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2 points
Version 1.0.0
107 downloads
Elektroboot Type XXIII U-boat "Elektroboot" series, the Type XXI U-boat and a short range Type XXIII U-boat, finalized in January 1943 but with production only commencing in 1944-1945. When under water, the Type XXI managed to run at 17 knots (31 km/h; 20 mph), which was faster than a Type VII running full out on the surface and almost as fast as the ships attacking her. After the war, tests carried out by the United States Navy on two captured Type XXIs showed they could outrun some ASW ships by going in the direction of heavy seas. (The US Navy's first nuclear-powered submarine, USS Nautilus (SSN-571), used a modified Type XXI hull shape.) For most of the trip it ran silently underwater on batteries, surfacing only at night, and then only to snorkel depth. Weapons were likewise upgraded, with automated systems allowing the torpedo tubes to be reloaded in less than one-fourth of the time, firing homing torpedoes that would attack on their own. Even the interior was improved: it was much larger and fitted with showers and a meat refrigerator for long patrols. German Type XXIII submarines were the first so-called elektroboats to become operational. They were small coastal submarines designed to operate in the shallow waters of the North Sea, Black Sea and Mediterranean Sea, where larger Type XXI Elektro boats were at risk in World War II. They were so small they could carry only two torpedoes, which had to be loaded externally. As with their far larger sisters—the Type XXI—they were able to remain submerged almost all of the time and were faster than conventional U-boats, due to the improved streamlining of their shape, batteries with larger capacity and the snorkel, which allowed the diesel engines to be used while submerged. The Type XXI and XXIII U-boats revolutionized post-war submarine design. Nearly a thousand Type XXIII boats were projected towards the close of World War II, but most of these were either cancelled, scrapped incomplete or only projected wikipedia.org Operators: Kriegsmarine German Navy Volksmarine Royal Navy French Navy Soviet Navy Royal Norwegian Navy 18/02/2019 ====================================================================================================== for Strike Fighters 2 v1.0 SF2:NA Installation (SF2): unzip the file and put it in to strike fighters/........../ objects.... file directory.... Simply extract each folder into the matching folders in your mod directory. .......C:\Users\ pc name.....\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\Objects\GroundObject.... Is nice as a Ground Object,and as a Target. Date's 1943-1970 !!! Don't be expect to see it ...straight in the Game..!! Make/use .... a campaighn editor..add on object... ======================================================================================================= Special thanks: combatace MODDER'S, MEMBER'S TW Game ======================================================================================================= 3D MODEL= AceSfakia TEXTURES= AceSfakia DATA.INI = AceSfakia This is tested in full merg install SF2 / NA 18/02/2019 p.s. Legal stuff: This mod is freeware. Commercial use is not allowed. Stay only in Combatace....!!! Have a good hunt ======================================================================================================= Sources: From Wikipedia, the free encyclopedia Internet.....photo's...etc.... -
1 point
Version
264 downloads
A-3D Skywarror Upgrade/Update Pak = For SF2, Any and All = For the Dev A-Team's A3D-1 *PLEASE NOTE: this is =NOT= a complete aircraft mod! A major component, the aircraft's LOD is NOT included!! This file is propritary of the Dev A-Team, and cannot be shared. You =MUST= be a Registed User at their site, with access to their downloads, to make use of the Pak. If you do not have, or cannot get access, DO NOT DOWNLOAD THIS MOD, AS YOU WILL NOT BE ABLE TO USE IT!!!* It should be noted at this time, that while the folder & main ini are called "A3D-1", the aircraft in actuality is an A3D-2 (late)/A3B, as evidenced by the 'shovel nose' radome. Lots of changes have been effected, to try and bring it close to SF2 standards; much more work is STILL needed by those that know how (FM rebuild). A new cockpit, adjusted loads (included a Nuke specific STRIKE loadout, and a Strike_Heavy -with MK.84s, for use with the 3W Mission Editor), a 61kt USN-spec Mk.7 atomic bomb is included (nuke effects are NOT included). All other loadouts use stock in-game items. See "Notes" for partial change list. Wingfold operates by the standard manual animation keystroke, Shift/9. 3 skins and decal sets are included: VAH-1, by ChampionVA56 VAH-3, also by Champ VAH-13, based on Champ's, by me, with all new decals and markings (all markings are decals) Decal Randomization for all skins is set to TRUE. New hangar and loading screens are included (yes, I know the artwork loading screen is the early -1 version, but it's an R.G Smith, Offical Douglas Aircraft litho ... so there ya go!) The base skin for VAH-13, being "clean" can be used for many other units by simply creating new squadon codes and tail markings. 23 600 series modex decals are included (601-624). Serial/Bu numbers should be considered 'generic' in nature, but are 100% accurate for the model depicted. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Also, the "Notes" section is requied reading, as well. Seriously; READ the Notes ... it contains vital comments and requests. I've done everything I can ... now it's up to someone else. Following DAT policy, all their documentation is included. But NOT the aircraft LOD. Just so's you know for sure. Happy Landings! wrench kevin stein
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