+simonmiller416 Posted July 2 Author Posted July 2 (edited) There are other things here, my account problem, well... my paypal has not been working, but when I need it, I will find a way, such as finding my friends, such as paying through other channels etc... Anyway, I don't intend to "escape" CA, the mods I make here, if I can confirm that they are indeed legal (because even after a lot of transformation ,almost 90% of my materials come from the Internet), then I will publish them. Edited July 2 by simonmiller416 7 Quote
+simonmiller416 Posted August 28 Author Posted August 28 I recently got back into playing and modding SF2 and was trying to solve a problem I'd been unable to solve for a long time. The Marines in my game seem to be very considerate of taxpayers, saving Uncle Sam a ton of money by not firing at the enemy. I did a lot of debugging, ensuring the EW and SAM radars were properly positioned on the map, and that the datalink between them was true. I also made sure they actually had mmunition ready. I also made sure the ECM wasn't active on the aircraft I was testing. Yes, they were not completely unable to fire, I could see those MIM-104s flying around, but their willingness to do so was quite low, especially PAC-2. I have no idea what to do yet, but I'll keep an eye on it. 3 Quote
+EricJ Posted August 28 Posted August 28 Which is weird because REDFOR SAMs have no problem that I've seen fire at me. 2 Quote
+Wrench Posted August 28 Posted August 28 That's because the game was never really designed from it's beginning to support Blue SAMs. Don't you think TK would have added them from 2003 onward?? (I'm not including shipboard SAMs, as that's an NA add on, and does have slightly different coding) 2 Quote
+EricJ Posted August 28 Posted August 28 10 minutes ago, Wrench said: That's because the game was never really designed from it's beginning to support Blue SAMs. Don't you think TK would have added them from 2003 onward?? (I'm not including shipboard SAMs, as that's an NA add on, and does have slightly different coding) WTF kind of reasoning is that? That's like the dumbest thing I've ever heard. Why allow Blue SAMs when they don't work????? 1 Quote
+simonmiller416 Posted August 28 Author Posted August 28 2 hours ago, EricJ said: WTF kind of reasoning is that? That's like the dumbest thing I've ever heard. Why allow Blue SAMs when they don't work????? totally agree with this 1 Quote
+dtmdragon Posted August 28 Posted August 28 The work around is to set blue SAMs up as blue AAA. It means that you have to incorporate a radar into each individual blue SAM data.ini. 2 Quote
+Wrench Posted August 29 Posted August 29 You all are forgetting that I've been here in SF since Day 2, and I've pretty much seen it all. I'm one of the Last of the Originals still around. By 2006 TK had done whatever was necessary, as Pasko had released the first HAWKs and Chapparals*. All the Blue SAMs work for me, so I don't know why the OP is having issues. Don't matter if it's a HAWk Nike, Rapier, Bloodhound. It could be how they're set up on the terrain. You CANNOT call them directly in the _targets ini. You have to use generic tags. *it's actually set as Mobil_AAA 1 Quote
+Menrva Posted August 29 Posted August 29 38 minutes ago, Wrench said: It could be how they're set up on the terrain. You CANNOT call them directly in the _targets ini. You have to use generic tags. What Wrench says, it's not true that Blue SAMs don't work, they work alright. SAM launchers in the terrain's targets.ini must be added as SAM_LAUNCHER. That's the generic tag that spawns working SAM launchers. You can't tell the game to spawn a specific SAM, this decision must be left to the game engine with the generic tag. Working Blue SAMs are featured in my terrain packages and in the ODS 30AE mod; try flying an Iraqi aircraft towards Saudi/Coalition airbases and you'll be facing AAA and SAMs. 1 2 Quote
+simonmiller416 Posted August 29 Author Posted August 29 (edited) I mean they are not "don't work" ,they can spawn normally on the map,there is no problem . The POINT is ,the chance to fire is very low, most of the time they just point the launcher at the enemy aircraft. Even if I try to shorten the launch time,increase their search and tracking strength, improve their missile capabilities, etc. Edited August 29 by simonmiller416 Quote
+yakarov79 Posted August 30 Posted August 30 Then it is a data issue. Get a working red SAM system, make a copy, and re-data it into blue SAM ( not just userlist.ini - separate the whole SAM system into blue), then you will see that blues are quite capable too. 4 Quote
+simonmiller416 Posted September 10 Author Posted September 10 Things have made some progress. The problem is that I first applied the S-300 data(or something else, that was a long time ago) at the beginning. So when I added ShowMissile=TRUE, I found that these missiles actually remained in a vertical upward attitude and could not be launched. After I fixed WeaponSystem data, they all returned to normal working state. 7 Quote
+simonmiller416 Posted October 14 Author Posted October 14 (edited) Can I delete my mods already uploaded? Maybe I'm stupid, but I can't seem to find any options available. Nah don't worry about it. My main goal is to delete those standalone mods, I want to put them all into some Weapons Pack. I've been making some additional USAF/USN and Russian weapons over the past year and I'd like to release packs based on where they were made. Edited October 14 by simonmiller416 1 Quote
+simonmiller416 Posted Friday at 08:28 PM Author Posted Friday at 08:28 PM (edited) So basically, I'm revamping some weapons to make them look better and have more accurate data. I hope to make it clear that this is not a competition with all the masters for fame,and not to deny the path of the predecessors.These will just be supplement and update to our community. As I mentioned in the WIP thread, I plan to release them the way as PLA weapons expansion pack. So far, I have completed or are close to completing the following: R-33; R-37/37M; R-73/73M/74/74M/74M2; R-77/77-1/77M; KH-35/35U; KH-47M2; KH-555/55SM; AGM-88G AARGM-ER; Edited Friday at 08:29 PM by simonmiller416 8 Quote
+EricJ Posted Friday at 09:20 PM Posted Friday at 09:20 PM Nice, I need to try your helos though, that SOAR bird is calling out to me. 1 Quote
+simonmiller416 Posted Saturday at 07:19 AM Author Posted Saturday at 07:19 AM 9 hours ago, EricJ said: Nice, I need to try your helos though, that SOAR bird is calling out to me. very nice bird with top operators,fr 2 Quote
+EricJ Posted Saturday at 02:13 PM Posted Saturday at 02:13 PM 6 hours ago, simonmiller416 said: very nice bird with top operators,fr Yeah it does have that mystique though Quote
+simonmiller416 Posted 16 hours ago Author Posted 16 hours ago Regarding this air-launched ballistic missile, I don't know if there has ever been a similar product in our community. At present, I have basically completed its design based on my own experience. twz has a report on this weapon: China’s JL-1 Air Launched Ballistic Missile’s Official Debut Is A Big Deal ,its range and trajectory are much farther and higher than what we're used to seeing in SF2, so its performance in the game will definitely not be 100% realistic, but it will be fun. If anyone is interested in this and is willing to help me complete the "third-party testing", please DM me. 3 Quote
+daddyairplanes Posted 10 hours ago Posted 10 hours ago you sir, are prime proof of why i say this sim aint dead yet 1 Quote
Nightshade/PR Posted 10 hours ago Posted 10 hours ago (edited) And we can put nukes on the too??!!??? Be still my explosive heart!!!!!!!! Edited 10 hours ago by Nightshade/PR 1 1 Quote
+simonmiller416 Posted 10 hours ago Author Posted 10 hours ago In addition, I have some ideas, of course, inspired by video games such as the ACE COMBAT series. We can make some land-based ballistic missiles, or launch vehicles,as long as they are ASM, they can become a target in SF2, and players can try several ways to play. For example, destroying them before launch, attempting to intercept them in the early stages of launch, or acting as a "protector" and intercepting enemies that attempt to destroy them. 1 Quote
+simonmiller416 Posted 10 hours ago Author Posted 10 hours ago 1 minute ago, Nightshade/PR said: And we can put nukes on the too??!!??? THAT IS A MUST!!!!!!!! Quote
Nightshade/PR Posted 9 hours ago Posted 9 hours ago I have seen the future!!! Or at least Friday..... 2 Quote
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