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DoctorQuest

+MODDER
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Everything posted by DoctorQuest

  1. The closest thing I've every seen was an interesting effect (can't think of the name) where car headlights are bounced off clouds at JUST the right angle to produce a "glowing flying saucer" moving across the sky. Took me a few minutes to figure out what it was. I've also seen aircraft with their landing lights on at some angles that really looked weird, but after a few minutes it was obvious what it was. But, no, I've never seen anything that I could not eventually identify.
  2. Agreed. Stay away from this one. Find a decent USB stick online and save yourself a myriad of headaches.
  3. Yup. That would be good research material. Actually, I have a better idea. You should take ME along ;)
  4. Actually, I may do that. I've done voice work in the past and have some decent audio processing software. Give me two weeks.......
  5. Me, too. I won't go into why...... Check out the LOMAC forum on Simhq. There was a thread about updated cockpits for 2.5. Not sure about terrains.....
  6. I was going to say Death Ray Generator, but Dave beat me to the facts. Dang.....
  7. Crap. That was it. Wrong radar setting. You learn something new every day..... Thanks, Fubar.
  8. That's what I appear to have stumbled upon. Specifying a negative BaseRCSModifier SEEMS to affect AI radar detection but when I fly against the "steathly" aircraft I can still see it on radar. Is there any way to dump or display an aircraft's calculated RCS?
  9. Ooops. I was not clear enough. I am looking for how to figure out what the RCS of an SFP1/WOV/WOE plane would be.
  10. I have found one parameter that specifically speaks to this: BaseRCSModifier. I have been experimenting with it but is is rather inconclusive at this point. Does anyone one know how to determine the actual RCS of an aircraft. (Yes, I know it varies depending on LOS from the radar, etc.) I am assuming that BaseRCSModifier is used in a calculation along with the structure of the airframe to determine the final RCS. Anyway, any hints or help would be appreciated. Thanks. KK
  11. Sweet! I was due for some screensaver updates. Glad you got back home in one piece. Very nice photos.
  12. This is a great addition to the mods collection! Thanks!
  13. A mere child....... Happy Birthday!!
  14. Yup. You win. C-64 was my first machine. Played the crap out of Strike Eagle....
  15. Can't believe how many old farts there are here (myself included.) I'm trying to figure out if there is some significance to this.
  16. Agree with all. Very good work. Just downloaded it and will try to get some stick time this weekend. The talent and dedication of the modders who work on this sim is absolutely incredible.
  17. Hard to believe...... As a hard core simmer and aviation historian I was thrilled to see the aircraft of the 60's modelled in a sim. I remember reading National Geographic articles during the Vietnam War and wondering what it would be like to fly those Phantoms, Crusaders and Skyhawks. My first exposure to the Thunderbirds was when they were flying the F-100 and I had a toy F-100 that I played with constantly as a kid. As an IT guy, I found it encouraging that the elements of the sim were so accessible to modding. Even without a mission editor it is fairly easy to work up a decent mission, TK appears to have made custom paint jobs fairly easy to do (not my forte, though..) and the wealth of add-on aircraft while not as prolific as MS sims is still remarkable. I won't get into it more than this but there are some sim devs that could learn a lot from TK's biz model. My most flown sims at this point are the TW series, TAW and Jane's F-15. Eye candy is nice but I have a fairly modest machine based on today's standards and I've been doing this for long enough to appreciate content more than glitz.
  18. That's sort of what I'm trying to do. Can I make some of these interior views less dark?
  19. It is impressive that the first few shots could be taken for screenshots from FE. Once you start seeing the terrain it begins to sink in these are the real thing. Nice collection of planes.
  20. I would think so too, but I can tell a difference between the F-15A and the Intruder for instance. The Eagle does not seem to have any "tint" to the canopy while the Intruder has a fairly significant tint. I am also referring to the view from inside the aircraft. Hitting the '.' (remove cockpit) key shows the tint's effect pretty well. I have found reference to a CanopyGlass.tga in the LOD. Mucking with that does not seem to help. I'll look for canopy.tga as well.
  21. Sorry if I missed this in the KB.... I have been struggling with the "dark" color of the canopy on some of the TW aircraft. I have explored the skin folders for the aircraft in question and cannot for the life of me find a TGA that controls the canopy color. Is it possible for the canopy lod to have a "tint" defined that cannot be overridden? (Short of hacking the LOD, of course.) Any help would be appreciated. Thanks. KK
  22. ......as the thread continues to degenerate...................... Actually, Wings Over India might be interesting from a historical perspective.
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