Jump to content

ravenclaw_007

MODDER
  • Posts

    4,279
  • Joined

  • Last visited

  • Days Won

    318

Everything posted by ravenclaw_007

  1. to change this you would need to edit the source file in 3Ds-max
  2. how about adding more trees maybe Stary could do some magic here
  3. take off with two Bristol Siddeley BS605 rocket engine´s , i just would like to have some better effects for it maybe some effects guru could take a look at it
  4. SAAF Buccaneer Mk50
  5. holly molly nice work
  6. i will try that , thanks i found that there are some more places in win7 where infos/data about the game is stored and i deletet this now , result i can finaly have some working instalation
  7. i´m forced to reinstall my complete sf2 merged games after i instaled the expansion pack1 and everything stop working my problem now is that the game does not allow me to configure the controlls or is even creating a mod folder like before , i only installed the SF2 basic and nothing works even if i go to a single mission not a single key on the keyboard will work im run Win7 32bit and i realy dont know anymore what to do i consider my self a advanced user for Sf2 but in all my installed games i never encountered this , i checked my system for a virus but there is nothing is this a issue that could be related to Win7 ???? any help is welcome
  8. i just send all my templates and models to Sundowner so he is working on the skins now Royal Navy - S2 - S2C - S2D RAF - S2B_1973 - S2B_1983 - S2B_1989 i still have the Mk50 and the Cockpit to do
  9. a small update on the models done , not the skins or cockpits only the aircraft models S2B_1989 - done S2B_1983 - done S2B_1973 - done S2D - done S2C - done S2B_1989 S2B_1983 S2C with early type weapon pylons S2D
  10. thanks , i found a way that the nvidia tool works with the paintshop pro
  11. can someone please give me a hint how to greate a bump map with paintshop proX3 , i have tried the norml map plugin from nvidia but this does not work with paintshop or is there a way that i can greate bump map with 3Ds-max ????
  12. nope , we are down to 14 day´s S2B-1989 - done S2B-1983 - done S2B-1973 - done S2D - done S2C - not yet Mk50 - not yet cockpit - not yet skins and decals - not yet
  13. also was skins für die F-4F angeht da bin ich so nebenher am werkeln dauert halt noch etwas da im moment die Buccaneer vorrang hat aber ich werde alle skins und vieleicht sogar ein neues F-4F model bringen , habe da schon mal angefangen basiert auf der TW F-4E von der ich die max file habe am neuen model werden alle launchers mit im modell sein auch der für die AGM-65 aber ihr müsst euch da noch ein bischen gedulden ich habe leider nur zwei hände und nur einen kopf
  14. somewhere over anatolia
  15. i just hope that the next time a project like this is up in europe that our politician make the same decissions and buy only from european manufacturer , then let´s see what comes across the pond
  16. some mean warthog on the loose
  17. ähm , i´m not Sundowner i wish i were the Vf84 is my work , based on Sundowners template
  18. some anti-ship mission
  19. excuse me , but did you realy understand what we are talking about or what do you think where my entries from the data_ini come from
  20. the problem on the buccaneer is that she has for almost every weapon a own special pylon , so yes it is easy to run out of weaponstations but i can remove the sea-eagle pylons on the models before 1989 an i get 4 weaponstations and if i remove the early drop-tanks i even have 6
  21. thanks for the reply , i just thought i can avoid to make to many different models since in this case is only a time period from 6 years from 1983 to 1989 , but so be it i will make 3versions of the S2B
  22. is there a way that i can limit the use of chaff /flare dispenser to a certain time period like in this case from 1983 onward , the way i try did not work my idea was to give a staryear and the model-name to allow the dispencer to appear from 1983 onward and in the time befor 1983 not to show or funktion , any help or idea are welcome i may add that i can not add them as weapons because i run out off weaponstations [Flare] SystemType=DECOY_DISPENSER EjectPosition=-1.285,-3.206,-0.792 EjectVelocity=0.0,-10.0,-3.0 NumFlare=15 NumChaff=0 StartYear=1983 ModelName=ALQ-40_Left [Chaff] SystemType=DECOY_DISPENSER EjectPosition=1.285,-3.206,-0.792 EjectVelocity=0.0,-10.0,-3.0 NumChaff=30 NumFlare=0 StartYear=1983 ModelName=ALQ-40_Right
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..