Leaderboard
Popular Content
Showing most liked content on 11/01/2024 in Files
-
2 points
Version 1.0.0
146 downloads
SF2 Tu-16 Badger Pack by Pasko 11/1/2024 -For SF2, Full 5 Merged REQUIRED. Must Have SF2:NA!!!!!) -Another 1stGen Salvage Operation- This is a revamp of Pasko's Tu-16 Badger(s) from SF1 to SF2 "standards". This package contains the 3 variants of the Badger he and his team created 'way back in 2005. As stated above, a full-5 merged install is required; or at =LEAST= having SF2:NA in the merged install. This is because the Cruise Missile versions use the stock 3W cruise missiles (Although I've supplied the early versions). The 3 aircraft included herein are ... Tu-16 Badger-A (free fall bombs only) Tu-16K-10-26 Badger C (cruise missiles only; 1 centerline, 2 wing mounted) Tu-16G Badger K (2 cruise missiles, wing mounted only) A cockpit is supplied for each, with a working bombsight for the standard bomber. (See notes about the issues flying bombers in SF2). All weapons, execpting the KS-1 & KSR-2 missiles are stock 3W items (FAB, RBK, K10S). All markings are decals, and decal randomization is TRUE. All new Hangar and Loading screens have also been included, for you enjoyment. The aircraft are supplied with a number skins for the varying Air Force users. Some (re)use their original 1stGen decals, with a slight repaint to stop any 'fuzziness'. Many decals used (for Middle East and Soviet birds) are stock items. You'll get: Tu-16A: Soviet Silver Ukraine Silver (<1991) Egypt AF Silver (<1966) Iraq Silver (<1973) Indonesia Silver (<1961) PLAAF China Sliver (<1959) Iraq Green Stripe Camo (<1978)* Iraq Sand/Green Camo (<1980)* Tu-16C: Soviet Naval Aviation Silver (blue borts) Tu-16G: Soviet Naval Aviation Silver (blue borts) As indicated above, you can see the the SF2 "date switch" is active. The star (*) tagged above indicates these years are "best guess". When possible the original readme for all skins are within each skin folder, and notes are sometimes made on the textureset.ini. The PLAAF bird only gets 24 bort number decals, which are (hopefully!) historically correct and nearly the right color blue <grin>! Pilot figures are also included. For exact in-game usage for the C & G models, I'd suggest giving their data inis a looksee, as they have several Secondary Roles to fulfill. When in-game, on the Aircraft Selection Drop down you'll see: Tu-16 Badger-A (Pasko) Tu-16K-10-26 Badger C (Pasko) Tu-16G Badger K (Pasko) The (Pasko) differentializes these from the stock 3W Badgers (and any mods thereof). So you can't mistook them for anything other than what they is. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein -
1 point
Version
1,852 downloads
"Black Sea Crisis" for Strike Fighters 2 North Atlantic September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner. Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border. Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines. Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following games as part of a merged install: SF2 VERSION: Strike Fighters 2 North Atlantic Strike Fighters 2 Europe PATCH LEVEL: Mar2012 or higher ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Black Sea Crisis" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1992 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=1994-0929 Black Sea Crisis (Full) PlayerService=USN PlayerUnit=VF-142 Ghostriders AircraftType=F-14B_87 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play. If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Included Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod includes five different versions of the same underlying campaign: - 1994-0929 Black Sea Crisis The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable). - 1994-0929 Black Sea Crisis (Full) A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable). - 1994-0929 Black Sea Crisis (Red) A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force. - 1996-0929 Black Sea Crisis Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version. - 1996-0929 Black Sea Crisis (Red) A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s. ** Conventional SF2 Campaign Variants ** The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II. Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign. To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.) The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases. How to Use the Conventional Campaigns: If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads). 1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted. 2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted. When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns. Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers. To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder: BlackSea2.INI BlackSea2_TARGETS.INI BlackSea2_WATER.bmp That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~ Updates ~~~~~~~ This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes: New Aircraft: - AH-1W Cobra - AH-64A Apache - Ka-27 Helix - Mi-24P Hind-F - P-3C Orion - Su-27M Flanker-E New Skins: - AV-8Bplus new skins - C-5A new skins - C-17 new skins - C-141B new skins - HC-130P new skins - S-3B new skins Other Updates: - minor fixes & tweaks to most other aircraft - minor updates to terrain - addition of new aircraft to campaigns - other minor updates to campaigns - addition of around 200 new weapons & guns ~~~~~~~ Credits ~~~~~~~ This mod package incorporates a large number of items from the following modders: Aircraft ----------------------------------------------------------------------- HomeFries ........................... A-6 Superpack for SF2 Wrench .............................. A-7 low-viz skin Spectre8750 ......................... A-10A (new model) & cockpit yakarov79 .......................... AH-1J_80 EricJ ............................... AH-1J camo skin Dels ................................ AH-64 Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus Wrench .............................. AV-8B updates 331KillerBee & USAFMTL .............. AV-8Bplus skins Crusader ............................ Harrier Avionics Mod Dels ................................ B-52G Dave (USAFMTL) & team ............... B-52G upgrades USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H Dels & the Bone Team ................ B-1B Kesselbrut .......................... B-52 cockpit Veltro2k ............................ C-5A, C-17, & C-141B Wrench .............................. C-5A, C-17, & C-141B updates Daddyairplanes ...................... C-5A, C-17, & C-141B skins Dels ................................ C-130E, C-130H, EC-130H Daddyairplanes ...................... C-130E/H upgrades & new skins The Mirage Factory .................. E-3A USAFMTL ............................. E-3A AEW Update Daddyairplanes ...................... E-3A skins & SF2 updates HomeFries ........................... EA-6 SuperPack for SF2 The Mirage Factory .................. E-8C J-Stars Fastcargo ........................... F-111F & EF-111A liamp51 ............................. Re-textured F-111A cockpit slick_cowboy ........................ F-111E/F new skins Dels ................................ F-117A The Mirage Factory .................. F-14A & F-14B Spectre8750, Caesar, SupGen, ....... F-14 Superpack & Crusader FastCargo & team .................... F-15C & F-15E The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15 Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42, F-16C_B50, & F-16C_B52 The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins Veltro2K ............................ Il-76, Il-78, & A-50 WhiteboySamurai ..................... Ka-27 Marcfighters......................... KC-10 Daddyairplanes ...................... KC-10 new skins Pappychksix & 331KillerBee .......... KC-130F Bpao ................................ KC-135E & KC-135R tankers Marcfighters & Kreelin. ............. Mi-8 Hip YEYEYE .............................. Mi-24P emresukhoi .......................... Mi-24P skins ArmourDave & Sal .................... Su-17 cockpit (used for Floggers) Paladrian ........................... MiG-21 cockpits AtariBaby ........................... MiG-21 Complete Pack for SF2 The Mirage Factory .................. MiG-29A Fulcrum Russouk2004 ......................... MiG-29A updated model Russouk2004 ......................... MiG-29C Fulcrum Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31 Florian ............................. P-3C beta FoxMonter ........................... S-3B Wrench .............................. S-3B updates slick cowboy ........................ S-3B skins Florian ............................. SH-3D Sea King Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR Mikeymead ........................... repainted/updated Su-24 cockpit NATO Fighters 4+ team ............... Su-25 Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins) Marcfighter, Erwin Hans ............. Su-27 SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins & Diogo Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards) Bpao, & Jv44KT tarru & Drdoyo ...................... Su-33 skins Orsin & Lindr2 ...................... Su-27 & Su-33 flight models YEYEYE .............................. Flanker cockpits Paulopanz & Spillone104 ............. Tu-16 Badger Collection Veltro2K ............................ Tu-95KD, Tu-95MS Snailman ............................ Yak-38 Vertical Pack Komrad .............................. New Yak-38 skins Gabilon, Oliver, & Bpao ............. Yak-41M Snailman ............................ SF2NA Vertical Pack Ground Objects ----------------------------------------------------------------------- Kesselbrut .......................... CommTrailer, HQTrailer Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109 BANIDOS TEAM ........................ BTR-60 Razvan Stanciu & EricJ .............. BTR-80 Gepard .............................. T-64s BPAo, Fubar512, 331KillerBee ........ T-80BV Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker Pasko & Kesselbrut .................. M60A3, M60A1AOS Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks SUICIDAL & TORNO .................... Humvees Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23 bigal1 .............................. M270MLR BANIDOS Team ........................ M167 VADS Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack" SUICIDAL ............................ New Destroyed Tank LODs Monty CZ............................. Stinger site YEYEYE .............................. PAC-2 system Pasko ............................... Hawk launcher/radars, Chaparral, SA-7 Fubar512 & Wrench ................... Hawk INI tweaks Gabilon ............................. 2S6, Tor-M1, & SA-13 Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1 Pasko ............................... SA-3 launchers, Flatface, Sidenet FastCargo ........................... SA-5 & SquarePair Kesselbrut, BPAo & Sundowner .........SA-9 Monty CZ............................. SA-10 & Flaplid, Stinger site Fubar512 ............................ SA-10 INI tweaks EricJ ............................... SA-11 & SA-17 YEYEYE .............................. TubeArm Crusader ............................ Soviet MANPADs for SF2 Stary ............................... Soviet MANPADS (new models) Fubar512 & MiGBuster ................ Carrier Deck Illumination package WhiteBoySamurai ..................... Bainbridge & Leahy class ships WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships WhiteBoySamurai ..................... Kidd Class DDG WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats Cocas ............................... Trawler & Soviet Trawler Raven ............................... Trawler skins Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug Kesselbrut .......................... Kilo Class submerged (November) AleDucat ............................ Kilo Class Sub (ARA Salta) JSF_Aggie ........................... ThirdWire LHA upgrade Florian ............................. USN AOE Transport Julhelm ............................. USN Tanker & Kresta II Orsin ............................... Udaloy & Slava classes WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages Other ----------------------------------------------------------------------- Pfunk ............................... Black Sea 2 terrain Stary ............................... seasonal terrain tiles (Baltic terrain) cellinsky, Insky/Orsin, & PanamaRed Environment mods OldDiego, Pappy, Wrench, Pasko, ..... Pilots Florian/AmokFloo, & PureBlue Stary ............................... new gun tracers Spillone104 ......................... custom engine sounds Spectre8750 ......................... Fake Afterburner Node Stary ............................... Ejection mod If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart: http://www.wikiart.org/en/ivan-aivazovsky -------------------------- Eric Howes eburger68 25 October 2014 22 September 2015 -
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..