simonmiller416 Posted July 2 Author Posted July 2 (edited) There are other things here, my account problem, well... my paypal has not been working, but when I need it, I will find a way, such as finding my friends, such as paying through other channels etc... Anyway, I don't intend to "escape" CA, the mods I make here, if I can confirm that they are indeed legal (because even after a lot of transformation ,almost 90% of my materials come from the Internet), then I will publish them. Edited July 2 by simonmiller416 7 Quote
simonmiller416 Posted August 28 Author Posted August 28 I recently got back into playing and modding SF2 and was trying to solve a problem I'd been unable to solve for a long time. The Marines in my game seem to be very considerate of taxpayers, saving Uncle Sam a ton of money by not firing at the enemy. I did a lot of debugging, ensuring the EW and SAM radars were properly positioned on the map, and that the datalink between them was true. I also made sure they actually had mmunition ready. I also made sure the ECM wasn't active on the aircraft I was testing. Yes, they were not completely unable to fire, I could see those MIM-104s flying around, but their willingness to do so was quite low, especially PAC-2. I have no idea what to do yet, but I'll keep an eye on it. 1 Quote
EricJ Posted August 28 Posted August 28 Which is weird because REDFOR SAMs have no problem that I've seen fire at me. 1 Quote
Wrench Posted August 28 Posted August 28 That's because the game was never really designed from it's beginning to support Blue SAMs. Don't you think TK would have added them from 2003 onward?? (I'm not including shipboard SAMs, as that's an NA add on, and does have slightly different coding) 2 Quote
EricJ Posted August 28 Posted August 28 10 minutes ago, Wrench said: That's because the game was never really designed from it's beginning to support Blue SAMs. Don't you think TK would have added them from 2003 onward?? (I'm not including shipboard SAMs, as that's an NA add on, and does have slightly different coding) WTF kind of reasoning is that? That's like the dumbest thing I've ever heard. Why allow Blue SAMs when they don't work????? 1 Quote
simonmiller416 Posted August 28 Author Posted August 28 2 hours ago, EricJ said: WTF kind of reasoning is that? That's like the dumbest thing I've ever heard. Why allow Blue SAMs when they don't work????? totally agree with this 1 Quote
+dtmdragon Posted August 28 Posted August 28 The work around is to set blue SAMs up as blue AAA. It means that you have to incorporate a radar into each individual blue SAM data.ini. 1 Quote
Wrench Posted August 29 Posted August 29 You all are forgetting that I've been here in SF since Day 2, and I've pretty much seen it all. I'm one of the Last of the Originals still around. By 2006 TK had done whatever was necessary, as Pasko had released the first HAWKs and Chapparals*. All the Blue SAMs work for me, so I don't know why the OP is having issues. Don't matter if it's a HAWk Nike, Rapier, Bloodhound. It could be how they're set up on the terrain. You CANNOT call them directly in the _targets ini. You have to use generic tags. *it's actually set as Mobil_AAA 1 Quote
+Menrva Posted August 29 Posted August 29 38 minutes ago, Wrench said: It could be how they're set up on the terrain. You CANNOT call them directly in the _targets ini. You have to use generic tags. What Wrench says, it's not true that Blue SAMs don't work, they work alright. SAM launchers in the terrain's targets.ini must be added as SAM_LAUNCHER. That's the generic tag that spawns working SAM launchers. You can't tell the game to spawn a specific SAM, this decision must be left to the game engine with the generic tag. Working Blue SAMs are featured in my terrain packages and in the ODS 30AE mod; try flying an Iraqi aircraft towards Saudi/Coalition airbases and you'll be facing AAA and SAMs. 2 Quote
simonmiller416 Posted August 29 Author Posted August 29 (edited) I mean they are not "don't work" ,they can spawn normally on the map,there is no problem . The POINT is ,the chance to fire is very low, most of the time they just point the launcher at the enemy aircraft. Even if I try to shorten the launch time,increase their search and tracking strength, improve their missile capabilities, etc. Edited August 29 by simonmiller416 Quote
yakarov79 Posted August 30 Posted August 30 Then it is a data issue. Get a working red SAM system, make a copy, and re-data it into blue SAM ( not just userlist.ini - separate the whole SAM system into blue), then you will see that blues are quite capable too. 3 Quote
simonmiller416 Posted September 10 Author Posted September 10 Things have made some progress. The problem is that I first applied the S-300 data(or something else, that was a long time ago) at the beginning. So when I added ShowMissile=TRUE, I found that these missiles actually remained in a vertical upward attitude and could not be launched. After I fixed WeaponSystem data, they all returned to normal working state. 6 Quote
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