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1 hour ago, PJB said:

im running and modding sf2 since 11 years on intel hd 3000 cpu 2.5ghz works totally fine and smooth

since i have downloaded this patch mig-19 cockpits , mirages are fully disappeared 

and i have lost my paid dlc planes too 😭💔

I think you installed the mods in the wrong way.  I recommend you to clean theSF2 mod folder and start over.  

Make sure you read the README carefully. 


Eagle114th

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1 hour ago, Eagle114th said:

I think you installed the mods in the wrong way.  I recommend you to clean theSF2 mod folder and start over.  

Make sure you read the README carefully. 


Eagle114th

plane mods will not work even with clean install bcoz i have lost dlc planes 💔

 

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11 minutes ago, PJB said:

plane mods will not work even with clean install bcoz i have lost dlc planes 💔

 

May I ask, do you have SF2 + ALL expansion pack + ALL DLCs?  I just realized I forgot to add to the readme stating that this mod is bieng built with SF2 Complete Edition.


Eagle114th

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It is not possible to lose any aircraft in this game. Either stock or dlc. The moment you install the game dlc aircraft is there. Unless you will uninstall. You can mod DLC aircraft, change the name, or whatever you want. But you still have access to original DLC aircraft after that. Unless DLC aircraft comes from someone ass.

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he might have meant pits, and in game access.

still highly unlikely as it generally take a conscious effort to remove a stock plane from an install.

plus if ya been in SF2 for 11 years, ya know the first rule of this fight club is back up ya sh!#!!!!!!

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5 hours ago, daddyairplanes said:

he might have meant pits, and in game access.

still highly unlikely as it generally take a conscious effort to remove a stock plane from an install.

plus if ya been in SF2 for 11 years, ya know the first rule of this fight club is back up ya sh!#!!!!!!

i even moved my mods folder to backup and then installed in this patch as a totally new mod but it gave me alot of glitches , its the 1st time i faced bugs in the simulator 

Edited by PJB

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14 hours ago, Eagle114th said:

May I ask, do you have SF2 + ALL expansion pack + ALL DLCs?  I just realized I forgot to add to the readme stating that this mod is bieng built with SF2 Complete Edition.


Eagle114th

yes i have SFCE bro

i think i have to add dlc planes again in the mod folder to fix the bug 

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54 minutes ago, PJB said:

yes i have SFCE bro

i think i have to add dlc planes again in the mod folder to fix the bug 

I don't mean SFCE;  What I am meant to ask is if you have SF2 + All expansion + DLC or SF2 complete edition?

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41 minutes ago, Eagle114th said:

I don't mean SFCE;  What I am meant to ask is if you have SF2 + All expansion + DLC or SF2 complete edition?

i have strike fighters 2 all merge install + expension packs and some dlc planes too 

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3 minutes ago, PJB said:

i have strike fighters 2 all merge install + expension packs and some dlc planes too 

Ah I see, that may be a problem.  You only have some DLCs.  I recommend you to move only what you have in the Aircraft folder folder, instead of just moving all folders into SF2.   As I have stated, I am building the mods with SF2 completed edition, which means SF2 + all expansion + all DLCs. 


Eagle114th

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1 hour ago, PJB said:

i even moved my mods folder to backup and then installed in this patch as a totally new mod but it gave me alot of glitches , its the 1st time i faced bugs in the simulator 

You may have installed in the wrong orders or missed the specific patches.  I can understand that not having SF2 complete edition, there are too many steps installing SF2 + expansion pack + DLCs + patches.  Therefore, it is easy to get lost in it.  I have been testing my mods, it did not cause any problems.  As stated, this mod is based on SF2 Complete Edition.  


Eagle114th

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Hello everyone!

Report for today:

I am still working on F-4s overhaul.  it surprised me that each time I reearch on various F-4s, they come out with information that surprised me.  For example, UK phantoms have the ability to use Sidewinders while loading twin rocket pods at the same time.  TW UK F-4s did not allow that.  Now that is fixed.  Here is a picture of actual UK F-4K:

Udfouiy.png

F-4K Phantom FGR.1 in SFCE:

img00121


Eagle114th

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No disrespect, but if I were you, I would not take all pictures as pure truth. I do not mean you are looking at a fake picture. It seems to me the aircraft on the picture is being prepared for an exhibition or something similar and is being loaded for show purposes, not necessarily for practical purposes in an actual warfare. I am not an expert and I might be wrong, but there seems to be too liitle clearance between the AIM-9s and the rocket pods. The other thing that is making me look with a suspicious eye is that in the picture you have a TER loaded with 2 rocket pods and a bomb at the same time. I have not seen other examples of such mixed load on a TER. Until someone knowledgeable or experienced says otherwise, or until I saw inflight pictures of such load on an aircraft during a real mission, I would rather consider this load as an unrealistic one, just for show purposes. Again, I mean no disrespect.

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17 minutes ago, Svetlin said:

No disrespect, but if I were you, I would not take all pictures as pure truth. I do not mean you are looking at a fake picture. It seems to me the aircraft on the picture is being prepared for an exhibition or something similar and is being loaded for show purposes, not necessarily for practical purposes in an actual warfare. I am not an expert and I might be wrong, but there seems to be too liitle clearance between the AIM-9s and the rocket pods. The other thing that is making me look with a suspicious eye is that in the picture you have a TER loaded with 2 rocket pods and a bomb at the same time. I have not seen other examples of such mixed load on a TER. Until someone knowledgeable or experienced says otherwise, or until I saw inflight pictures of such load on an aircraft during a real mission, I would rather consider this load as an unrealistic one, just for show purposes. Again, I mean no disrespect.

I am happy to see more feedback!  By the way, that is understandable.  You have the reasons to state this. I am going to restore the limits of using sidewinder so you can’t load then if using bombs or rocket pods.  As I state before, I learn new things everyday. And I appreciate your advice. 
 

 

Cheers!

Edited by Eagle114th

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That photograph was just an airshow static loadout, rockets and aim9 were never carried together operationally.

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case in point. and why research takes soo, soo long. trust no one :lol:

20120305030730-91b68c12-me.jpg.fbb86d6148545bf0d02425be5c38fa09.jpg

real photo. fake loadout.

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On 7/6/2022 at 11:02 PM, yakarov79 said:

It is not possible to lose any aircraft in this game. Either stock or dlc. The moment you install the game dlc aircraft is there. Unless you will uninstall. You can mod DLC aircraft, change the name, or whatever you want. But you still have access to original DLC aircraft after that. Unless DLC aircraft comes from someone ass.

im talking about paid dlc aircrafts from thirdwire website 

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On 7/7/2022 at 10:08 AM, Eagle114th said:

Ah I see, that may be a problem.  You only have some DLCs.  I recommend you to move only what you have in the Aircraft folder folder, instead of just moving all folders into SF2.   As I have stated, I am building the mods with SF2 completed edition, which means SF2 + all expansion + all DLCs. 


Eagle114th

i fixed that by adding mirage dlc planes again 😁✌️

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Hello everyone,

I have to put the project on halt for now.  The life situation suddenly changed.  My wife is in hospital and I am doing everything to take care of the situation.  It is the hardest time in my life.  I need to step away from CombatAce for time being until the situation improves.  I will be back someday.


Eagle114th

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Taking care of her is FAR more important than a silly computer game. You just do what you need for her, and we'll all pray for her recovery.

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Sorry to hear Eagle 114th - you are doing the right thing and I pray she pulls through.

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God bless you and your family.

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Take care of your wife, wish her a speedy and complete recovery!

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Hello everyone,

It have been a while since I have posted here.  I want to thank everyone for all the supports.  My wife have been making remarkable recover with her health.  We are continuing to work together on our health recovery.  Not only she is working on healing her health, something happened to me as well.  (My eye health just decided to go haywire again after going through stresful situations.  It can't be helped and I have been making some progress on the healings through!)

However, no matter what, we won't give up on the goal of being healed completely.  

I sincerely miss working on Saad - Zafir and SFCE projects.  I do not know what the future will bring, however, when my wife and I are doing very well, I would be more than happy to work on both SFCE and Saad - Zafir project again.

I hope that all is well with everyone here too!


Cheers!


Eagle114th

Edited by Eagle114th
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  • Similar Content

    • By Eagle114th
      Hello everyone,

      I am  re-creating the posts after hte ideas came up about the name of proejcts and what it is about.  This project is to be known as  SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse  for our mods, as well for customizing our SF2 installation.  You will need to put them into aircraft folder and customize the .ini   files, in order, for them to appear in-game.

      This is what I find so enjoayble and I noticed that not many simulation does this.  This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods.

      I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now.  I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2.

      1) Texture issues:  What can be done is chan ging radar scope texture.  But the problem is that, the radar symbols / lines colors can not be changed.  We are stuck with default green SF2 radar symbosl /lines / circles.  And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it.  So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it.  

      Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences.

      2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example,  they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits.  And another issue is radar colors of green, it need to be readable, therefore further darken the texture.  So they might will appear  darker compared to the photo.  (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures).

      3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft.  But I still have the hope.  The reason why I have hope is because, I am part of the community that is modding Jane's series simulation.  That simulation is almost 30 years old and people still mods it.  It amazes me, therefore gives me hopes.

      Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs.  What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits.  That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits.  Then here it is, SF2: Avionics Community Pack!

      What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the  avioniocs improvement.  

      If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too.

      The next posts will cover what I am doing with both F-89s and A-4s  gunsights, radar scope, and rwr, along with F-89's radar scope.

      ------------------------------------------------------------------------------------------------------------------

      DOWNLAOD: SF2 ACP v0.2


      ------------------------------------------------------------------------------------------------------------------

      Cheers!
    • By Eagle114th
      SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2
      View File

      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
      ---------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar scope and another avionic equipment (See note #1)
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Templates for gunsight and radar scope
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
      NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
      ---------------------------------------------------------
      TEMPLATES
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
      ---------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ---------------------------------------------------------
      Installation:
      Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
      NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
      Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
      ---------------------------------------------------------
      Changelog
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      ---------------------------------------------------------
      Current / Future plans
      I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      ---------------------------------------------------------
      CREDIT:
      - dtmdragon:  F-8 packs for radar and other assets from cockpits
      - Stary: new cockpits for SF2 aircraft, including F-89s
      - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
      - Wing over Korea:  Gunsight textures.
      - Combatace and Combat flight sim tavern: feedback and supports
      - Thirdwire (TK): Strike fighter 2 simulation
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
    • By Eagle114th


      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
      ---------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar scope and another avionic equipment (See note #1)
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Templates for gunsight and radar scope
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
      NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
      ---------------------------------------------------------
      TEMPLATES
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
      ---------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ---------------------------------------------------------
      Installation:
      Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
      NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
      Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
      ---------------------------------------------------------
      Changelog
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      ---------------------------------------------------------
      Current / Future plans
      I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      ---------------------------------------------------------
      CREDIT:
      - dtmdragon:  F-8 packs for radar and other assets from cockpits
      - Stary: new cockpits for SF2 aircraft, including F-89s
      - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
      - Wing over Korea:  Gunsight textures.
      - Combatace and Combat flight sim tavern: feedback and supports
      - Thirdwire (TK): Strike fighter 2 simulation
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
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