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Everything posted by Spillone104
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"fakepilot" question
Spillone104 replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually the added parts are "seats" while the pilot is invisible. There is no way to have a working animation. -
Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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By a couple of years or maybe when SF2 came out there is a bug with engine sounds. The stock quality of wav files is 11,025 kHz 8 bit Mono. If this (low) quality is used the sample is played as it should be at idle. But if the quality is 22,050 kHz the sample is played at half the speed and even at 1/4 if the sample have 44,100 kHz. Before, in the first serie there was no such bug. Another thing that affect the change of pitch are the engine parameters. Basically at what % of RPM the engine idle and ho fast is the response of the throttle. You can see that in the aircraft Data.ini file. ThrottleRate=0.3 IdleRPM=0.35
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High Alpha and spin recovery. The discovery of hot water... interesting.
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Really nice photos! And as in many other occasions... Too bad the "tube" set it to 4:3 proportions and forgot about the HD setting.
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Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Buone vacanze Ettore!
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Benvenuto argonauta, Su quali velivoli hai riscontrato questi problemi? In genere questo problema si presenta con aerei che hanno delle parti aggiunte con il metodo del fake pilot e se appunto il finto pilota che è un'oggetto minuscolo e trasparente non è installato, il gioco ci mette di default un pilota.
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Alpha Jet invulnerable?
Spillone104 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had a similar issues with Marcelo Mi-8 back on SFP1 days. Most probably is a Min/MaxExtentPosition issue. If the "box" of the components is too small or shifted in another position, then the phisical component is actually transparent to gunfire or missiles. Couple it with a low accuracy missile and you have the picture. -
E il povero Snoopy???!!! Anche lui soppresso con l'avvento della seconda serie. Niente più aerei e missioni F.A.C. E pensare che in una patch di WOI era pure diventato cattivo, attaccando i bersagli e non solo gironzolare sopra il campo di battaglia. Ovviamente patch prontamente corretta. Mannaggia a lui!
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J35? Congratulations for choosing the Draken in place of that piece of plastic... Oh, damn! That 35...
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Non so quanto sia compatibile uno scenario per FE col mondo di SF. FE è figlio dello stesso simulatore ma le differenze non sono poche. Per quanto riguarda i terreni, in SF dobbiamo scordarci le varie strutture cittadine in 3D per essere rimpiazzate dall'unica forma geometrica che SF supporta. Il parallelepipedo. Per il resto non saprei. A suo tempo avevo provato ad importare un terreno di FE1 in SFP1 e anche le forme del terreno non erano digerite. Ci si passava attraverso.
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Italian AAA defense system
Spillone104 replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Triple A (AAA) stands for Anti Aircraft Artillery. Missile system are another thing ;-) During the post WWII period we had many other AAA like the 90mm guns of italian and american construction, some 88mm german ones, 75mm, 20mm and 37mm . Basically what was left from the conflict. They were used till the advent of mobile missile batteries like the HAWK. The SIDAM 25 is roughly comparable in performance to the ZSU-23-4 but the radar is mounted not on the same vehicle. -
Italian AAA defense system
Spillone104 replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It all depends on the timeframe. Modern ones like the SIDAM, none. But till recent time the italian army had the classic M-55 (quad 50s) and the Bofors L60 40mm autocannon. -
Besides inlet temperature that prevent the engine to explode there are 2 other factors that will permit your engine to go to Mach 5. Dry and WetMachTable. DryMachTableNumData=4 This is how many segment or curves we. DryMachTableDeltaX=0.4 Every 0.4 mach in this case DryMachTableStartX=0.0 Starts from 0.0 mach. DryMachTableData=1.000,0.980,1.172,0.000 At 0.0 mach the thrust is 100% of the value stated above in Newton. Then is 98% and so on... WetMachTableNumData=7 Same things as above but in afterburning regime. WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027
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Sure, and the problem is not the camera. You simply hit the roof and the good news is that it can be rised :) You need to edit the FLIGHTENGINE.INI located in the Flight folder. (if you don't already have it, just extract it from the FlightData.cat) Scroll dow to the [WorldSettings] section and change the MaxHeight=35000.0 to a greater value.
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Strike Fighters 2 Screenshots
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What a beauty! Is nice to see one of these kept in good condition.
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