+GKABS Posted March 22, 2024 Posted March 22, 2024 View File A-6A Early Intruder Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6A Early Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.4 -Two new skins -3d max model fix -Resized the pilot -Other fixes (too many to list -Data fix 1.0.3 - Fixed some issues with the model - Resized the engine intake - Fixed the size of the DRAFairing_AA - Added right-side exhaust pipe - Added cockpit top lights and misc. - Fixed some data file issues. 1.0.2 - Fixed GroupLimit=" entry thanks to Svetlin - Added MER entries under weapons thanks to Svetlin - Fixed some entries in the data file thanks to Cliff7600 - Fixed the AOA so they don't show in flight. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. Coupi: for making the data files and FM and the skin. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. yakarov79: for making two new texture sets. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 03/22/2024 Category A-6 2 2 Quote
Viggen Posted March 23, 2024 Posted March 23, 2024 New Intruders are very appreciated! Thank you GKABS and team! 1 Quote
Mr_Tayto Posted March 24, 2024 Posted March 24, 2024 Hey OP, a quick Q before I install. Does this cancel the CCIP mod I already have in my FOTI Intruders? Does it include CCIP (is this the "bombing system" you mean)? Quote
madvad Posted March 25, 2024 Posted March 25, 2024 17 hours ago, Mr_Tayto said: Hey OP, a quick Q before I install. Does this cancel the CCIP mod I already have in my FOTI Intruders? Does it include CCIP (is this the "bombing system" you mean)? It have CCIP Quote
Wrench Posted March 25, 2024 Posted March 25, 2024 It wouldn't make any difference anyways; you're talking about 2 different aircraft with 2 different, individual folders. what resides in one, will not effect the other. Basic (SF) game mechanics Quote
Mr_Tayto Posted April 17, 2024 Posted April 17, 2024 On 3/25/2024 at 5:17 PM, Wrench said: It wouldn't make any difference anyways; you're talking about 2 different aircraft with 2 different, individual folders. what resides in one, will not effect the other. Basic (SF) game mechanics Right enough, thanks. I have finally downloaded it tonight; can it be used in the campaigns? Do I have to select from the list at Campaign start? Quote
Mr_Tayto Posted August 18, 2024 Posted August 18, 2024 Just one question (now I finally got round to installing) - is this how the radar screen should look? It doesn't seem to work "like a radar", I see no targets on the scan, and it's the same for terrain following. I'm sure I've done something wrong! Quote
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