Jump to content

russouk2004

MODDER
  • Posts

    5,278
  • Joined

  • Last visited

  • Days Won

    148

Everything posted by russouk2004

  1. Not much difference polycount wise afterwards but makes difference to visuals.. red arrow pics is older model,before revamp...shows where ive added the polys to smooth it out..
  2. Thnx....its all in the smoothing I think...its quite a low poly model...with some hard edges ive added some cuts,and added some more lines to curve it a bit more here and there,and the odd meshsmooth on parts that were too flat.. post wire screen after my dinner..
  3. 4 dead him too apparently...why these loons gotta take innocents with them.?...sad
  4. basic render...I think model looks 100% better now
  5. bit more done...got to tidy up textures in pit...remap fuselage and canopy..(tidy up).. finish wheels..and complete the skin...rivets panels etc..getting there...might make the seats at a later date... ignore odd bits they are temp...(new polys where textures porked)
  6. Nice mig...I like this guys style with his models....linked from the top one.. https://www.flickr.com/photos/dizzyfugu/7172443585/in/photostream/
  7. Theres one mid way...with Brits ...when jdam turns buildingg to dust you hear "Aaaaaand Goodnight" lol
  8. wow...Allah wackbar this... https://www.youtube.com/watch?v=m2lxgplJVo8
  9. I must admit...the sounds of the 29 and 23 in combat sound awesome...the whine of the 23 is spine tingling...
  10. no problem yw
  11. looks ok in game...anyways....planes dont have prefect skins...all have some dents etc and panels with gaps ...nice 1 veltro
  12. wolf I think,I did the 109E3,4 and 7
  13. looks ok m8....I use classic output and deselect whole mesh too...
  14. Im doing it alongside the t1a m8...as its based on the model
  15. Speaking of cubans...nice screen btw EMP..
  16. redone pit...retextured cockpit side rails...remade panel front...dash........bit to do yet always the same when you start improving stuff...more you do ,the more you see to redo lol...ignore canopy etc still wip
  17. veltro m8...I know ur probably gonna tell me to piss off lol...but...areas like below door,and right area in pic above...try this ..I meshsmooth surrounding areas only...( edged faces on the la15 top screenshot below) on surrounding areas to smooth out the cuts...saves you making whole meshes high poly..done it on several models...fuji..la15...mig AT to name but a few
  18. building shadow prob may be a polys in the mesh or double sided selected...\i think its poly is reversed...had that on my model ...reversed poly cast reversed shadow...I flipped poly and it went away..
  19. Thnx SF.. new canopy,canopyglass allround,..new interior of canopy,cockpit interior,new panel...tail end redone.(not square ,rounded it off as it should be)..new intakes,(out and in)...tidied up the fuselage a bit, new wheels (correct wheel textures),repainted\mapped wells,extended tail fillet...later hawks have it...redoing pylons...(proper shape,re-texture),obscured in pic by old ones... texture is same so just need to remap it to texture the new bits\polys.
  20. I updated A model here..http://combatace.com/files/file/14064-mig-29a7z/ use dast24`s A pack from here first...then use my update for the add ons such as chute etc. http://combatace.com/files/file/12141-mig29a-pack/ .you can easily add east german skin to it...
  21. I have the F7m F7B and F7mb with chute...can easily add to the f13.. chute housing is separate texture
  22. redone canopy....few bits to do and just wheels to redo bit too wide,and got correct textures now.. ignore odd bits...overlaps etc...as its hash of meshes...mixed\joined bits of 3 fuselage meshes to get all good bits...then rejoin em etc etc...pita lol
  23. Bit of delay with hawks as im redoing some bits... ignore bump mapping its test...redone intakes...some mapping doing gear\wheels,and canopy...further along will need to alter tail by the nozlzle as its not correct.
  24. To be fair that t34 is crap...make new one lol
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..