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Showing most liked content on 11/26/2024 in Posts

  1. 7 points
    Hello ! Here several pictures of my 1:72 WWII fighters I began to build two years ago... an old project ! Next ones : Me 163, Bf 109s, P-47s, etc... P.
  2. 6 points
    After tweaking the display limitation, I am able to create new radar scope that look more ilke F-106:s radar scope.
  3. 5 points
    Indonesian Sabre Dingo (coming soon!)
  4. 3 points
  5. 2 points
  6. 2 points
    M1A2 IVIS(1993-2007) M1A2 SEP(1999-2020) M1A2 SEPv2(2011-present)
  7. 1 point
    Hello everyone, I just discovered this codes while wokring on F-106s cockpits and avionics: After tweaking it, FINALLY ABOUT TIME!!!! This ttime, the radar scope actually get re-sized or re-scaled ot the the right area and I am very happy with the result! Eagle114th
  8. 1 point
  9. 1 point
    i was having a discussing about teh whole "do not fire unless fired upon" schtick that you see in movies. personally, i dont ever recall seeing that in real life. if you observe actions that reasonably demonstrate the other guy is going to try to hurt you, you can engage like the USS Higbee in '72. i dont know teh ROE at that time, but one can assume VPAF fighters coming out over the water and towards your ship are not coming to say hi.... should have gave teh wingman the rockets. he missed and two pods of 57mm evidently werent enough to sink the Yankee pirates....
  10. 1 point
  11. 1 point
    Conclusion and new Hypothesis I think I know why exchanging the river MOS files for renamed grass files produced the result without the black textures, and why rebuilding the river MOS files did not produce the desired result. While tinkering with the MOSEditor and the MOS files, I noticed that when loading an existing MOS file into the editor it would also try to load the corresponding textures, and produce errors if I didn´t point the editor to the locations of the dds files beforehand. It seems that the purpose oft he Editor is to create a MOS file, that will blend multiple texture files and their ALPHA masks. What the Edior does not do, is to define the properties of the texture files, like for example glossines, reflectiveness, etc. The renamed wildgrass MOS file was able to produce the result without black textures, because it was still calling on the wildgrass dds texture file, instead of the river texture file. New theory: I need to find the files in which the game defines how a texture will be rendered in the game. How does it work with aircraft? Where are properties such as glossines and reflectiveness of the surface textures defined?
  12. 1 point
    Def need more than 2 weeks
  13. 1 point
    Looking cool, maybe a Ukraine version with the blocks on it? Anyway looking cool so far man


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