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Spillone104

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Everything posted by Spillone104

  1. Actually I still don't know if M0 and M1 are idle and full thrust or subsonic - supersonic SFC. These values were introduced in SF2 serie.
  2. That is a good question. Usually I've seen that most of the stock fighters have an inferior range compared to the "paper" ones of the real counterparts. But, then again I guess that the publicized ranges are obtained with the most optimal flight regime. To tweak the fuel consumption of a jet engine there are some parameters: TSFCM0=0.800 TSFCM1=1.200 AfterburnerTSFCM0=2.000 AfterburnerTSFCM1=2.317 To measure the distance during a mission just look at the Km or NM indicated on the ADF. Select a waypoint and see how distant it is.
  3. Somehow Fiat planned to do some similar VSTOL aircrafts to replace the G.91. All sons of the same NATO specific but it never happened. So this is quite accurate What-if. Good job Spinners.
  4. I have the same need by a long time... I'm enjoying NA so much only because is a triumph of soviet bombers and naval warfare.
  5. To be honest the Su-34 was created before the Su-33UB. The first flight of the Su-34 was in 1990 and at the time it was known as Su-27IB, then Su-32FN in the mid 90's and finally Su-34. The first flight of the Su-33UB happened only in 1999 and the name was Su-27KUB.
  6. To imagine what TK could do is free. But we have no access to his mind ;-) I hope too that he could use the income from apps for developing the PC serie but if I have to think that is normal for any businnes to invest where the income is bigger... say goodbye to PC game developement.
  7. Escorting a curious intruder off the border. F-100C action with the wonderful hgbn Skyblazer skin. Samtrails
  8. View File SA-2 Guideline pack for Strike Fighters2 SA-2 Guideline pack for Strike Fighters2 This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2 Inside there are updated Fan Song radars and launcher data files. Plus all new models of 4 missile variants: 11DU Dvina (2 skin variation) 15D Volkhov (with nuke or conventional warhead) 20D Volkhov 5Ya23 Volkhov ------------------------------------------------------------------------------------------------------------------- Installation: Simply copy all the files in the respective directory of your game folder. C\Programm Files\ThirdWire\StrikeFighters Then open your SOUNDLIST.INI file inside the Flight folder and add these lines: (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER) SoundFileXXX=Nuclear SoundFileXXX=S-125 And add these to the bottom [Nuclear] Priority=HIGH 3DSound=TRUE DopplerEffect=TRUE NumBuffers=2 MaxDist=30000.000000 MinDist=500.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [s-125] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=6000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 ------------------------------------------------------------------------------------------------------------------- Credits: Thirdwire: Default launchers, radars and the sim itself! 3D model, Texture, Data, Effects and Sounds: Spillone104 Nuke effects: Lexx_Luthor Beta testers : Flogger23 ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Enjoy and good flight. :) December 2012 Spillone104 Submitter Spillone104 Submitted 12/24/2012 Category Ground Object Mods
  9. Version 1.0

    465 downloads

    SA-2 Guideline pack for Strike Fighters2 This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2 Inside there are updated Fan Song radars and launcher data files. Plus all new models of 4 missile variants: 11DU Dvina (2 skin variation) 15D Volkhov (with nuke or conventional warhead) 20D Volkhov 5Ya23 Volkhov ------------------------------------------------------------------------------------------------------------------- Installation: Simply copy all the files in the respective directory of your game folder. C\Programm Files\ThirdWire\StrikeFighters Then open your SOUNDLIST.INI file inside the Flight folder and add these lines: (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER) SoundFileXXX=Nuclear SoundFileXXX=S-125 And add these to the bottom [Nuclear] Priority=HIGH 3DSound=TRUE DopplerEffect=TRUE NumBuffers=2 MaxDist=30000.000000 MinDist=500.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [s-125] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=6000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 ------------------------------------------------------------------------------------------------------------------- Credits: Thirdwire: Default launchers, radars and the sim itself! 3D model, Texture, Data, Effects and Sounds: Spillone104 Nuke effects: Lexx_Luthor Beta testers : Flogger23 ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Enjoy and good flight. :) December 2012 Spillone104
  10. I'm going to guess is a current patch issue. As many other things some people told me. I'll still going good with Jan2011. No issue with the drop tanks. The same with my stand alone SF2NA install (March2012).
  11. A bored voice said: Vampire, vampire....
  12. Many times my wingmen downed me. Most of the time with modern sidewinders that have a very wide seeker angle. Sometimes during massive gunfights. But I still remember one time i took a Standard ARM right into my bomber by a SEAD escort aircraft. Maybe was attracted by ECM but I don't really know. Yes.. shoot down some "Vampires" with missiles... And even one with guns since the bomber released the missile while I was trying to bring it down with the Vulcan. :-D
  13. Thank you Paolo! A great work as always!
  14. By the position of the shadow seems to be coming from the ejection seat. And BTW what I've added to the 104 is inside Pilot folder. Try to disable the shadows. Seems to be a late patch issue.
  15. Semmai per colpire con precisione gli obbiettivi se ne stanno ben in alto. Dubito che se ne vadano a zonzo tra i palazzi. Se si abbassano sotto i 4000m rischiano di ricevere diversi Strela, Igla e compari in risposta.
  16. You can have a volumetric "3D" appearance but to make it looks very good it will be far more "costly" in terms of workload since it will create an high amount of small clouds to fill the trails.
  17. In some patches of the game the mesh that have a double sided material assigned don't cast shadow even with those ini entries.
  18. It seems that the exact Mk1 and Mk3 are missing from the arsenal. But here you can find the Mk4 and Mk6 that are improved Mk3 design. Similar dimensions but the fins are different.
  19. I file .ini o meglio _Data.ini dei rispettivi aerei li trovi all' interno dei file .cat che stanno nella cartella objects dell' install. Però devi usare il programmino CatExtractor per prenderli. Tutto fornito sul sito della thirdwire.
  20. Il fatto che gli aerei vadano in giro in maniera bizzarra con l' autopilota inserito è storia vecchia ed è da collegare al fatto che se in quel tratto della missione è previsto che debba volare a bassa quota e ci sono degli ostacoli come colline o montagne, in pratica per tenere sempre una quota di sicurezza il sitema attiva un pò troppo bruscamente queste manovre. Per le armi guidate sovietiche dipente a che periodo di tempo ti riferisci, ma grosso modo per gli aerei tattici e quindi evitanto i grossi missili da crociera dei bombardieri si parte da: Kh-66 (AS-7 Kerry) Missile radioguidato simile all' AGM-12 Bullpup americano. Kh-23 ed M (AS-7 Kerry) Simile al precedente ma con sistema di guida migliorato. Kh-25, R, M, MT ed ML (AS-10 Karen) Evoluzione dei Kh-23 con testata, raggio d' azione esteso e nuovi tipi di guida tra cui sensori elettroottici e laser. L' arma è da considerarsi simile all' AGM-65 Maverick. Kh-25MP e MPU (AS-12 Kegler) Varianti specializzate nel colpire i radar nemici. Paragonabili all' AGM-45 Shrike. Kh-27 (AS-12 Kegler) Come il precedente ma più aggiornato e flessibile. Kh-28 (AS-9 Kyle) Questo grosso missile antirarar è in pratica un Kh-22 in scala ridotta. Solo pochi aerei potevano portarlo viste le dimensioni. Unico vantaggio sui missili più piccoli è il raggio d' azione elevato e la carica esplosiva. Kh-29L e T (AS-14 Kedge) Quasi equivalenti ai Maverick ma in genere un pò meglio e soprattutto riguardo alla gittata e testata. Kh-31M e P (AS-17 Krypton) Rispettivamente versione antinave e antiradar di questo missile estremamente veloce con propulsione a statoreattore. Kh-58 (AS-11 Kilter) Altro missile antiradar che in pratica è la copia del missile AS.37 Martel anglo-francese. Kh-59 (AS-13 Kingbolt) Grosso missile destinato a colpire obbiettivi di alto valore e con vari sensori come TV e Laser Kh-59M, ME, MK, M2 (AS-18 Kazoo) Evoluzione del precedente con motore a turboventola di crociera e nuovi sistemi di guida tra cui radar e GPS. Kh-35 (AS-20 Kayak) Missile antinave simile all' AGM-84 Harpoon. Al momento non penso ci sia un' estensivo pacchetto come dici tu. Però dovresti riuscire a trovare queste armi sovietiche e russe nei pacchetti armi di Lindr2.
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