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ravenclaw_007 last won the day on February 1
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7,807 +1000 ReputationAbout ravenclaw_007
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Denkendorf , Germany
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F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i just got informed by Lex2Limit that there are 2 problems with the F-4D_78 cockpit , problem 1 - only the No.1 throttle is working , problem 2- the F-4D_Cockpit07 texture has a problem with the Reticle Depression lettering i uploaded the fixed F-4D Cockpit Pack , F-4D Cockpit Fix and i added the F-4D_78 Cockpit Fix for everybody who has the latest cockpits already this is the F-4D_78 Cockpit Fix , just drop the F-4D_Cockpit07 texture and the backup folder in to the F-4D_78 cockpit folder and the F-4D_78_Cockpit.ini in to the F-4D_78 aircraft folder and let overwrite if ask to F-4D_78 Cockpit Fix.7z i realy hope that this is the last fix i have to upload -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m using this ones ( not yet released ) F-4D_IRIAF.7z F-4D_76_IRIAF.7z the F-4D_IRIAF cockpit is basicaly the 1968 cockpit without the DSU-94A control panel , the F-4D_76_IRIAF cockpit is an updated version with the AN/APR-36 threat warning panel and RWR display the Iranian F-4D`s got in the mit to late 1970´s an cockpit update adding RWR threat control panel and a more modern RWR display -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok i found some more problems and i apologize for this mistake and causing you trouble i uploaded the F-4D Cockpit Pack version 1.0.1 with all problems i found fixed ( pending aproval ) F-4D_71 = old F-4D_Cockpit07 texture F-4D_75 = old F-4D_Cockpit01 and F-4D_Cockpit07 texture F-4D_78 = old F-4D_Cockpit07 texture and wrong Lod i added a F-4D Cockpit Fix for everybody who has already downloaded the F-4D Cockpit pack , you just have to copy the new files from the F-4D_71 , F-4D_75 and F-4D_78 folder in to the existing F-4D_71 , F-4D_75 and F-4D_78 cockpit folder and let overwrite if ask to , so no need to download the whole pack again i´m Sorry that this happend , maybe i´m to old for this now , again i apologize for this for this mistake and causing you trouble -
i just notice that the F-4D_Cockpit01 texture in the F-4D_75 cockpit folder is an old one , SORRY , as you can see below there are some screws missing please copy the F-4D_Cockpit01 texture from the F-4D_78 cockpit folder to the F-4D_75 cockpit folder , that will solve the issue , sorry for that F-4D_75 cockpit , the screws are missing
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F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
only for the cockpits from the download section , i just notice that the F-4D_Cockpit01 texture in the F-4D_75 cockpit folder is an old one , SORRY , as you can see below there are some screws missing please copy the F-4D_Cockpit01 texture from the F-4D_78 cockpit folder to the F-4D_75 cockpit folder , that will solve the issue , sorry for that F-4D_75 cockpit , the screws are missing -
F-4D Cockpit Pack
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-4D Cockpit Pack F-4D Cockpit Pack includet in this pack are F-4D cockpit F-4D_67 cockpit F-4D_71 cockpit ( full aircraft folder ) F-4D_75 cockpit F-4D_78 cockpit weapons pack nuclear effects for B61 and Walley Mk6 ( only in case you dont have this files ) if you have the BETA cockpits for testing than PLEASE delete them before you install the new ones , to install just drop the files in to the respective aircraft folder i corrected the existing position lights and added the missing position lights as well as the landing lights , i also addet the cockpit open/close function and the functioning arresting hook , the top fuselage position light ( behind the cockpit ) is more or less on the right position ( i did not change this position ) but the texture for it on the skin is on the wrong position , maybe somebody can come up with some new and corrected skins for this F-4D aircraft NOTE: the files includet in the Effects folder are only in case you dont have them , if you have this files than there is no need to install them again , the files are neede to have the nuclear effects for the B61 bombs and the Walley Mk6 NOTE: Before installing the new weapons i strongly recomend to delet or remove the existing ones with the same name as the new ones ( i know that this is time consuming but this way you make sure that this weapons work as they should ) i made a lot of test with the cockpits and the changed data.ini´s and loadout.ini´s if there are still problems please let me know have fun , ravenclaw_007 Submitter ravenclaw_007 Submitted 01/30/2025 Category Jet Cockpits -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-4D cockpit pack is uploadet and waiting for aproval before installing the new and final cockpits please delete the existing cockpit folder i includet a large weapons pack PLEASE delete/remove the existing weapons befor installing the new ones the content from the effects folder is just in case you dont have this files , there is no need to instal them again if you have them already Thanks for testing the Beta cockpits , it was a creat help -
Version 1.0.2
99 downloads
F-4D Cockpit Pack includet in this pack are F-4D cockpit F-4D_67 cockpit F-4D_71 cockpit ( full aircraft folder ) F-4D_75 cockpit F-4D_78 cockpit weapons pack nuclear effects for B61 and Walley Mk6 ( only in case you dont have this files ) if you have the BETA cockpits for testing than PLEASE delete them before you install the new ones , to install just drop the files in to the respective aircraft folder i corrected the existing position lights and added the missing position lights as well as the landing lights , i also addet the cockpit open/close function and the functioning arresting hook , the top fuselage position light ( behind the cockpit ) is more or less on the right position ( i did not change this position ) but the texture for it on the skin is on the wrong position , maybe somebody can come up with some new and corrected skins for this F-4D aircraft NOTE: the files includet in the Effects folder are only in case you dont have them , if you have this files than there is no need to install them again , the files are neede to have the nuclear effects for the B61 bombs and the Walley Mk6 NOTE: Before installing the new weapons i strongly recomend to delet or remove the existing ones with the same name as the new ones ( i know that this is time consuming but this way you make sure that this weapons work as they should ) i made a lot of test with the cockpits and the changed data.ini´s and loadout.ini´s if there are still problems please let me know have fun , ravenclaw_007 -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just an update on the work all cockpits are done now , a lot of changes on all cockpits , and cockpit.ini´s all data.ini´s are done to including the fixing of the position lights and adding of the missing position lights , i added landing lights as well i still have to work on the loadout.ini´s and add a weaponspack for the F-4D so that all weapons will be available that are listed in the Loadout.inis especialy the AGM-62 Mk6 nuclear walleye for the F-4D_75 who has the option for this weapon on the pedestal panel i think that in the next 2 or 3 days the final F-4D cockpit pack will be available for download new position and landing lights AGM-62 Mk6 Mod0 nuclear Walleye F-4D_75 pedestal panel with the option to select the AGM-62 Mk6 Mod0 nuclear Walleye and yes that function was real on this aircraft- 100 replies
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F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if i learn on think in all the years i was working on mods for SF and SF2 there were always new surprises a head and one thing is for sure you will never stop learning something new with this game or maybe i´m to old and forgot about a lot of that stuff already -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
pppuuhhh..... i´m happy that the problem was found , Thank you so much will change it right away on my aircraft -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap , but the only solution for now if the frequency editing is not working -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok i just made the changes and notice that the Type=VECTOR has a frequency setting , maybe that is one of the problems , i just removed the frequency entry and the RWR was still working , maybe you can try that as well or change the LoBandsMaxFreq to 0.2 and the HiBandsMinFreq to 20 LoBandsMaxFreq=4.0 HiBandsMinFreq=8.0 in case this is not working , here is the F-4D_67 cockpit with Type=TEWS , just drop the RWR folder in to the cockpit folder and let the avionics.ini overwrite the existing one F-4D_67 TEWS.7z -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sorry , for the radar settings i would need some changes to get it working , the RWR is standard TW what i dont understand is why the Type=TEWS works and Type=VECTOR does not but that could be a work around for you guys , you would have a old RWR display with modern symbols if that would be ok for you -
F-4D Phantoms Cockpits
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap , i have to make some changes to it , will take some time to do it because i have some doctor apointments in the next days