Jump to content

Recommended Posts

"I'd gladly pay you Tuesday, for a hamburger today"

  • Haha 3

Share this post


Link to post
Share on other sites

Posted (edited)
On 2/22/2024 at 3:40 PM, Gepard said:

Jimbib sent me some static planes for populating the airfields:

Here the DC-9

where'e he get them from?  that model and even more so that bare metal looks mighter familiar

not trying to start a pissing contest,  that just looks like one of v2k's last projects. unless im misunderstanding and jimbib transformed that into a static via ini

Edited by daddyairplanes

Share this post


Link to post
Share on other sites

I'm not sure, but i think jimbib made this static planes by himself. It's not just an ini edited already existing plane.

Share this post


Link to post
Share on other sites
15 hours ago, swambast said:

Tough crowd...

The irony of your post, is it's quite interesting and your eye for detail to pick up on that fact quite impressive indeed.  And I like the fact that you proposed a more proper option.   

OK,  let's try to make it better!  I did some historical research and settled on this;  hopefully a more accurate improvement...  :smile:

image.thumb.png.459b97cb23ee02562fb4234400165896.png

image.thumb.png.f1dbbd89026861be80007c3136715f30.png

 

Looks good! :good:

Share this post


Link to post
Share on other sites
Posted (edited)

The static aircraft I've made so far are all conversions of existing models, some of them from open source models on the web, others are from here at CA... e.g. I have converted YEYEYE's Mi-24 from the Modders Repository into a static that can be placed onto a terrain - I wanted one for my MCAS Yuma and Tonopah Test Range airfields.

For a lot of the airliners I have manually re-mapped them to aircraft mods here at CA to take advantage of the great skins that already exist and as the eagle-eyed @daddyairplanes spotted, this is why my static DC-9 looks like Veltro's as it shares the texture, but is in fact a far lower poly model.

18 hours ago, daddyairplanes said:

unless im misunderstanding and jimbib transformed that into a static via ini

That would be the dream, but alas I don't think there is a way to do it with the gear animation extended etc. placed as terrain objects. The LOD can be referenced as a terrain object but they appear half sunked in the ground. Alternatively, I seem to recall it's possible to make 'engine-less' duplicate aircraft and place them as static flights in single missions, but that's a very long-winded way of just wanting to see some eye candy around airfields.

I much prefer the hybrid option of terrain object method (for specific aircraft in specific locations - think 737s on the Janet ramp at Groom Lake) combined with airfield parking for generic statics placed by the sim engine.

Edited by Jimbib
  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Sit rep. I'm still working on BoB2 1960th terrain. But progress is slow. This has to do with the fitting of the tiles for Guernsey island. It's a fiddling work. I'm looking for mismatches.

As example this screenshot. On the bottom you see at the reservoir that the tiles are not 100% fitting together.

img00379.thumb.JPG.3f954275bc56d1f549f287673a6655b1.JPG

This mistakes i'm looking for and try to correct them.

 

  • Like 3

Share this post


Link to post
Share on other sites
3 hours ago, Jimbib said:

That would be the dream, but alas I don't think there is a way to do it with the gear animation extended etc. placed as terrain objects. The LOD can be referenced as a terrain object but they appear half sunked in the ground. Alternatively, I seem to recall it's possible to make 'engine-less' duplicate aircraft and place them as static flights in single missions, but that's a very long-winded way of just wanting to see some eye candy around airfields.

i dont have the bit in messenger anymore, but the frontman for YAP-RW figured out a way to do decals on statics. i forget the specifics but the general idea was that he made them as ships rather than airfield objects

last i saw he had different numbers on C-17s on the ramp but that was the extent.  could be useful in the same fashion that my tga based airliner skins are (when they are whats parked on ramp) for airliners, tankers and cargo planes (the last two rarely deploying as a whole unit in theater)

again thank you. wasnt trying to start nothin, but i did put some time in on that one there, working with Ed from the beginning on it.  heworked me out on skin and tga placement, and i reciprocated with model fix requests! :biggrin:

  • Like 1

Share this post


Link to post
Share on other sites

Sitrep: I'm still on debugging of Guernsey tiles.

img00380.thumb.JPG.768fae41da3197b123f3ae090af3d947.JPG

  • Like 8

Share this post


Link to post
Share on other sites

Sitrep:  coastline tiles are now blended with sea tiles. Still they are jpg, thatswhy no waves, what cause the difference in the blue between coast tiles and sea tiles. It will change after converting to tga tiles.

img00382.thumb.JPG.968c1657cd5970750f327d9cedf934bf.JPG

  • Like 7

Share this post


Link to post
Share on other sites

I have started to place TOD objects (trees, houses) on Guernsey tiles. Two tiles are done, many others have to be done.

On the right side, the TOD's are already set, on the left side you see the "empty" tiles.

img00386.thumb.JPG.dbad8a5f86d7289a157d8769d79e7f6d.JPG

img00387.thumb.JPG.7387de4b10f93f50cd16e76d34df7828.JPG

img00388.thumb.JPG.3f3b3c4bde5b31b4ff209ecc0248c94b.JPG

 

  • Like 8

Share this post


Link to post
Share on other sites

Slow progress. Placing hundreds of trees and buildings is boring!

img00390.thumb.JPG.b9bc509d6f2fd074ac6213c35bcf450c.JPG

 

  • Like 7

Share this post


Link to post
Share on other sites

thought you have 7 days to create the world...

  • Haha 5

Share this post


Link to post
Share on other sites

he's a modder, not God

he gets 14 days to do it

  • Haha 5

Share this post


Link to post
Share on other sites

I'm still on placing the TOD objects on the map. It's a boring job, progress is slow.

img00397.thumb.JPG.8e1eef95b8a4720e185130ff19fb7d16.JPG

Unexpected and very rare thing happend during a testflight. 40 mm Bofors Flak really hit a plane.

img00398.thumb.JPG.4b62e32f77fff4b97bf8bb271de48f5d.JPG

 

  • Like 5
  • Haha 1

Share this post


Link to post
Share on other sites
Posted (edited)

Slow but steady progress, while placing TOD objects on Guernsey. To set up to 800 trees and up to 500 buildings per tile on the map needs time.

img00394.thumb.JPG.7a8aab7f238577ae93a541a5e2d70824.JPG

Edited by Gepard
  • Like 10
  • Thanks 1

Share this post


Link to post
Share on other sites

Today i was able to finish the TOD objects placement on Guernsey island. I dont know how many trees and houses i placed on the 34 tiles. It must be thousands. The result looks so:

img00407.thumb.JPG.3700b08b2654007e00cee526549e46e4.JPG

img00408.thumb.JPG.8d45a769de88fe479901809fc9a6d22d.JPG

img00409.thumb.JPG.74d8f0f4dbbaec85775f5635038d0205.JPG

img00410.thumb.JPG.fcc64f9041b3da20267180502952b671.JPG

img00411.thumb.JPG.9f9c63c79caeeb407fbfb7fea4a07122.JPG

 

The next step will be to convert the tiles from jpg to tga format. So i will get the waves.

BTW waves. They were defined by waternormal.bmp file. I have tried to replace it with a jpg file, but i had no success. Does someone know in which ini file the waternormal.bmp can be found?

 

 

  • Like 8

Share this post


Link to post
Share on other sites
1 hour ago, Gepard said:

BTW waves. They were defined by waternormal.bmp file. I have tried to replace it with a jpg file, but i had no success. Does someone know in which ini file the waternormal.bmp can be found?

No ini file, the texture is called inside the FX shader for water. You cannot change the format for the waternormal texture file that the shader wants, unless you unpack the FX shader with Mue's extractor, edit it and include it in the package.

  • Like 2

Share this post


Link to post
Share on other sites

LOVE those harbor tiles!!! Great work!!! :drinks:

  • Like 1

Share this post


Link to post
Share on other sites

At the moment i'm converting jpg to tga tiles, so that the waves and reflections of the sea are visible now.

But i have a problem, that drives me crazy. I get a slight color contrast between the coastal tiles of Guernsey and the sea tiles. It is not very big, but visible. To show you the problem i post this screenshot.

img00408.thumb.JPG.c5a5d8ca70a121029e98dd018f228526.JPG

If you look over the tail of the Phantom you can see a slight contrast line between two tiles, which goes from the back of the plane to the right upper corner of the screenshot.

And i dont know, how to fix it. Surely it is only a small error, which can easily corrected. But what error?

Share this post


Link to post
Share on other sites

Looks like a small alpha channel mismatch to me.

  • Like 1

Share this post


Link to post
Share on other sites

Ups, small mistake while making TGA tiles.

img00419.thumb.JPG.5edfe8da88730d8f69386ca9bcce27df.JPG

  • Like 2

Share this post


Link to post
Share on other sites

not a mistake

its part of 74 Squadron, flying under the alien mothership in the UKs response to their arrival....:biggrin:

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

or, just a large shoal

  • Like 1

Share this post


Link to post
Share on other sites

When i was watching the US elections, saw and heared the hate between the two political partys, i was thinking" How about a "Trump vs Harris terrain"?" Located around the big lakes in the USA, lets say Michigan.

Only such an idea.

img00426.thumb.JPG.635c40713d0c99e809416386d7301571.JPG

img00427.thumb.JPG.56d928dde560bc69d49ba0bed3a499a6.JPG

img00428.thumb.JPG.a5116de2052aa7bbce3248ef1d661946.JPG

Okay, wrong nation markings on the Phantom. My fault.

 

 

Edited by Gepard
  • Like 2
  • Haha 3

Share this post


Link to post
Share on other sites

Now some screenshots with the correct Phantom for that terrain.

img00429.thumb.JPG.09c948e6199566645623457ad7d51cfa.JPG

img00430.thumb.JPG.dad414135a0c7908c35c5fbda5ae7cd8.JPG

img00431.thumb.JPG.7d83f6dd26f4216de4e343f78083ad50.JPG

  • Like 5

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..