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About ravenclaw_007

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how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i think i made a mistake , i´m no longer sure that both displays are used , DVST display (the one i use for AA) and the DSCG display was used in the same time periode thats why both of them in the Weapons Delivery Manual , but i think that the AA display belongs only to the DVST display , altough it is not clear in the manual if or if not this AA display is used with the DSCG i´m more and more convinced that it belongs only to the DVST display but at least i found a way for both displays to show up , maybe something that may come handy in the future this are the complete radar scope displays i think belong to DVST only -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i got it workinhg now i made the 2 grids AG and AA as a 3d part and set it in the Cockpit.ini as a light , this way i can controll when the grid is shown and when it is hidden , now everything works like it should the 2 radar screens are controlled with a HUD_MODE_INDICATOR entry in the Cockpit.ini this way the AA grid shows up as soon as you select a AA weapon ( Missile or Gun ) i still have to add the Radar Range display to the AA_PPI than i´m done now i can finish the late F-4E/F and G cockpits a Special Thank You to pvince , your mention of the tga way brought me to this idea , Thank You Very much DSCG Grid for AG AA Grid -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it is not working all that shows up is a blank radar screen [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp RangeTexture[1]=F-4E_RADAR_DSCG RangeTexture[2]=F-4E_RADAR_DSCG RangeTexture[3]=F-4E_RADAR_DSCG RangeTexture[4]=F-4E_RADAR_DSCG RangeTexture[5]=F-4E_RADAR_DSCG RangeTexture[6]=F-4E_RADAR_DSCG RangeTexture[7]=F-4E_RADAR_AA RangeTexture[8]=F-4E_RADAR_AA RangeTexture[9]=F-4E_RADAR_AA RangeTexture[10]=F-4E_RADAR_AA RangeTexture[11]=F-4E_RADAR_AA RangeTexture[12]=F-4E_RADAR_AA [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT,GROUND_MAP RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=25 RangeSetting[4]=50 RangeSetting[5]=100 RangeSetting[6]=200 RangeSetting[7]=5 RangeSetting[8]=10 RangeSetting[9]=25 RangeSetting[10]=50 RangeSetting[11]=100 RangeSetting[12]=200 -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
option 1 resulting in only showing the AA texture on both objects like it is now with the AG texture option 2 sounds interesting , i will give it a try -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes , but i have to try it somehow i also try this [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RadarTexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp [TextureData] RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp RadarTexture[1]=F-4E_RADAR RadarTexture[2]=F-4E_RADAR_AA none of this is working -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yap i know , i just had to give that texture a name and i could not find any entry showing me an option that was something i missed from the beggining with SF2 not having a AG and AA option , not only with the radar texture but with the function as well , would be so cool if we could mark groun targets with the radar -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
found the problem and i fear it can't be fixed the problem is the Avionics.ini , it accepts only one entry for the RadarTexture that´s why my RadarAATexture entry is getting ignored , i played arround with it and i can get on both objects the AG or the AA texture or nothing at all but not what i want dont know if there would be a solution by switching to Avionics70.dll [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RadarAATexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp the second entry in the Cockpit.ini gives me the radar function for the AA object , so this is working but only 50% of the solution the other 50% with the textures is a no go right now [RadarScreen] Type=RADAR_SCOPE NodeName=Radar_Screen [RadarScreen_AA] Type=RADAR_SCOPE NodeName=Radar_Screen_AA if anybody has an idea how to solve this problem you are more than welcome , maybe an Avionic guru has an idea or if TK is reading this by any chance please give me a hint how to solve this -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is driving me nuts i got the radar showing for AG and AA but for some reason the assigned texture for the AA object is not showing up , in 3ds max everything works but in game not i added a second radar entry in the cockpit.ini [RadarScreen] Type=RADAR_SCOPE NodeName=Radar_Screen [RadarScreen_AA] Type=RADAR_SCOPE NodeName=Radar_Screen_AA this are the 2 textures i use , the first for the AG object and the second for the AA object in game the AG object is showing the radar range selected in the upper left corner , the AA object does not have this display and this is how it appears in game AG with radar range display and the correct texture and the AA with out the display and the wrong texture so animation and radar function of the 2 objects is working but for a reason i dont understand the assigned texture for the AA object is not showing up , things like this brings me to a point where i consider stop modding TW stuff , damn...... sometimes i wish i could have a private conversation with TK sorry but right now i´m really pissed off , my apologie -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i used the HUD_MODE_ INDICATOR to switch between AG and AA ( 2 different animated objects ) , this is working but the radar is only showing on the AG part not on the AA part i renamed the AA part to the same name as the AG part ( Radar_Screen) but asigned a different texture to it the result was no texture and no radar showing up on both of them i´m currently working with the Avionics.ini but it is not working either [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RadarAATexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp RangeTexture[1]=F-4E_RADAR RangeTexture[2]=F-4E_RADAR RangeTexture[3]=F-4E_RADAR RangeTexture[4]=F-4E_RADAR RangeTexture[5]=F-4E_RADAR RangeTexture[6]=F-4E_RADAR RangeTexture[7]=F-4E_RADAR_AA RangeTexture[8]=F-4E_RADAR_AA RangeTexture[9]=F-4E_RADAR_AA RangeTexture[10]=F-4E_RADAR_AA RangeTexture[11]=F-4E_RADAR_AA RangeTexture[12]=F-4E_RADAR_AA [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT,GROUND_MAP RangeUnit=NM RangeSetting[1]=5 RangeSetting[2]=10 RangeSetting[3]=25 RangeSetting[4]=50 RangeSetting[5]=100 RangeSetting[6]=200 RangeSetting[7]=5 RangeSetting[8]=10 RangeSetting[9]=25 RangeSetting[10]=50 RangeSetting[11]=100 RangeSetting[12]=200 -
how to get multiple radar screens working
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope i want to have the DSCG and PPI display for AG and the Air to Air display , the game allows only to have 1 radar texture and the PPI but i would need 2 radar textures and the PPI i´m currently try to get the second radar texture to work and i have managed that it shows up but unfortunatley without the radar function , dont know if i have to add a entry in to the cockpit.ini or what i need to change at the avionics.ini so that everything works actually i have that problem already back when i was working at the F-16 cockpits for team Viper this is the entry for the radar textures in the Avionics.ini for the early F-4E and here everything works [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RWRTexture=cockpit\F-4E_RWR.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp this is the entry for the late F-4E´s and only the F-4E radar is working as radar the F-4_Radar_AA is showing but not working as radar , i use the HUD_MODE_ INDICATOR to switch between the 2 radar displays ( F-4_Radar for AG and F-4E_Radar_AA for AA ) [TextureData] RadarTexture=cockpit\F-4E_Radar.bmp RWRTexture=cockpit\F-4E_RWR.bmp RadarAATexture=cockpit\F-4E_Radar_AA.bmp RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp -
how to get multiple radar screens working
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i´m currently working on the late F-4E cockpits and have a problem with the radar screen , the late F-4E`s did use the DSCG and the standard Air to Air scope displays , i have now try to get them working and was succesfull in getting them to show but without the radar function is there away to get a AG , AA and PPI display to work in SF2 and if yes how ??? F-4E DSCG and PPI display Air to Air display -
Cellinia_Texas started following ravenclaw_007
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JASDF F-4EJ cockpit pack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
JASDF_F-4EJ_Cockpit Pack version 1.0.2 i just uploaded the updated version 1.0.2 what is new added a missing texture on the HSI added missing Lubber Line on the HSI added missing outer scale on the HSI fixed the lateral deviation bar movment on the HSI ADI fixed corrected ADI texture added glide slope deviation scale on the left side of ADI added glide slope indicator on the left side of ADI added turn rate indicater to ADI updated texture F-4EJ_Cockpit updated texture F-4EJ_Cockpit01 updated texture F-4EJ_Cockpit05 i notice that thre ADI was turning in the right direction but showing the wrong scale , if i turn to th west it was showing east and if i turn to east it was showing west , i had to change the texture and remapp the top and bottom of the ADI sphere so that i could add the top and bottom texture i was finaly able to get the turnrate indicator on the ADI to work fixed ADI sphere -
F-4D Cockpit Pack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
i just uploaded the updated version 1.0.4 what is new added a missing texture on the HSI added missing Lubber Line on the HSI added missing outer scale on the HSI fixed the lateral deviation bar movment on the HSI ADI fixed corrected ADI texture added glide slope deviation scale on the left side of ADI added glide slope indicator on the left side of ADI added turn rate indicater to ADI updated texture F-4D_Cockpit updated texture F-4D_Cockpit01 updated texture F-4D_Cockpit05 i notice that thre ADI was turning in the right direction but showing the wrong scale , if i turn to th west it was showing east and if i turn to east it was showing west , i had to change the texture and remapp the top and bottom of the ADI sphere so that i could add the top and bottom texture i was finaly able to get the turnrate indicator on the ADI to work and added all the changes i made on the F-4EJ ADI and HSI fixed ADI sphere -
JASDF F-4EJ cockpit pack
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
JASDF_F-4EJ_Cockpit Pack version 1.0.1 i found some problems on the ADI and HSI , a missing texture on the HSI and some problems with HSI function new pack with fixes are uploaded , please download the pack again and drop the F-4EJ_72 and F-4EJ_85 folder content in to the respective aircraft folder and let overwrite if ask to sorry that i did not found this before i released the pack , i have to make the same update on the F-4D cockpit pack will take a day or two changes and fixes made added a missing texture on the HSI added missing Lubber Line on the HSI added missing outer scale on the HSI fixed the lateral deviation bar movment on the HSI added glide slope deviation scale on the left side of ADI addedglide slope indicator on the left side of ADI sorry for the inconvenience that is how ADI and HSI look now -
JASDF F-4EJ cockpit pack
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File JASDF F-4EJ cockpit pack JASDF F-4EJ cockpit pack includet in this pack are F-4EJ_72_cockpit F-4EJ_85_cockpit this cockpits will only work with the F-4EJ pack i made , here is the link to this aircrafts https://combatace.com/files/file/14263-f-4ej/ this cockpits will not work with the TW F-4EJ DLC06 , at least not with out a lot of rework and repositioning to install just drop the content of the F-4EJ_72 and F-4EJ_85 folders in to the respective aircraft folders and let overwrite if ask to i hope i got everything right this time and the cockpits will work for you as they should have fun , ravenclaw_007 Submitter ravenclaw_007 Submitted 03/28/2025 Category Jet Cockpits