the aerodrome where they can remove my undercarriage?

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a new idea: Disciplinary Proceedings (it's not the centre of a WW1-flightsim, but it was reality).
Only for example: you have a collision with a fellow, have hit a fellow with your bullets, have hit the wrong ground-unit or the wrong convoy with your bombs, or your flight is starting and you are staying on ground, ... .

An official report from your chief or an officiell investigation with all historical-possible results (acquittal, file-informed warning, disciplinary proceedings, penalty transfer, degradation, court martial, etc.) would be a enriching feature in my opinion. Of course it must be possible with the system.

 

Greetings!

 

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On 5/9/2021 at 1:59 PM, busdriver said:

 

Sorry, not sure how to get rid of an accidental quote on a tablet...

 

It's been mentioned before, but for witnesses, it would be good to be able to list artillery units, balloons, infantry, etc as well...

 

For mine, I would like to suggest a way to dither the transition from overcast to clear skies. Both views look great, but the transition is really jarring, probably more so than cloud pop. If there could just be some gradations as you go from one to the other would really help a lot.

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