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Wilches

ACE
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Everything posted by Wilches

  1. Great! One of the best what-if for me! Hope you make the skin available one day. Congrats!!
  2. Torno, your work is simply sensacional! Be aware of some details like: In all the FW and TA series, the fuselage was not rounded as you did. They were flat sided and so the bottom. The Doras/TA prop was made of wood, so this reflection is not real. The props were painted in a flat RLM70 Schwarz Grün. The open cowling and gear details are splendid! Thanks a lot for your work and dedication!
  3. Wow! Breathtaking!! If you add the Matra gunsight it could be used on bomber versions.
  4. Hey Mr. Admin? Have you been drinking? Its' s the famous Cat Extractor found inside Mues Toolbox.
  5. Found this very late Greek scheme wich is the same as the Mirage 2000. Should be great to have´m too!
  6. As most of the guys here, I´m very excited by the F-5A. Worth 100% the wait! I have some questions. Will the Turkish versions be released? And a template?
  7. My most needed plane has come out!!!! Thanks sooooo much to the team!!!!
  8. Sorry for the mess +Menrva! Your terrain is simply wonderful. I was trying to avoid the boring job of changing the Campaign files but I change my mind. Thanks! Btw, if anyone had done this job before, please share with us.
  9. Gepard, this terrain is ok. Have tested and no flaws. The terrain in subject is the one inside the Operation Odyssey Dawn. It happens in most airfields. Have not test all of them.
  10. Libya modern.
  11. My terrain DATA [SolidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=5.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP
  12. No. It happens in whole airfield even on runway.
  13. Gents, sometimes in certain terrains I stumble with this wierdness What cause this??? The airfield is perfectly flattened. Checked in TFD.
  14. Denis, don't forget to add the drop tanks into the model. Masterpiece!
  15. Could be a Chilean version as well? They were used in clandestine ops in Malvinas/Falklands War.
  16. Estoy sorpreso! Es magnifico!!!
  17. Some 4th Generation upgraded planes were offered to Argentina as a stopgap until the 5th Gen has been chosen. The Kfir C.10(?) was one of then.
  18. Well, I guess that TW, to make its product more interesting, will add some new features like new plane/s or terrain/s. My guess...
  19. Want that too!
  20. Easy to fix. On the plane's DATA.INI set the plane airbase size =SMALL.
  21. Thanks guys! The plane is the YAP's Ki-43-III. I'll try the ini edit trick. Post results later.
  22. In the Autopilot mode I mean.
  23. Folks, what makes my WWII plane climbs vertically like a rocket after leaving the runway? Is it an DATA.INI mess or what? Is there a fix? Cheers!
  24. I have no doubt to say. That cockpit is the best of all so far!!!!
  25. Both Gunsight and AGGunsight share the same name. That's why.
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