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Everything posted by russouk2004
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looks like meshes overlappng
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Nice... add this to Ludo's flyable Mirage 5F.ini [TextureSet008] Directory=Desert13-2 Name=EC 2/13 Alpes Desert Camo Nation=France Squadron=13-2FAF StartDefaultDate=1977 Specular=0.300000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=15 DecalNumberStart=0 DecalNumberEnd=14 [TextureSet009] Directory=Desert13-3 Name=EC 3/13 Auvergne Desert Camo Nation=France Squadron=13-3FAF StartDefaultDate=1975 Specular=0.300000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=15 DecalNumberStart=0 DecalNumberEnd=14
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ditto
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emailed skysim to ask if I may use their gauge textures etc for making a cockpit...if able to,will make pit ..
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nice tiffie...few things.. shadows... looks like some meshes have double sided applied to texture...see shadow main and shadow of ehauts reversed...because of it.. otherwise nice model.. I sharpened up the skin a tad.. too..last 2 shots upper one after and lower one before sharpening
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nice terrains and water ...thats all...in sf2 would be nice tho..
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Help with mod please (stary's israel)
russouk2004 replied to wiwa's topic in Mods & Skinning Discussion
you need to run israel exe first to create its mod folder -
anyone have actual 3ds max file of mk10 seat?
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Eddies tipple...
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do you mean era specific?...like ww2 in sf2...as any era is possible really.
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I liked the flanker aggressor scheme they used.. damn...im gonna have to start doing pits...one for the hawk at least..
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New pylons...new bits added..removed outer burners as it only used it on inner engines for takoff...some bits to make a tad more detailed....having day or two off hawks,so inspiration wont die lol anyone know why 5th contrail appears from just aft of cockpit?...weird
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Rends work is a MUST have...we should have a thread entitled ...Must haves...and keep new stuff thats far superior to stock...and maybe have a time limit of items in thread so it doesnt get old.?
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This is why you need 3ds max kev....much easier to make skins when its click...look on model...move line...check model in max...done lol...
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Meko 200 Hydra Class on TurboSquid, Seeking Advice.
russouk2004 replied to KJakker's topic in Mods & Skinning Discussion
I agree,you better off saving yer money and make from scratch -
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spinners butty....you ever sleep?...lol
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Getting there...2 weeks? ha,you`ll be lucky...he he still wip... sorryfor repeated pics.. still to do.. tidy up skins\template new canopy blow lines... gears(wheels retexture,and correct sizes) sort out spec and bump maps. transfer updated bits to T2 was going to remap for better fit to templates and few fiddly parts,but will take too long...maybe at a later stage as a patch
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RC when u have time,I would like a new gunpod for hawks please?...lawl good job as per m8
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nice work...I will resume work on its brother the M50 after the hawk maybe.. I am gonna remap,and revamp my work on it so far,will map it as 4096x4096 as its an old aluminium skin it needs detail..
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when u run game ,you run it from desktop shortcuts ok?....when u patch game if u use old shortcuts it wont run,as old exes are deleted and replaced when updated....so you need to make new ones for any mod folders... ie...I have Great Britain....mod folder,so go to progfiles\strikefighters2 etc\\\ and then copy the sf2E exe,renamed it to Great Britain.exe..then create new shortcut from that to give me the updated exe for my modded folder Great Britain as below...if u run old exe after patching it will crash..
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looks fine to me...
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3d Modelers: .JPG Alpha Transparency Support Question
russouk2004 replied to swambast's topic in Mods & Skinning Discussion
what context is jpg for and what sort of mesh?...canopy ? -
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Did you remember to delete old shortcuts after patching and copying and renaming patched exe`s to make new shortcuts ?
