Jump to content

Recommended Posts

Hi everyone,

I recently got into weapon modding and wanted to edit some missiles.

I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.

I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.

Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.

I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).

So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?

Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong

Share this post


Link to post
Share on other sites

I used Extract All for the CAT File extractor and it worked fine for me. It takes a while of course, but they should be in there somewhere.

 

Edited by EricJ
  • Thanks 1

Share this post


Link to post
Share on other sites
9 minutes ago, EricJ said:

I used Extract All for the CAT File extractor and it worked fine for me. It takes a while of course, but they should be in there somewhere.

 

660bfed0d1306_Screenshot(547).png.6074bd3686749a966080ce50306ee44c.png

It's grey and unclickable to me, it forces me to select a file, but then that sentence shows up

Share this post


Link to post
Share on other sites

If it keeps that up then just download this file from the site and edit the weapons therein to your liking. It should contain everything you need including models, skins and data files. You can put these in your Objects\Weapons folder

 

  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Righteous26 said:

If it keeps that up then just download this file from the site and edit the weapons therein to your liking. It should contain everything you need including models, skins and data files. You can put these in your Objects\Weapons folder

 

Yep that's just what i looked for, and it worked!

Thank you very much.

Are there packs for every weapon?

And if I really need to use the CAT Extractor, what can i do?

Share this post


Link to post
Share on other sites

I would check the cat files to ensure that they have names like ObjectData001.cat and are large. They should be tens to hundreds of megabytes each.

  • Thanks 1

Share this post


Link to post
Share on other sites
14 hours ago, Righteous26 said:

I would check the cat files to ensure that they have names like ObjectData001.cat and are large. They should be tens to hundreds of megabytes each.

Yep they look just like that, i can see them when trying to select them, but once i click it wont' let me extract anything just like i told you.

Share this post


Link to post
Share on other sites

back to the original question, are the weapons youre trying to edit stock?

stock weapons (or decals, pilots and guns) do not show out of the box. you have to extract at least the weapon ini from the cat and place it in your weapons folder (creating a weapons folder if your install is very much stock). when you extract it, a folder will be created for whatever your extracting

stock aircraft and ground objects are the only ones that will have folders in a vanilla stock install

 

final question: when yours was greyed out, had you selected(clicked on) at least one file?

Edited by daddyairplanes
  • Thanks 1

Share this post


Link to post
Share on other sites
19 hours ago, daddyairplanes said:

back to the original question, are the weapons youre trying to edit stock?

stock weapons (or decals, pilots and guns) do not show out of the box. you have to extract at least the weapon ini from the cat and place it in your weapons folder (creating a weapons folder if your install is very much stock). when you extract it, a folder will be created for whatever your extracting

stock aircraft and ground objects are the only ones that will have folders in a vanilla stock install

 

final question: when yours was greyed out, had you selected(clicked on) at least one file?

I think they are, like they are built-in the game and i can use them, but they're not there inside Weapons folder.

I don't have any WEAPONS.INI or GUNS.INI file, idk why but it's not present.

I tried using CE but it doesn't let me extract anything, not even EXTRACT ALL works.

Yep it let me open and see "Object etc etc." cat files, when i click them nothing shows up and buttons stay greyed out

Share this post


Link to post
Share on other sites

they wont be in the weapons folder if they are stock. the game will call it from the CATs unless you put something into the weapons folder.

same for those ini's, although ive never had any issue not having it in the folder. main thing they appear to do is have a compilation of all the inis for the stock weps/guns (item ini or data ini i dont recall which). but again, ive gotten by just fine without it.

check PM

  • Thanks 1

Share this post


Link to post
Share on other sites
8 hours ago, daddyairplanes said:

they wont be in the weapons folder if they are stock. the game will call it from the CATs unless you put something into the weapons folder.

same for those ini's, although ive never had any issue not having it in the folder. main thing they appear to do is have a compilation of all the inis for the stock weps/guns (item ini or data ini i dont recall which). but again, ive gotten by just fine without it.

check PM

Thanks!!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By VonS

       
      Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
      Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
      Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
      Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2).
      *** See my main profile page, under the "about me" tab, for relevant download links.
       
      Happy flying,
      Von S 
       
       
    • By TheUnseenWalrus
      Hi, I would like to know if its possible to put Aim-7 sparrows onto the Israeli F-16A in the Israel DLC. By default, the answer is no, but I was wondering if it was possible by tweaking the game somehow.
    • By Viper63a


      View File SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB
      SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
      v2.0 20241207
      -------------------------------------------------------------
      This mod includes upgraded version of...
      * F-111A Combat Lancer jets for Vietnam 1968: The 428th, 429th and 430th TFS from Tahkli RTAFB!
       
      -------------------------------------------------------------
      Installation: Important!
      -------------------------------------------------------------
      * Backup\Delete\Move the "F-111A" folder out of your installation "\Aircraft\" & "\Decals\" folders...
       
      * Unzip and copy the contents of the the uncompressed "To_Mod_Folder" folder to your StrikeFighter2 mod folder and overwrite if required. 
       
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack. 
      -------------------------------------------------------------
      Enjoy!
      =Viper=
       
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits: Updated by Viper63a, dtmdragon, Lel and Fanatic Modder!
      -------------------------------------------------------------
      -------------------------------------------------------------
       
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) 
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
       
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
       
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
       
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
       
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) 
      http://combatace.com/files/file/15143-the-afterburner-mod/
       
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
       
       
      Submitter Viper63a Submitted 06/17/2015 Category F-111  
    • By Viper63a
      SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
      v2.0 20241207
      -------------------------------------------------------------
      This mod includes upgraded version of...
      * F-111A Combat Lancer jets for Vietnam 1968: The 428th, 429th and 430th TFS from Tahkli RTAFB!
       
      -------------------------------------------------------------
      Installation: Important!
      -------------------------------------------------------------
      * Backup\Delete\Move the "F-111A" folder out of your installation "\Aircraft\" & "\Decals\" folders...
       
      * Unzip and copy the contents of the the uncompressed "To_Mod_Folder" folder to your StrikeFighter2 mod folder and overwrite if required. 
       
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack. 
      -------------------------------------------------------------
      Enjoy!
      =Viper=
       
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits: Updated by Viper63a, dtmdragon, Lel and Fanatic Modder!
      -------------------------------------------------------------
      -------------------------------------------------------------
       
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) 
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
       
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
       
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
       
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
       
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) 
      http://combatace.com/files/file/15143-the-afterburner-mod/
       
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
       
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..