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ravenclaw_007

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Everything posted by ravenclaw_007

  1. He alles Gute zum Geburtstag , hätte ich jetzt fast vergessen
  2. yap that ´s it , normaly that thing should fly backward with all gun´s fired nice job
  3. HeHeHeHe... this makes fun
  4. i just had the same thing on a weapon i made and it was some object with no texture assigned to it , i could not see the error on win7 antil crusader send me picture from his winxp computer and it looks exactly like this one
  5. Buccaneer S2
  6. meinst du die flight ini oder die options.ini , in der options.ini kanst du die jahreszahlen fürs spiel eingeben die ini findest du unter GespeicherteSpiele/Thirdwire/strikefighters2
  7. Shout African H-2 Raptor1 glide-bomb , Raptor datalink pod and ELT-555 ecm-pod
  8. Buccaneer Mk.50 skins 1965 pre delivery 1965 1974 1980 1990
  9. ich habe den Logitech G940 und den gebe ich nicht mehr her ernsthaft endlich mal ein joydtick mit throttle und pedalen einzigster nachteil ist er kostet ein bischen was aber ansonsten kann ich den nur empfehlen
  10. i know but my riveting machine broke down i have to wait for a new one
  11. ravenclaw_007

    MF Mig 29

    ein screenshot währe schön das würde viel mehr leute anziehen und den mod herunterladen lassen ist wie beim essen das auge ist immer mit auserdem währe es hilfreich wenn du genau sagst was in dem mod ist zb. das das einfach nur die konvertierung von SF1 zu SF2 ist oder was du sonst noch dran gebastelt hast
  12. Happy Birthday
  13. after a long and quiet sleep i´m back the to finish the buccaneer templates , still alot of riveting to be done and some parts of the aircreft still look´s to clean
  14. for all who like to use this pod´s on the TW F-16 and on Wrench´s A-16 mod , this are the entry´s in the data.ini you may have to edit the data.inis of the pod´s and change from Exported=FALSE to TRUE
  15. just remember that the object you like to scale can not be directly animated in position=move and scale , to do this you have to link the brake-chute to an other object (box) so the position animation will be done by animating the box and the scale animation by animating the brake-chute
  16. no problem here you go animation i had a problem my self and posted this step by step instruction you can use this animation instruction , my error was 3d-object related
  17. a penny for your thoughts
  18. thanks for the hint
  19. Attack , fast and low
  20. View File WE.177 Nuclear Bomb Pack i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well to install simply drop them in to your weapons folder Note: especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage, best results will be with this parameters for bomb release Speed = 450kts Altitude = 10000ft Range to target = 1.8Nm on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/10/2011 Category Weapon Packs  
  21. Version vers.1.0

    1,336 downloads

    i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well to install simply drop them in to your weapons folder Note: especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage, best results will be with this parameters for bomb release Speed = 450kts Altitude = 10000ft Range to target = 1.8Nm on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation have fun ravenclaw_007
  22. "my name is Bomb. Nuke Bomb." testing the WE-177A
  23. thanks , nice work
  24. yes i did find one picture that looks the same as the one you mention but i´m not sure if this picture was mislabeled i did find some low res pictures from ramstein-AB and there the AGM-65H looks like the B-version dont we have somebody who is actualy working with this missiles ???
  25. ok i found the problem it is not the animation it is the merged objects of the 4 brake-chute´s i dont realy know what exactly causes this but as soon as i split the merged object in to 4 seperate brake-chutes and animate each one separately everything works Thanks to all who try to help WE-177A british nuke just needs mapping now
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