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FastCargo

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Everything posted by FastCargo

  1. Congrats! I met a few of your brethen at the Dayton Air Show in July going through F-16 conversion training at Springfield. Good luck at Sheppard and PM me if you have any questions on the T-38C. FastCargo
  2. Shock animation can be done in 10 frames, and is done one way only (from uncompressed to compressed). Now, there is a parameter in the ini which allows for compression during gear retraction if you are having a problem during gear cycling. My typical technique for gear has been 1-10 for gear cycle, 11-20 for nose shock, then 21-30 for main shock (usually both, but you can break this out if you have spare animations...ie 21-30 for left shock, 31-40 for right shock). FastCargo
  3. You ain't going to find too many people to help you at 4-6AM in the western hemisphere. FastCargo
  4. Sounds like mostly core file changes. The best idea (like is ALWAYS recommended) is patching a clean install. What might be even better is note the changes in dates of files between a Sep 08 patched install and a Oct 08 patched install. Transfer over the newer files...and if none of them are ini or cat files, more than likely no objects have been changed. FastCargo
  5. For those who don't know, ALL ThirdWire sims are now at the same standard with the just released October 2008 patch. That's all of them, including First Eagles (with and without the expansion pack), Strike Fighters Project One and Strike Fighters Gold, and ALL three Wings Over xxxx series. So go get the patches! And don't be the guy who patches their modded install directly...you WILL pooch it up! It is no one's fault but your own if you torpedo your install because you didn't stop and think about what would happen! Don't be THAT guy! FastCargo
  6. For those who don't know, ALL ThirdWire sims are now at the same standard with the just released October 2008 patch. That's all of them, including First Eagles (with and without the expansion pack), Strike Fighters Project One and Strike Fighters Gold, and ALL three Wings Over xxxx series. So go get the patches! And don't be the guy who patches their modded install directly...you WILL pooch it up! It is no one's fault but your own if you torpedo your install because you didn't stop and think about what would happen! Don't be THAT guy! FastCargo
  7. Cool! It's great to see how some of the how some the code in FE has been helpful in the other TW sims. Hey, I like the clouds in the mountains...gives a nice 'fog' effect... FastCargo
  8. That car WAS worth more than my house... Dumbass! FastCargo
  9. Start right here: http://forum.combatace.com/index.php?showforum=168 Go from that location...but you should start there to learn the basics of how the sim works and is organized. Otherwise, I guarantee you will screw something up. FastCargo
  10. Well, different seasons for terrains already exist in the First Eagles sim. They basically require different terrain tiles in subfolders within each terrain folder. There are parameters within the terrain.ini file that determine when each tileset 'shows up'. Certain parts of the code from FE has made it into the WOV/WOE/WOI Sep 08 versions...so to check you've have to setup one of the sims with the proper parameters to see if it works. Actually, the America NorthWest terrain has different tiles for summer and winter, so it could be checked. Also, as part of the terrain setup in FE, you can change the probabilites for different kinds of weather for the different seasons (ie it's more likely to get inclement weather in winter vs summer). So to answer your question...it's a definite 'maybe'...but it could be checked. It would be neat to see if it works...but every terrain would need new tiles for each season...which isn't easy to do. As far as aircraft limitations, I've noticed in the data.ini file, there is a specification for if a aircraft is DAY_OR_NIGHT or DAY_ONLY for the AircraftCapabililty parameter. I'd imagine any campaigns look at that and schedule you accordingly. That can also be easily checked...take a DAY_ONLY aircraft in campaign and see if you fly at night at all. FastCargo
  11. Nope...none at all. (nudge, nudge, wink, wink) FastCargo
  12. Because it's inclusion isn't guaranteed...with RL and all... FastCargo
  13. Quote the Raven...NEVERMORE! Thread from the dead... The more we examined the model, the less happy we were with the current state of the F-111 (and by extention, the EF-111). After some convincing by Dave, I began to do some tweaks to the MAX file...and the more I tweaked, the more I found to fix. What you see is the result. Though it will never be as good as a full up completely rebuilt model, what you see here is the result of a lot of repair, and a total remapping of the model. If you're not sure...compare this model (which has a 5 minute slap together paint job) with the excellent Sundowner painted previous model. Though Sundowner's work can cover a lot...it can't fix some of the stuff that existed if you look closely. Several things have been fixed, mitigated, or rebuilt from scratch. I think you'll be happy with the results. It's now off to the paint shop... FastCargo
  14. I got your laser beam right here... FastCargo
  15. I'd recommend really waiting until the new addon for WOI comes out...prop jobs (P-51) will be coming straight from TK. If nothing else, that should start as a basis for FMs for similar aircraft (yea, yea, I know there are a lot of differences between aircraft, but you at least need a stable baseline). FastCargo
  16. The Wrench never sleeps! He is the all seeing oracle with the answers... Okay, I'm a little punchy at 4AM... FastCargo
  17. Yep, actually what applies to air objects applies to ground objects as well. You need to follow the heirachy rules of: [GroundObjectData] ---> [Component] ----> SystemName[xxx] You did the right thing naming the Components (Body and Basket), but under those entries, you didn't put any SystemNames...including your guns. But you put the SystemNames under the [Gun] entry...but you didn't declare [Gun] as a Component. So, just do some slight tweaking and you'll get it up and running. FastCargo
  18. Not just a skin: http://forum.combatace.com/index.php?autoc...p;showfile=4801 FastCargo
  19. Veltro, Use your best judgement...in the end, you're the one making this thing, not everyone else. Feel free to tell everyone to go pound sand if they start bugging you. FastCargo
  20. I asked the question over at the TW forums some time ago and was told that STR files are just string files. You can easily open them up in Notepad. The only thing I noticed unusual is some strange characters at the front of the file...otherwise, it's plain text. FastCargo
  21. Gwar, I hate to say this, but TK's sims are actually very light on the requirements compared to modern games/sims. My computer is 3+ years old now and runs the stock sim in 1920x1200 with all the bells and whistles (except for a few things in 'unlimited') buttery smooth. It's when you start adding stuff that you can get bogged down (CA_Stary's awesome Green Hell 2 for example will KILL your frame rates on the full up version). FastCargo
  22. What the man says...hangovers are usually the result of dehydration. When I'm out and about and thinkin about drinkin, the 1 to 1 ratio is a winner. Wake up the next day ready to go! FastCargo
  23. You probably should contact the YAP team directly to get your problem solved. FastCargo
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