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Everything posted by FastCargo
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October 2008 patches for ALL ThirdWire Sims has been released.
FastCargo replied to FastCargo's topic in General Discussion
Sounds like mostly core file changes. The best idea (like is ALWAYS recommended) is patching a clean install. What might be even better is note the changes in dates of files between a Sep 08 patched install and a Oct 08 patched install. Transfer over the newer files...and if none of them are ini or cat files, more than likely no objects have been changed. FastCargo -
For those who don't know, ALL ThirdWire sims are now at the same standard with the just released October 2008 patch. That's all of them, including First Eagles (with and without the expansion pack), Strike Fighters Project One and Strike Fighters Gold, and ALL three Wings Over xxxx series. So go get the patches! And don't be the guy who patches their modded install directly...you WILL pooch it up! It is no one's fault but your own if you torpedo your install because you didn't stop and think about what would happen! Don't be THAT guy! FastCargo
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For those who don't know, ALL ThirdWire sims are now at the same standard with the just released October 2008 patch. That's all of them, including First Eagles (with and without the expansion pack), Strike Fighters Project One and Strike Fighters Gold, and ALL three Wings Over xxxx series. So go get the patches! And don't be the guy who patches their modded install directly...you WILL pooch it up! It is no one's fault but your own if you torpedo your install because you didn't stop and think about what would happen! Don't be THAT guy! FastCargo
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Cool! It's great to see how some of the how some the code in FE has been helpful in the other TW sims. Hey, I like the clouds in the mountains...gives a nice 'fog' effect... FastCargo
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That car WAS worth more than my house... Dumbass! FastCargo
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Start right here: http://forum.combatace.com/index.php?showforum=168 Go from that location...but you should start there to learn the basics of how the sim works and is organized. Otherwise, I guarantee you will screw something up. FastCargo
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Well, different seasons for terrains already exist in the First Eagles sim. They basically require different terrain tiles in subfolders within each terrain folder. There are parameters within the terrain.ini file that determine when each tileset 'shows up'. Certain parts of the code from FE has made it into the WOV/WOE/WOI Sep 08 versions...so to check you've have to setup one of the sims with the proper parameters to see if it works. Actually, the America NorthWest terrain has different tiles for summer and winter, so it could be checked. Also, as part of the terrain setup in FE, you can change the probabilites for different kinds of weather for the different seasons (ie it's more likely to get inclement weather in winter vs summer). So to answer your question...it's a definite 'maybe'...but it could be checked. It would be neat to see if it works...but every terrain would need new tiles for each season...which isn't easy to do. As far as aircraft limitations, I've noticed in the data.ini file, there is a specification for if a aircraft is DAY_OR_NIGHT or DAY_ONLY for the AircraftCapabililty parameter. I'd imagine any campaigns look at that and schedule you accordingly. That can also be easily checked...take a DAY_ONLY aircraft in campaign and see if you fly at night at all. FastCargo
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Nope...none at all. (nudge, nudge, wink, wink) FastCargo
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Because it's inclusion isn't guaranteed...with RL and all... FastCargo
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Quote the Raven...NEVERMORE! Thread from the dead... The more we examined the model, the less happy we were with the current state of the F-111 (and by extention, the EF-111). After some convincing by Dave, I began to do some tweaks to the MAX file...and the more I tweaked, the more I found to fix. What you see is the result. Though it will never be as good as a full up completely rebuilt model, what you see here is the result of a lot of repair, and a total remapping of the model. If you're not sure...compare this model (which has a 5 minute slap together paint job) with the excellent Sundowner painted previous model. Though Sundowner's work can cover a lot...it can't fix some of the stuff that existed if you look closely. Several things have been fixed, mitigated, or rebuilt from scratch. I think you'll be happy with the results. It's now off to the paint shop... FastCargo
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I got your laser beam right here... FastCargo
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I'd recommend really waiting until the new addon for WOI comes out...prop jobs (P-51) will be coming straight from TK. If nothing else, that should start as a basis for FMs for similar aircraft (yea, yea, I know there are a lot of differences between aircraft, but you at least need a stable baseline). FastCargo
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The Wrench never sleeps! He is the all seeing oracle with the answers... Okay, I'm a little punchy at 4AM... FastCargo
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Yep, actually what applies to air objects applies to ground objects as well. You need to follow the heirachy rules of: [GroundObjectData] ---> [Component] ----> SystemName[xxx] You did the right thing naming the Components (Body and Basket), but under those entries, you didn't put any SystemNames...including your guns. But you put the SystemNames under the [Gun] entry...but you didn't declare [Gun] as a Component. So, just do some slight tweaking and you'll get it up and running. FastCargo
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Not just a skin: http://forum.combatace.com/index.php?autoc...p;showfile=4801 FastCargo
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Veltro, Use your best judgement...in the end, you're the one making this thing, not everyone else. Feel free to tell everyone to go pound sand if they start bugging you. FastCargo
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I asked the question over at the TW forums some time ago and was told that STR files are just string files. You can easily open them up in Notepad. The only thing I noticed unusual is some strange characters at the front of the file...otherwise, it's plain text. FastCargo
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Gwar, I hate to say this, but TK's sims are actually very light on the requirements compared to modern games/sims. My computer is 3+ years old now and runs the stock sim in 1920x1200 with all the bells and whistles (except for a few things in 'unlimited') buttery smooth. It's when you start adding stuff that you can get bogged down (CA_Stary's awesome Green Hell 2 for example will KILL your frame rates on the full up version). FastCargo
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What the man says...hangovers are usually the result of dehydration. When I'm out and about and thinkin about drinkin, the 1 to 1 ratio is a winner. Wake up the next day ready to go! FastCargo
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You probably should contact the YAP team directly to get your problem solved. FastCargo
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Tanks fuel and pods for the Thunderchief [WoV]
FastCargo replied to sparviero12's topic in General Discussion
Sparviero, To be honest, I think we are having a very hard time understanding what your problem is. The machine translator is not doing well. What is your native language? FastCargo -
That was common knowledge considering the controversy surrounding BS, ED, SF, and CP in general before BS was ever released. Now, providing links where to get such a thing...THAT is a bad idea and most definitely not tolerated here. FastCargo
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That was the thing I noticed too...the AIM-4 series...kinda suck! Hell, you'd be better off using them as FFARs... FastCargo
