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ravenclaw_007

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Everything posted by ravenclaw_007

  1. habe ich gelesen und diese raketen habe ich auch schon mal ausprobiert , aber diese dinger sind nur ein optischer effect du hast null zusätzlichen schub deshalb habe ich diese dinger nicht verwendet wogegen mit meiner zuletzt verwendeten methode du beides hattest nur leider halt nicht auf eine zeit begrenzt sondern nur manuell abschaltbar deshalb ist die Mk50 zur zeit ohne RATO´s
  2. Happy Birthday
  3. holly moly nice work there Ant
  4. Su-34 wer arbeitet da den dran ???
  5. ich sage da nichts mehr dazu ich dachte der anschlag war bei dem afghanischen gouverneur und nicht in dem kleinen lager
  6. ich kann dir nur ein bischen Carrier practice (mit F-14A/FA-18A/FA-18E) geben viel spass beim starts und landungen üben
  7. Stary for what terraine is this new tileset ???
  8. by going through this post i cant find anything that convinced me to patch my games to may/11 , and furthermore i have to agree with stary "locking stuff away from users (modders)" worries me to as for the terraine objects/trees i dont know if TK has ever noticed how popular such mods are with the users
  9. mein Beleid an die Hinterbliebenen! aber ich befürchte das das nicht die letzten opfer sein werden
  10. i dont know ab about the avionics-funktion in SF1 but the cockpit-funktion "WP_CMD_YAW" and "WP_CMD_PITCH" dont work i had that issue with my RF-4E cockpits already and was forced to remove this from the pits
  11. i know Derk , otherwise i would have a girlfriend by now
  12. that is something you should look in as i mention above on my buccaneer it was the tailskid that caused the problem after removing the entry it worked ok , but i rather would say check the carrier than the aircraft since i try both the stock and the MF F-8 and i had no problem with the launch
  13. this are no lame questions quite the contrary , it took me (with the kind help of Amokfloo) yesterday several hours to figure out that the reson was the "Tailskid" so i had to remove them after this everything is ok now as for the F-8 witch F-8 is not working ?? all the F-8 versions i have do take off perfectly
  14. as listet above this the are the things that will NOT work with SF1 , sorry as for why so many planes without gear/flaps indicator , some dont have it and for the rest you have to ask the creator , as for the buccaneer you have so far only in SF2 the -flap indicator -ailerondroop indicator -tailplane indicator -airbrake indicator that is not the final yet i try to get all indicators to work , what sometimes calls for some special ways to get them work remember this is only a light-sim and SF1 and SF2 have not the same cockpitfunktions available but i do my very best to have as much as possible indicators/funktions working for SF1
  15. the ILS and the wiper is working sofar items that will not work with Sf1 are - waypoint director - flaps indicator - alt lights - and some animation but i stil work on them
  16. i think i found the problem it is something with the ShockStroke , SpringFactor and DampingFactor from the nosewheel , i do now change the values antil i get a result that is satisfactory
  17. can anybody give me a hint what causes a aircraft on the end of the catapult not to take off but to make a loop and to explode ????
  18. i did not find any SAAF carrier
  19. some more to show
  20. having fun
  21. nice work paulo what did the patch change for skinning ???? and what are the new features ???? and will the skins still work on sf2 games that are not patched with the 5/11 patch
  22. i just tried it and it is not working , i get a error message "Strikefigters2 Israel is not funktioning any more" it still creates the the WWII folder in the saved game folder but all folders are empty i dont know if it has anything to do with it but i use win7
  23. thanks that is realy easy , if i use the exp2.exe will the exp.1 automatically be included or do i have to do it with the exp.1 only the reson here is that i like to use the models that are in exp.1 only plus some third-party mods and terrains
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