EricJ Posted January 26 Posted January 26 Yeah it's the Avionics.ini as it works as intended for me (saw a friendly radar on the RWR display Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 2 minutes ago, EricJ said: Yeah it's the Avionics.ini as it works as intended for me (saw a friendly radar on the RWR display Thanks will check it , but the entrys are more or less the same as the standard ones except for the radar size will see what i can do 2 Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 24 minutes ago, EricJ said: Yeah sure, will do could you delete this entry on top in the Avionics.ini RadarTextureSize=512 has nothing to do with the RWR display but who knows i checked the entrys for the RWR it is exactly the same as the standard TW , so will start working on the Radar settings 1 Quote
+FLOGGER23 Posted January 26 Posted January 26 (edited) 47 minutes ago, ravenclaw_007 said: mmmhhh.... i dont know if i realy should tell you , you may think i´m a bit crazy the out file for the F_4D_78 cockpit is showing this Num Nodes: 1275 Total: (219435 polys, 198946 verts) Mesh Max: (7688 polys, 5860 verts) Hahaha, ok if I go around 60k for my pits i believe i will be sort of safe. You are still one of my role models hahahaha Edited January 26 by FLOGGER23 1 Quote
citizen67 Posted January 26 Posted January 26 @ravenclaw_007 tested again the F-4D_67 and the F-4D_78 cockpits together in the same terrains: the 67 still doesn’t work, the 78 works perfectly. Quote
michaelk Posted January 26 Posted January 26 4 minutes ago, citizen67 said: @ravenclaw_007 tested again the F-4D_67 and the F-4D_78 cockpits together in the same terrains: the 67 still doesn’t work, the 78 works perfectly. F-4D_67, Static position, Texas/Mexico map. No problem, the RWR will work, friendly radar is visible. Quote
michaelk Posted January 26 Posted January 26 50 minutes ago, ravenclaw_007 said: test with the F-4E and F-4G aircraft and the new cockpits Will the E/G cockpits be presented for testing? Thanks. Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 9 minutes ago, citizen67 said: @ravenclaw_007 tested again the F-4D_67 and the F-4D_78 cockpits together in the same terrains: the 67 still doesn’t work, the 78 works perfectly. the F-4D_78 uses Type=TEWS for the RWR and the F-4D_67 uses Type=VECTOR so i looks like as i f you have aproblem with the Type=VECTOR , the entry is the same as the original TW so i dont know what to do 2 Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 2 minutes ago, michaelk said: Will the E/G cockpits be presented for testing? Thanks. only for the guys in the test team , sorry 1 Quote
michaelk Posted January 26 Posted January 26 5 minutes ago, ravenclaw_007 said: COUNTERMEASUREOBJECT.INI maybe changed ? Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 (edited) 14 minutes ago, michaelk said: COUNTERMEASUREOBJECT.INI maybe changed ? never heard of that one , after all this years there are still some ini´s i dont know but if so why is the RWR working if Eric removes the Avionics.ini from the aircraft folder ???? found that COUNTERMEASUREOBJECT.INI , it holds only entrys for Chaff and Flare Edited January 26 by ravenclaw_007 Quote
michaelk Posted January 26 Posted January 26 (edited) 32 minutes ago, ravenclaw_007 said: never heard of that one , after all this years there are still some ini´s i dont know but if so why is the RWR working if Eric removes the Avionics.ini from the aircraft folder ???? I would move the entire FLIGHT folder, test F-4D_67, and then move it back. By the way, I don’t have any problems with your cockpits, everything works. Edited January 26 by michaelk Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 15 minutes ago, CSomers611 said: Is there going to be one for the F-4D_75? yap , i have to make some changes to it , will take some time to do it because i have some doctor apointments in the next days 3 Quote
EricJ Posted January 26 Posted January 26 1 hour ago, ravenclaw_007 said: could you delete this entry on top in the Avionics.ini RadarTextureSize=512 has nothing to do with the RWR display but who knows i checked the entrys for the RWR it is exactly the same as the standard TW , so will start working on the Radar settings Yeah I'll try it out and get back to you. Quote
EricJ Posted January 26 Posted January 26 When I removed RadarTexture the screen went black at 80% and all I got was a black screen (game did load but didn't see anything). I retried the mission and I could see but the cockpit textures were missing. Frankly you may just want to stick with the stock ini if possible to get it working if that's all you changed. Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 2 minutes ago, EricJ said: When I removed RadarTexture the screen went black at 80% and all I got was a black screen (game did load but didn't see anything). I retried the mission and I could see but the cockpit textures were missing. Frankly you may just want to stick with the stock ini if possible to get it working if that's all you changed. sorry , for the radar settings i would need some changes to get it working , the RWR is standard TW what i dont understand is why the Type=TEWS works and Type=VECTOR does not but that could be a work around for you guys , you would have a old RWR display with modern symbols if that would be ok for you Quote
EricJ Posted January 26 Posted January 26 Just now, ravenclaw_007 said: sorry , for the radar settings i would need some changes to get it working , the RWR is standard TW what i dont understand is why the Type=TEWS works and Type=VECTOR does not but that could be a work around for you guys , you would have a old RWR display with modern symbols if that would be ok for you Yeah at the end of the day I won't fly it that much, but as long as it works without that file then I'm for it. Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 16 minutes ago, EricJ said: Yeah at the end of the day I won't fly it that much, but as long as it works without that file then I'm for it. ok i just made the changes and notice that the Type=VECTOR has a frequency setting , maybe that is one of the problems , i just removed the frequency entry and the RWR was still working , maybe you can try that as well or change the LoBandsMaxFreq to 0.2 and the HiBandsMinFreq to 20 LoBandsMaxFreq=4.0 HiBandsMinFreq=8.0 in case this is not working , here is the F-4D_67 cockpit with Type=TEWS , just drop the RWR folder in to the cockpit folder and let the avionics.ini overwrite the existing one F-4D_67 TEWS.7z 1 Quote
EricJ Posted January 26 Posted January 26 4 minutes ago, ravenclaw_007 said: ok i just made the changes and notice that the Type=VECTOR has a frequency setting , maybe that is one of the problems , i just removed the frequency entry and the RWR was still working , maybe you can try that as well or change the LoBandsMaxFreq to 0.2 and the HiBandsMinFreq to 20 LoBandsMaxFreq=4.0 HiBandsMinFreq=8.0 in case this is not working , here is the F-4D_67 cockpit with Type=TEWS , just drop the RWR folder in to the cockpit folder and let the avionics.ini overwrite the existing one F-4D_67 TEWS.7z Thanks, but wasn't the TEWS later on though? I mean it's neat but not time correct if I understand correctly. 1 Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 13 minutes ago, EricJ said: Thanks, but wasn't the TEWS later on though? I mean it's neat but not time correct if I understand correctly. yap , but the only solution for now if the frequency editing is not working Quote
EricJ Posted January 26 Posted January 26 15 minutes ago, ravenclaw_007 said: yap , but the only solution for now if the frequency editing is not working Gotcha Quote
+dtmdragon Posted January 26 Posted January 26 (edited) 9 hours ago, ravenclaw_007 said: the early F-4D/E did not have any option for the ripple Quantity , even the late F-4D´s do not have any switch in the cockpit for the Ripple quantity but i set them on the F-4D_78 to 1,2,18 Weapons manual shows ripple quantities of single, pairs and full ripple: From T.O. 1F-4C-34-1-1 "Weapon Selector Knob The weapon selector knob, placarded WPN SEL, is a rotary type switch with eight positions; only seven positions are used. This switch is used to select the type of munitions and method of release. The switch positions are BOMBS-SINGLE, BOMBS-PAIRS, BOMBS-RIPPLE, RKTS & DISP-SINGLE, RKTS & DISP-PAIRS, GAM-83 (AGM-12), and AGM-45. Note..... ....The only automatic mode of intervalometer operation is BOMBS-RIPPLE. In the automatic mode, the bomb button is depressed and held until the bomb release sequence is complete. The manual mode requires that the bomb button be actuated for each release." Interesting the picture in the manual shows bombs: single, triple and ripple not bombs: single, pairs and ripple like in the text of the manual. This could all be after a modification from the early F-4D/E with no ripple selection like you were talking about? Edited January 26 by dtmdragon 1 Quote
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