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Everything posted by FastCargo
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	Actually eraser...I might be able to help you if you can wait for a bit. I have EEAH and EECH, brand new, part of Empire's Combat Flight Collection 3. When they sold it to me, instead of MSCFS 1 and EECH/EEAH, they accidently gave me 2 copies of EECH/EEAH. So I have a spare copy of EECH/EEAH. Let me mull it over... FastCargo
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	Now that's beautiful! A prime example of disadvantage tactics...exploiting your strengths and minimizing your weaknesses, especially against an inexperienced opponent. Some points in this example need to be brought up: 1. Know yourself - know what your aircraft can and can't do. 2. Know your opponent - know what your opponent can and can't do. 3. These lead to - fight your fight, not his fight! You fight his fight, you won't be the one telling stories at the squadron bar. Excellent story paul! FastCargo
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	  Modding HUDFastCargo replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Is this what you are looking for? Did this today since we were talking about it. FastCargo
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	  HOT SHOTSFastCargo replied to bucklehead101's topic in Thirdwire: Strike Fighters 1 Series - General Discussion "Roger Chilly Willy Milli Vanilli!" Couldn't base a campaign off it...but a single mission would be fun. FastCargo
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	  Modding HUDFastCargo replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion No. The first number is left/right position. Negative numbers move it to the left, positive numbers move it to the right. The second number is up/down position. Negative numbers move it upward, positive numbers move it down. FastCargo
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	Here are my suggestions - taken from my modded 1979 WOE campaign: US Navy - blantently ripped off JSF_Aggie's Harrier campaign idea preview Royal Navy - Using the HMS Ark Royal and the HMS Hermes French air force and navy - HMS Ark Royal deck repainted to simulate French Navy carrier Foch German Air Force Tornado USMC Harriers off the USS Tarawa F-111s...but of course! FastCargo
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	Well, I guess I shouldn't mention the QF-4s then... :) FastCargo
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	  Modding HUDFastCargo replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Because that's what happens in real life. Has to do with the way the HUD is projected onto the glass. I don't know all the technical reasons...also, you tend to lose parts of the HUD in real life as well. FastCargo
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	  Modding HUDFastCargo replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Now, lets get rid of the old HUD stuff. HUDs use TGA files, so you have to have a program that manipulates TGA files...I use Paint Shop Pro. First, make sure you delete references to the old HUD files in the cockpit.ini file...look for Instrument[xxx]=HUDxxx lines and delete. But you have to renumber the Instrument [xxx] lines. If you want to cleanup the cockpit.ini file, you can also delete the [HUDxxx] paragraphs the Instrument [xxx]= lines reference. Now, some of the older aircraft that used Avionics60.dll cockpit HUDs have TGA files that are attached to them. For instance, in the Tornado cockpit directory, there are a few files, including torn_hud.tga, that are not referenced in either the avionics.ini or cockpit.ini files. That means the TGA is referenced by the cockpit.lod file directly. So if you just delete the TGA file, you'll end up with a big white spot in the HUD. What you need to do is make the TGA file completely transparent. This is actually pretty simple. You need to open the specific TGA file, then delete the old alpha channel, which just is a 'mask' to allow the background to shine through the specific parts. Make a new alpha channel as a 'mask' that hides all. Then save the TGA file. And that's it. The new TGA file will 'hide' all the lettering...effectively making it invisible. Try it! I did it just now and it works fine! FastCargo
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	  Modding HUDFastCargo replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Tantobot, you obviously read this article here: http://forum.combatace.com/index.php?showtopic=11879 Which showed you how to make the HUD with Avionics70.dll and a CCIP. However, you did see this, right? [HUD] HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.125,-0.080 ViewportBottomRight=0.125,0.230 GunBoresightAngle=-2 RocketBoresightAngle=-5 Note the bolded area? That's the HUD view area defined off the center point of view...think of it as the opposite corners of a square. In ViewportTopLeft=LLL,TTT where LLL is the left side of the square, using negative numbers, and TTT is the top of the square, also using negative numbers. In ViewportBottomRight=RRR,BBB where RRR is the right side of the square, using positive numbers, and BBB is the bottom of the square, also using positive numbers. So, to move your HUD around, simply adjust these numbers. Now, obviously, this will only adjust the viewport (the 'hole' you can see the HUD in)...not the locations of some elements of the HUD. Look for 'ImagePosition=' entries...adjust those numbers to adjust the position different parts of the HUD appear. It will take a lot of trial and error and stopping and restarting the sim to see the results of your tweaking... FastCargo
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	  Putting Bombs on Target! The Devil way!FastCargo replied to Redddevil911's topic in Air Combat School RCS when within a mile is pretty much irrelevant. Your visual signature is the bigger problem at that point. However, if you time it right, you can minimize your time at altitude. This is a problem with any type of popup attack. FastCargo
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	  Loadout OdditiesFastCargo replied to Starfighter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Check this thread from this page: http://forum.combatace.com/index.php?showt...18346&st=75 and subsequent pages. Shows you how to modify the data and loadout.inis for the specific F-104s you are asking about. You need to learn about the following topics: How to extract files from your .CAT files. Extracting the data and loadout .ini files for your specific aircraft. Extracting the campaign files, specifically the campaign and campaign_data.ini files. Then look at the campaign_data.ini files and learn what each aircraft entry means. It's actually very simple to substitute aircraft in campaigns. FastCargo
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	  Default SoundsFastCargo replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion You have WOE right? Either reinstall to a different directory, then copy the stock WOE sounds over to your /sound directory of your modded install...or if the sounds are in one of the .CAT files, use the .CAT extractor utility to pull them out and put them into the /sounds directory. FastCargo
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	The rear-firing missile never proceeded beyond test...all you have to do is think about the problem a rear-firing missile has to solve to make the intercept and you can see why it's easier to just have a conventional missile pull 40+ Gs instead. Let's examine the issue: 1. Getting a positive lock...on the bandit and not your wingman gunning for him. 2. Coming off the rail with enough acceleration to overcome traveling 400 kts in the wrong direction. 3. And if not, initially flying backwards without tumbling end over end...and assuming you're not pulling hard in radial Gs which you probably are. 4. Then having enough energy to reaccelerate to make the intercept of the target...assuming he hasn't pulling an out of plane manuver to defeat your shot while it was trying to accelerate to something to manuver with. Or do this: 1. Getting a positive lock with a helmet mounted sight with datalink. 2. Come off a conventional rail with the airspeed of the aircraft giving you additional energy. 3. Make a 40+ G turn...no worrying about swapping ends unless you lose a fin or thruster. FastCargo
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	Phantoms baby! http://www.robbreport.com/Articles/Wings-W...pin-Control.asp And it's semi affordable and right down the street! FastCargo
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	Guys, a friend of mine sent this link. Shows the video released eariler in May, but also shows the pilot giving the brief on what he's going to do, plus the HUD video from the demo flight. Interesting stuff...especially the rudder slews... http://www.airshowbuzz.com/videos/view.php?v=b512534b FastCargo
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	That guy is 72 years old, yet he doesn't look like the kind of person to mess with in the first place! Dumbass pickpocket... FastCargo
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	  What in the Hell is That?FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion Hey, I wouldn't mind a Block 60! Though I'd miss the CFTs. We're training UAE guys right now...that Block 60 is amazing! FastCargo
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	  Putting Bombs on Target! The Devil way!FastCargo replied to Redddevil911's topic in Air Combat School An interesting variation of the 'pop up' attack. I'd imagine if you had a little too much smash at the top of your split-s and didn't control it in the dive...it could be a problem. You know, there are several advantages to this tactic: 1. You only roll once instead of twice for the standard 'pop up dive' attack. 2. You don't end up doing a big horizontal turn in the target area when trying to egress...and can avoid flying deeper into hostile defenses. 3. Your split-s works nicely to confound the targeting solutions of AAA and SAMs, turning your horizontal speed to almost nothing while seriously losing altitude. 4. It can come as a surprise to the ground target because you actually overfly it first (like a recon flight) then suddenly use the vertical to attack from a direction not expected. Some drawbacks: 1. Lots of negative Gs while upside down...can be uncomfortable (and disorientating) after a bit. 2. More exposure at altitude verses standard pop up because you end up droning for a bit waiting for the target to pass under you. 3. As mentioned above, if you miscalculate your altitude, you may not make the pull out. 4. Only a very short time to stabilize before you have to pickle. Very interesting tactic! Comments from the bros? FastCargo
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	  PATRIOT, MISTRALFastCargo replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Vulkan, They might be a work in progress. If you don't see them here, they probably do not exist yet. FastCargo

