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Showing most liked content on 12/21/2017 in Files

  1. 2 points

    Version 1.0.0

    60 downloads

    *DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK*
  2. 1 point

    Version

    267 downloads

    SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak, 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs below the 08 pach level. Due to some of the modifications made to fit them into the SF2 environment (specific statements for decals and the 'open cockpit") all the features will =NOT= be working as designed in anything earlier. No support is/will be available for 1stGen users to do so.* Some modification, tweeks, reskin and so forth for Raven's cool little Storch, adds another skin (MTO Desert) and new decals (radio call letters) for both. Also, a exceedingly modified cockpit from my L-19 mod, making if nicely Player Flyable. (as seen in the SF2 Storch Tweeks Pak from a few years back. Ths mod includes that, plus more!) So, you have to 2 skins: Euro Green (the original) (represeing ????) MTO desert mottle camo (representing 2(H)/14 in North Africa) Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Update Package. This was done simply for 'ease of use' (read: laziness!!! :) ). All skins is still in bmp format. Decal randomization is TRUE. All the markings are decals. Each skin has 12 radio letter decals. There is NO hangar screen. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. This pak includes a number of changes for SF2, so if you have the Storch already, you might REALLY want to back up your original, as THIS is designed to replace it. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Happy Landings! Wrench Kevin Stein
  3. 1 point

    Version

    175 downloads

    SF2 WW2 Fi-156 Storch Tweeks Pak -- Something for the WW2 players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs at the 08 Patch Level. However, due to some of the modifications made to fit them into the SF2 environment (read: cockpit tweeks, data ini tweek, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's very cool little Stroch, create an SF2-ish version. (although it needed very little work!!). As stated above it will probably work in SF/Wo* game install at the 08 Patch level. As the cockpit uses the "open cockpit" statement, it may not work in 06 levels. I don't remember if that statement is active in those earlier versions. Basically, I've added a working cockpit, with extensive modifications to allow you 'see' the internal structure of the framing and such. The cockpit comes from my L-19/O-1E mod, which is in itself a mod of Kesselbrut Yak-3/9 cockpit. Through use of moves and Hides, along with metric conversion of the gauge readout, makes this a fun plane for sightseeing! And a new pilot figure and engine sound, too. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Landings! wrench kevin stein
  4. 1 point

    Version

    263 downloads

    SF2 WW2 Hawker Sea Hurricane IIC, by Raven -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed.* *Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements* **This pak can be used to Update Raven's original release. It can be found at the following URL: http://combatace.com/files/file/13122-seahurricanmkiiczip/ This is the complete aircraft, just minus the original 835 NAS skin (yes, laziness again. Just as easy to upload the complete aircraft, as an 'update pak') The skin included herein is for: 880 Squadron, aboard HMS INDOMITABLE in the Med (possibly during Operation Pedestal) This skin is still in bmp format. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals (excepting the national markings), it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med. A new SF2 style hangar screen included. All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works) As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein


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